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author | Melanie | 2011-01-14 14:54:14 +0100 |
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committer | Melanie | 2011-01-14 14:54:14 +0100 |
commit | d60ddfdfcba9e9c4173b6498e5646c05ecea1bc8 (patch) | |
tree | 41fc5301252528566b17c42efe41e0b861bed72c /bin/config-include | |
parent | Temporarily reinstate prim counting in the update loop to make the production (diff) | |
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Revert "Remove old guids from the examples, for completeness' sake"
This reverts commit 52222d82d50cbeb7f709142e37421c6cef490706.
Diffstat (limited to 'bin/config-include')
-rw-r--r-- | bin/config-include/StandaloneCommon.ini.example | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/bin/config-include/StandaloneCommon.ini.example b/bin/config-include/StandaloneCommon.ini.example index b968590..4956bc3 100644 --- a/bin/config-include/StandaloneCommon.ini.example +++ b/bin/config-include/StandaloneCommon.ini.example | |||
@@ -17,9 +17,9 @@ | |||
17 | ; Uncomment these lines if you want to use mysql storage | 17 | ; Uncomment these lines if you want to use mysql storage |
18 | ; Change the connection string to your db details | 18 | ; Change the connection string to your db details |
19 | ;StorageProvider = "OpenSim.Data.MySQL.dll" | 19 | ;StorageProvider = "OpenSim.Data.MySQL.dll" |
20 | ;ConnectionString = "Data Source=localhost;Database=opensim;User ID=opensim;Password=***;" | 20 | ;ConnectionString = "Data Source=localhost;Database=opensim;User ID=opensim;Password=***;Old Guids=true;" |
21 | ; Uncomment this line if you are using MySQL and want to use a different database for estates | 21 | ; Uncomment this line if you are using MySQL and want to use a different database for estates |
22 | ;EstateConnectionString = "Data Source=localhost;Database=opensim;User ID=opensim;Password=***;" | 22 | ;EstateConnectionString = "Data Source=localhost;Database=opensim;User ID=opensim;Password=***;Old Guids=true;" |
23 | 23 | ||
24 | [AssetService] | 24 | [AssetService] |
25 | DefaultAssetLoader = "OpenSim.Framework.AssetLoader.Filesystem.dll" | 25 | DefaultAssetLoader = "OpenSim.Framework.AssetLoader.Filesystem.dll" |