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author | Justin Clarke Casey | 2009-01-12 18:00:46 +0000 |
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committer | Justin Clarke Casey | 2009-01-12 18:00:46 +0000 |
commit | fb8faa8336ddb795ccd6840259b06a2608350a57 (patch) | |
tree | 1f4977b9918d416602af88709e15aecf9499b969 /bin/assets/ScriptsAssetSet/KanEd-Test09.lsl | |
parent | * Remove FunSLUDP code since this has moved to http://forge.opensimulator.org... (diff) | |
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* Apply http://opensimulator.org/mantis/view.php?id=2913
* Add the KanEd scripts to the standard library
* Thanks Fly-Man-
Diffstat (limited to 'bin/assets/ScriptsAssetSet/KanEd-Test09.lsl')
-rw-r--r-- | bin/assets/ScriptsAssetSet/KanEd-Test09.lsl | 71 |
1 files changed, 71 insertions, 0 deletions
diff --git a/bin/assets/ScriptsAssetSet/KanEd-Test09.lsl b/bin/assets/ScriptsAssetSet/KanEd-Test09.lsl new file mode 100644 index 0000000..095f942 --- /dev/null +++ b/bin/assets/ScriptsAssetSet/KanEd-Test09.lsl | |||
@@ -0,0 +1,71 @@ | |||
1 | vector startPos; | ||
2 | vector curPos; | ||
3 | vector curForce; | ||
4 | integer second; | ||
5 | |||
6 | default | ||
7 | { | ||
8 | state_entry() | ||
9 | { | ||
10 | llSay( 0, "Hello, Avatar! Touch to launch me straight up."); | ||
11 | llSetStatus( 1, TRUE ); | ||
12 | startPos = < 0, 0, 0 >; | ||
13 | } | ||
14 | |||
15 | touch_start(integer total_number) | ||
16 | { | ||
17 | startPos = llGetPos(); | ||
18 | curPos = startPos; | ||
19 | curForce = < 0, 0, 0 >; | ||
20 | second = 0; | ||
21 | |||
22 | llSetColor( < 1.0, 0.0, 0.0 > , ALL_SIDES ); // set color to red. | ||
23 | |||
24 | float objMass = llGetMass(); | ||
25 | float Z_force = 10.2 * objMass; | ||
26 | |||
27 | llSetForce( < 0.0, 0.0, Z_force >, FALSE ); | ||
28 | |||
29 | llSay( 0, "Force of " + (string)Z_force + " being applied." ); | ||
30 | llSetTimerEvent(1); | ||
31 | } | ||
32 | |||
33 | timer() | ||
34 | { | ||
35 | second++; | ||
36 | curPos = llGetPos(); | ||
37 | float curDisplacement = llVecMag( curPos - startPos ); | ||
38 | |||
39 | if( ( curDisplacement > 30. ) && // then object is too far away, and | ||
40 | ( llGetForce() != < 0.0, 0.0, 0.0 > ) ) // force not already zero, | ||
41 | { // then let gravity take over, and change color to green. | ||
42 | llSetForce( < 0.0, 0.0, 0.0 >, FALSE ); | ||
43 | llSetColor( < 0, 1.0, 0 >, ALL_SIDES ); | ||
44 | llSay( 0, "Force removed; object in free flight." ); | ||
45 | } | ||
46 | |||
47 | if ( second > 19 ) // then time to wrap this up. | ||
48 | { | ||
49 | // turn object blue and zero force to be safe.... | ||
50 | llSetColor( < 0, 0, 1.0 >, ALL_SIDES ); // change color to blue. | ||
51 | llSetForce( < 0, 0, 0 >, FALSE ); | ||
52 | |||
53 | // ...move object back to starting position... | ||
54 | // ...after saving current status of Physics attribute. | ||
55 | integer savedStatus = llGetStatus( 1 ); | ||
56 | llSetStatus( 1, FALSE ); // turn physics off. | ||
57 | while ( llVecDist( llGetPos(), startPos ) > 0.001) | ||
58 | { | ||
59 | llSetPos( startPos ); | ||
60 | } | ||
61 | llSetStatus( 1, savedStatus ); // restore Physics status. | ||
62 | |||
63 | //...and then turn color to black and Reset the script. | ||
64 | llSetColor( < 1, 1, 1 >, ALL_SIDES ); | ||
65 | llSetTimerEvent( 0 ); // turn off timer events. | ||
66 | llSay( 0, "Done and resetting script." ); | ||
67 | llResetScript(); // return object to ready state. | ||
68 | } | ||
69 | } | ||
70 | } | ||
71 | |||