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authorBrian McBee2008-01-07 01:03:46 +0000
committerBrian McBee2008-01-07 01:03:46 +0000
commit35b0c2e9dfbbf811c12c9e3e7d4359a13b987977 (patch)
tree42e91b37aa581006dc9defb6780ff15319049d3f /bin/assets/ScriptsAssetSet/llAdjustSoundVolume.lsl
parentFactor out inventory code in SceneObjectGroup into seperate class. (diff)
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More inventory work for CharlieO. Final patch to make it all work yet to come.
Diffstat (limited to 'bin/assets/ScriptsAssetSet/llAdjustSoundVolume.lsl')
-rw-r--r--bin/assets/ScriptsAssetSet/llAdjustSoundVolume.lsl13
1 files changed, 13 insertions, 0 deletions
diff --git a/bin/assets/ScriptsAssetSet/llAdjustSoundVolume.lsl b/bin/assets/ScriptsAssetSet/llAdjustSoundVolume.lsl
new file mode 100644
index 0000000..25e90c0
--- /dev/null
+++ b/bin/assets/ScriptsAssetSet/llAdjustSoundVolume.lsl
@@ -0,0 +1,13 @@
1default
2{
3 state_entry()
4 {
5 llListen(42, "", llGetOwner(), "");
6 }
7 listen(integer chan, string name, key id, string msg)
8 {
9 float value = (float)msg;
10 llAdjustSoundVolume(value);
11 llOwnerSay("Volume set to: " + (string)value + " of 1.0");
12 }
13}