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authorRobert Adams2012-09-26 09:25:56 -0700
committerRobert Adams2012-09-27 22:01:47 -0700
commit4589bc84a32366c6aae68b67f1fc7a2ee08be86d (patch)
treee635ab006f40e85eeb7b49870c04e6b2ca572dee /bin/assets/CollisionSoundsAssetSet/snd_FleshStone.ogg
parentBulletSim: btGhostObjects working to make 'volume detect' work. (diff)
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BulletSim: Terrain sets proper collision flags on creation.
Static objects are set to ISLAND_SLEEPING rather than DISABLE_SIMULATION. Might reconsider this and, alternatively, have dynamic objects force activation. Clean up use of DetailLog().
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