diff options
author | darok | 2007-11-03 10:25:43 +0000 |
---|---|---|
committer | darok | 2007-11-03 10:25:43 +0000 |
commit | f8e0cf0f1de3cabded7bce2e438cc37ce4bb989c (patch) | |
tree | fa9f855fc58616c24bdeed613f7f7edef395ee85 /bin/assets/hardwood.jp2 | |
parent | Added temporary try catch to udpserver while testing something out (will remo... (diff) | |
download | opensim-SC_OLD-f8e0cf0f1de3cabded7bce2e438cc37ce4bb989c.zip opensim-SC_OLD-f8e0cf0f1de3cabded7bce2e438cc37ce4bb989c.tar.gz opensim-SC_OLD-f8e0cf0f1de3cabded7bce2e438cc37ce4bb989c.tar.bz2 opensim-SC_OLD-f8e0cf0f1de3cabded7bce2e438cc37ce4bb989c.tar.xz |
Changes in BulletXPlugin: Added new class BulletXActor class inherits from PhysicsActor and it's the ancestor for BulletXCharacter and BulletXPrim.Physical modifications: Changes for pass the value of Physical flag in the SceneObjectPart class to the Physics engines. New call for AddPrimShape so it has a new parameter called "isPhysical". The old call will be obselete soon (i believe). PhysActor and its descendants have a new property called IsPhysical. By the way no new special funcionallity added. It's more like preparing the way for new modifications.
Diffstat (limited to '')
0 files changed, 0 insertions, 0 deletions