diff options
author | Justin Clark-Casey (justincc) | 2013-01-16 00:12:40 +0000 |
---|---|---|
committer | Justin Clark-Casey (justincc) | 2013-01-16 00:12:40 +0000 |
commit | 1b5c41c14ad11325be249ea1cce3c65d4d6a89be (patch) | |
tree | 987e140c9402c48cc8daf59d2b8af165646cc93a /bin/assets/TexturesAssetSet/7c0cf89b-44b1-1ce2-dd74-07102a98ac2a.j2c | |
parent | Instead of passing separate engine, part and item components to script APIs, ... (diff) | |
download | opensim-SC_OLD-1b5c41c14ad11325be249ea1cce3c65d4d6a89be.zip opensim-SC_OLD-1b5c41c14ad11325be249ea1cce3c65d4d6a89be.tar.gz opensim-SC_OLD-1b5c41c14ad11325be249ea1cce3c65d4d6a89be.tar.bz2 opensim-SC_OLD-1b5c41c14ad11325be249ea1cce3c65d4d6a89be.tar.xz |
Implement co-operative script termination if termination comes during a script wait event (llSleep(), etc.)
This makes use of EventWaitHandles since various web references indicate that Thread.Interrupt() can also cause runtime instability.
If co-op termination is enabled, then termination sets the wait handle instead of waiting for a timeout before possibly aborting the thread.
This allows the script to cleanly terminate if it's in a llSleep/LL function delay or the next time it enters such a wait without any timeout period.
Co-op termination is not yet testable since checking for termination request within loops that never trigger a wait is not yet implemented.
Diffstat (limited to 'bin/assets/TexturesAssetSet/7c0cf89b-44b1-1ce2-dd74-07102a98ac2a.j2c')
0 files changed, 0 insertions, 0 deletions