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author | Teravus Ovares | 2008-06-18 16:27:27 +0000 |
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committer | Teravus Ovares | 2008-06-18 16:27:27 +0000 |
commit | 1fcb7c2db4883d476e06f30a008d63530a948e06 (patch) | |
tree | 1c76cf082a35bf1584d33479f5bb4036703f4bd6 /bin/assets | |
parent | revert 5134. Changing these bitmaps to 24bit just breaks things, and they ne... (diff) | |
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* By popular demand, skipping trees from the map tile generation routine. Skipping these because we have no good representation, they just appear as blocks that obscure the rest of the map items.
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