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authorSean Dague2008-06-18 22:56:04 +0000
committerSean Dague2008-06-18 22:56:04 +0000
commit6753578465f1853ed95d3f8850d7d6f5089501b3 (patch)
treef6bf5b55e36a730d17fd507164406fb2ad6538da /bin/assets
parentclean up the nhibernate definitions to work with mysql (diff)
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commit justin's grafitti board to the base OpenSim script
library.
Diffstat (limited to 'bin/assets')
-rw-r--r--bin/assets/ScriptsAssetSet/GrafittiBoard.lsl74
-rw-r--r--bin/assets/ScriptsAssetSet/ScriptsAssetSet.xml8
2 files changed, 82 insertions, 0 deletions
diff --git a/bin/assets/ScriptsAssetSet/GrafittiBoard.lsl b/bin/assets/ScriptsAssetSet/GrafittiBoard.lsl
new file mode 100644
index 0000000..d30e8f0
--- /dev/null
+++ b/bin/assets/ScriptsAssetSet/GrafittiBoard.lsl
@@ -0,0 +1,74 @@
1// Grafitti board 0.0.2 for OpenSim
2// By Justin Clark-Casey (justincc)
3// http://justincc.wordpress.com
4
5// This script is available under the BSD License
6
7string text = "";
8
9int LISTENING_CHANNEL = 43;
10
11// XXX Only putting this here as well to get around OpenSim's int -> string casting oddness
12string LISTENING_CHANNEL_STRING = "43";
13
14// FIXME: Should be dynamic!
15int CHARS_WIDTH = 42;
16
17default
18{
19 state_entry()
20 {
21 llSetText(
22 "Say /" + LISTENING_CHANNEL_STRING + " <message> to add text."
23 + " Say /" + LISTENING_CHANNEL_STRING
24 + " !clear to clear board",
25 <0.0, 1.0, 0.0>, 1.0);
26
27 llListen(LISTENING_CHANNEL, "", NULL_KEY, "");
28
29 addGraffiti("justincc's graffiti board v0.0.2");
30 addGraffiti("Now with primitive word wrap!");
31 draw();
32 }
33
34 listen(integer channel, string name, key id, string message)
35 {
36 if (message == "!clear")
37 {
38 clearGraffiti();
39 }
40 else
41 {
42 addGraffiti(message);
43 }
44
45 draw();
46 }
47}
48
49// Add some additional graffiti
50void addGraffiti(string message)
51{
52 while (llStringLength(message) > CHARS_WIDTH)
53 {
54 text += "\n\n" + llGetSubString(message, 0, CHARS_WIDTH - 1);
55 message = llDeleteSubString(message, 0, CHARS_WIDTH - 1);
56 }
57
58 text += "\n\n" + message;
59}
60
61// Clear the existing graffiti
62void clearGraffiti()
63{
64 text = "";
65}
66
67// Actually fires the graffiti out to the dynamic texture module
68void draw()
69{
70 //llSay(0, text);
71 string drawList = "PenColour BLACK; MoveTo 40,220; FontSize 32; Text " + text + ";";
72
73 osSetDynamicTextureData("", "vector", drawList, "1024", 0);
74}
diff --git a/bin/assets/ScriptsAssetSet/ScriptsAssetSet.xml b/bin/assets/ScriptsAssetSet/ScriptsAssetSet.xml
index 8f85027..4fd18c1 100644
--- a/bin/assets/ScriptsAssetSet/ScriptsAssetSet.xml
+++ b/bin/assets/ScriptsAssetSet/ScriptsAssetSet.xml
@@ -146,4 +146,12 @@
146 <Key Name="inventoryType" Value="10" /> 146 <Key Name="inventoryType" Value="10" />
147 <Key Name="fileName" Value="osWeatherMap.lsl" /> 147 <Key Name="fileName" Value="osWeatherMap.lsl" />
148 </Section> 148 </Section>
149 <Section Name="GraffitiBoard">
150 <Key Name="assetID" Value="fdb637ae-e4fe-f220-62f0-9f9b5c0c2cdb" />
151 <Key Name="name" Value="GraffitiBoard" />
152 <Key Name="assetType" Value="10" />
153 <Key Name="inventoryType" Value="10" />
154 <Key Name="fileName" Value="GraffitiBoard.lsl" />
155 </Section>
156
149</Nini> 157</Nini>