aboutsummaryrefslogtreecommitdiffstatshomepage
path: root/bin/assets/TexturesAssetSet
diff options
context:
space:
mode:
authorJustin Clark-Casey (justincc)2011-09-15 22:59:29 +0100
committerJustin Clark-Casey (justincc)2011-09-15 22:59:29 +0100
commitc4efb97d49dec736151dfa3fa102efe6a5f6fbab (patch)
treea2d43cad036a4e6d8df4a19714e37e9328770299 /bin/assets/TexturesAssetSet
parentrefactor: rename SOG/SOP.GetProperties() to SendPropertiesToClient() to refle... (diff)
downloadopensim-SC_OLD-c4efb97d49dec736151dfa3fa102efe6a5f6fbab.zip
opensim-SC_OLD-c4efb97d49dec736151dfa3fa102efe6a5f6fbab.tar.gz
opensim-SC_OLD-c4efb97d49dec736151dfa3fa102efe6a5f6fbab.tar.bz2
opensim-SC_OLD-c4efb97d49dec736151dfa3fa102efe6a5f6fbab.tar.xz
Write code to create minimum necessary body parts/clothing and avatar entries to make a newly created user appear as a non-cloud on viewer 2
Viewer 2 no longer contains the default avatar assets (i.e. "Ruth") that would appear if the user had insufficient body part/clothing entries. Instead, avatars always appear as a cloud, which is a very bad experience for out-of-the-box OpenSim. Default is currently off. My intention is to switch it on for standalone shortly. This is not particularly flexible as "Ruth" is hardcoded, but this can change in the future, in co-ordination with the existing RemoteAdmin capabilities. Need to fix creation of suitable entries for users created as estate owners on standalone. Avatars still appear with spooky empty eyes, need to see if we can address this. This commit adds a "Default Iris" to the library (thanks to Eirynne Sieyes from http://opensimulator.org/mantis/view.php?id=1461) which can be used.
Diffstat (limited to 'bin/assets/TexturesAssetSet')
-rw-r--r--bin/assets/TexturesAssetSet/TexturesAssetSet.xml7
-rw-r--r--bin/assets/TexturesAssetSet/default_iris.jp2bin0 -> 15719 bytes
2 files changed, 7 insertions, 0 deletions
diff --git a/bin/assets/TexturesAssetSet/TexturesAssetSet.xml b/bin/assets/TexturesAssetSet/TexturesAssetSet.xml
index 3af9c99..ecf2005 100644
--- a/bin/assets/TexturesAssetSet/TexturesAssetSet.xml
+++ b/bin/assets/TexturesAssetSet/TexturesAssetSet.xml
@@ -430,6 +430,13 @@
430 <Key Name="fileName" Value="default_avatar.jp2" /> 430 <Key Name="fileName" Value="default_avatar.jp2" />
431 </Section> 431 </Section>
432 432
433 <Section Name="Default Iris">
434 <Key Name="assetID" Value="6522e74d-1660-4e7f-b601-6f48c1659a77"/>
435 <Key Name="name" Value="Default Iris"/>
436 <Key Name="assetType" Value="0" />
437 <Key Name="fileName" Value="default_iris.jp2" />
438 </Section>
439
433 <Section Name="Cypress 1"> 440 <Section Name="Cypress 1">
434 <Key Name="assetID" Value="fb2ae204-3fd1-df33-594f-c9f882830e66"/> 441 <Key Name="assetID" Value="fb2ae204-3fd1-df33-594f-c9f882830e66"/>
435 <Key Name="name" Value="Cypress 1"/> 442 <Key Name="name" Value="Cypress 1"/>
diff --git a/bin/assets/TexturesAssetSet/default_iris.jp2 b/bin/assets/TexturesAssetSet/default_iris.jp2
new file mode 100644
index 0000000..b932a06
--- /dev/null
+++ b/bin/assets/TexturesAssetSet/default_iris.jp2
Binary files differ