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author | Justin Clark-Casey (justincc) | 2011-09-16 23:57:16 +0100 |
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committer | Justin Clark-Casey (justincc) | 2011-09-16 23:57:16 +0100 |
commit | 6f542f73d4aacc0b92c2ebcff84b4ce2c8d9433b (patch) | |
tree | a7656d5ec25d54ba2a5d50efda269de8e3129cb1 /bin/avatar-texture.dat | |
parent | minor: I was wrong about OffsetPosition - sometimes it genuinely does return ... (diff) | |
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Stop the avatar stalling on its first boarder cross when using the ODE plugin
When upgrading the previously child agent to a root, the code was setting the Size parameter on the ODECharacter PhysicsActor.
This in turn reset Velocity, which cause the border stall.
I'm fixing this by commenting out the Velocity = Vector3.Zero lines since they don't appear to play a useful purpose
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