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author | UbitUmarov | 2015-09-01 11:43:07 +0100 |
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committer | UbitUmarov | 2015-09-01 11:43:07 +0100 |
commit | fb78b182520fc9bb0f971afd0322029c70278ea6 (patch) | |
tree | b4e30d383938fdeef8c92d1d1c2f44bb61d329bd /bin/assets/README.txt | |
parent | lixo (diff) | |
parent | Mantis #7713: fixed bug introduced by 1st MOSES patch. (diff) | |
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Merge remote-tracking branch 'os/master'
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1 | README | ||
2 | |||
3 | OpenSim comes with a default asset set contained in the OpenSimAssetSet | ||
4 | directory. You can also load up your own asset set to OpenSim on startup by | ||
5 | making a file entry in AssetSets.xml. This file should point towards an XML | ||
6 | file which details the assets in your asset set. The | ||
7 | OpenSimAssetSet/OpenSimAssetSet.xml is a good template for the information | ||
8 | required. | ||
9 | |||
10 | If you want your assets to show up in the standard inventory library for an | ||
11 | avatar, you will also need to add separate entries to the xml files in the | ||
12 | bin/inventory configuration directory. | ||