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authorRobert Adams2013-10-19 11:44:27 -0700
committerRobert Adams2013-10-19 11:44:27 -0700
commita7e7bed66096a6ccd2bea8fd46ec2732e7420fd0 (patch)
treeda396b087acb90c658bd657bfa2efff120197f13 /bin/assets/TexturesAssetSet/073c9723-540c-5449-cdd4-0e87fdc159e3.j2c
parentCall ScriptSleep() instead of llSleep() in routine for llEmail. (diff)
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BulletSim: update SOs and DLLs with version that enables compressed
AABB maps for Bvh meshes. This greatly reduces the memory usage for large meshes and for mesh terrain in particular.
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