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authorJustin Clark-Casey (justincc)2012-09-15 01:08:15 +0100
committerJustin Clark-Casey (justincc)2012-09-15 01:08:15 +0100
commitd5c8c6bc12d434bb6a4bbc6f326a4ae784c12861 (patch)
treef14b5c393907f1adc342f3764cbf8d02c29813f6 /bin/config-include/FlotsamCache.ini.example
parentAdded unit tests for multi-region OARs (diff)
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For FlotsamAssetCache, always update access times of cached scene assets before looking for files to expire.
This is to resolve a problem where an asset marked as local but not temporary but still used in the scene would be removed. The timed expiry scan no longer tries to refetch assets from the scene that are not currently in the cache - this is not helpful since it just drags a lot of data into the cache that may never be referenced. This removes the DeepScanBeforePurge option since setting this to false will introduce the above problem. This previously had a default of true.
Diffstat (limited to '')
-rw-r--r--bin/config-include/FlotsamCache.ini.example7
1 files changed, 0 insertions, 7 deletions
diff --git a/bin/config-include/FlotsamCache.ini.example b/bin/config-include/FlotsamCache.ini.example
index b9c6d84..ad74fc1 100644
--- a/bin/config-include/FlotsamCache.ini.example
+++ b/bin/config-include/FlotsamCache.ini.example
@@ -54,10 +54,3 @@
54 54
55 ; Warning level for cache directory size 55 ; Warning level for cache directory size
56 ;CacheWarnAt = 30000 56 ;CacheWarnAt = 30000
57
58 ; Perform a deep scan of all assets within all regions, looking for all assets
59 ; present or referenced. Mark all assets found that are already present in the
60 ; cache, and request all assets that are found that are not already cached (this
61 ; will cause those assets to be cached)
62 ;
63 DeepScanBeforePurge = true