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authorSean Dague2008-06-18 19:23:46 +0000
committerSean Dague2008-06-18 19:23:46 +0000
commit7355d79881e77492c37b5cd0220d842c1785a8ba (patch)
tree7fc63cbffac01cf3167ae28610b1787fe550766c /bin/assets/ScriptsAssetSet
parent* By popular demand, skipping trees from the map tile generation routine. S... (diff)
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prune all the empty script directories. Contribute
my text board script to be part of the stock scripts.
Diffstat (limited to 'bin/assets/ScriptsAssetSet')
-rw-r--r--bin/assets/ScriptsAssetSet/ScriptsAssetSet.xml7
-rw-r--r--bin/assets/ScriptsAssetSet/osTextBoard.lsl47
2 files changed, 54 insertions, 0 deletions
diff --git a/bin/assets/ScriptsAssetSet/ScriptsAssetSet.xml b/bin/assets/ScriptsAssetSet/ScriptsAssetSet.xml
index 18e39f3..341454f 100644
--- a/bin/assets/ScriptsAssetSet/ScriptsAssetSet.xml
+++ b/bin/assets/ScriptsAssetSet/ScriptsAssetSet.xml
@@ -132,4 +132,11 @@
132 <Key Name="inventoryType" Value="10" /> 132 <Key Name="inventoryType" Value="10" />
133 <Key Name="fileName" Value="llSetRot.lsl" /> 133 <Key Name="fileName" Value="llSetRot.lsl" />
134 </Section> 134 </Section>
135 <Section Name="osTextBoard">
136 <Key Name="assetID" Value="3e4f2be4-4697-4697-15c8-5920140208c5" />
137 <Key Name="name" Value="osTextBoard" />
138 <Key Name="assetType" Value="10" />
139 <Key Name="inventoryType" Value="10" />
140 <Key Name="fileName" Value="osTextBoard.lsl" />
141 </Section>
135</Nini> 142</Nini>
diff --git a/bin/assets/ScriptsAssetSet/osTextBoard.lsl b/bin/assets/ScriptsAssetSet/osTextBoard.lsl
new file mode 100644
index 0000000..bb5ae81
--- /dev/null
+++ b/bin/assets/ScriptsAssetSet/osTextBoard.lsl
@@ -0,0 +1,47 @@
1string title = "";
2string subtitle = "";
3string text = "";
4string add = "";
5integer channel = 0; // if this is >= 0, llSay on that channel on updates
6
7default {
8 state_entry()
9 {
10 push_text();
11 }
12
13 touch_start(integer count)
14 {
15 push_text();
16 if (channel >= 0) {
17 llSay(channel, text);
18 }
19 }
20
21 void push_text()
22 {
23 compile_text();
24 draw_text();
25 }
26
27 void compile_text()
28 {
29 title = "Some Title";
30 subtitle = "Some subtitle";
31
32 text = "Plenty of text for the main body.\n";
33 text += "You need to manual do line breaks\n";
34 text += "here. No word wrap yet.";
35
36 add = "Additional text at the bottom";
37 }
38
39 void draw_text()
40 {
41 string drawList = "MoveTo 40,80; PenColour RED; FontSize 48; Text " + title + ";";
42 drawList += "MoveTo 160,160; FontSize 32; Text " + subtitle + ";";
43 drawList += "PenColour BLACK; MoveTo 40,220; FontSize 24; Text " + text + ";";
44 drawList += "PenColour RED; FontName Times New Roman; MoveTo 40,900; Text " + add + ";";
45 osSetDynamicTextureData("", "vector", drawList, "1024", 0);
46 }
47}