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authorBrian McBee2008-01-07 01:03:46 +0000
committerBrian McBee2008-01-07 01:03:46 +0000
commit35b0c2e9dfbbf811c12c9e3e7d4359a13b987977 (patch)
tree42e91b37aa581006dc9defb6780ff15319049d3f /bin/assets/ScriptsAssetSet/llApplyImpulse.lsl
parentFactor out inventory code in SceneObjectGroup into seperate class. (diff)
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More inventory work for CharlieO. Final patch to make it all work yet to come.
Diffstat (limited to 'bin/assets/ScriptsAssetSet/llApplyImpulse.lsl')
-rw-r--r--bin/assets/ScriptsAssetSet/llApplyImpulse.lsl16
1 files changed, 16 insertions, 0 deletions
diff --git a/bin/assets/ScriptsAssetSet/llApplyImpulse.lsl b/bin/assets/ScriptsAssetSet/llApplyImpulse.lsl
new file mode 100644
index 0000000..6b2461f
--- /dev/null
+++ b/bin/assets/ScriptsAssetSet/llApplyImpulse.lsl
@@ -0,0 +1,16 @@
1//Rez an object, and drop this script in it.
2//This will launch it at the owner.
3default
4{
5 state_entry()
6 {
7 list p = llGetObjectDetails(llGetOwner(), [OBJECT_POS]);
8 if(p != [])
9 {
10 llSetStatus(STATUS_PHYSICS, TRUE);
11 vector pos = llList2Vector(p, 0);
12 vector direction = llVecNorm(pos - llGetPos());
13 llApplyImpulse(direction * 100, 0);
14 }
15 }
16}