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authorJustin Clarke Casey2007-12-31 23:20:49 +0000
committerJustin Clarke Casey2007-12-31 23:20:49 +0000
commitb8975ecbd9510bd8e766cb4ca06c5a70110187cd (patch)
tree7489daa7abfb2709f89f519a14dd15ce6e10bb9a /bin/assets/AssetSets.xml
parent* Added database and UserManagerBase glue for FriendsList management (diff)
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Make it possible for new inventory 'libraries' to be added without changing the default OpenSimLibrary files. Additional library folders and items can be added in a separate
directory and linked in by an entry to inventory/Libraries.xml
Diffstat (limited to '')
-rw-r--r--bin/assets/AssetSets.xml11
1 files changed, 8 insertions, 3 deletions
diff --git a/bin/assets/AssetSets.xml b/bin/assets/AssetSets.xml
index b827e59..c94cd59 100644
--- a/bin/assets/AssetSets.xml
+++ b/bin/assets/AssetSets.xml
@@ -1,13 +1,18 @@
1<Nini> 1<Nini>
2 <!-- You probably don't want to remove the OpenSim asset set 2 <!-- You probably don't want to remove the OpenSim asset set
3 since it contains various default assets which are currently hardcoded --> 3 since it contains various default assets which are currently hardcoded
4 However, you can remove the corresponding inventory library in bin/inventory if you wish
5 -->
6
4 <Section Name="OpenSim Asset Set"> 7 <Section Name="OpenSim Asset Set">
5 <Key Name="file" Value="OpenSimAssetSet/OpenSimAssetSet.xml"/> 8 <Key Name="file" Value="OpenSimAssetSet/OpenSimAssetSet.xml"/>
6 </Section> 9 </Section>
10
7 <!-- New asset sets can be added as shown below --> 11 <!-- New asset sets can be added as shown below -->
8 <!-- 12
13<!--
9 <Section Name="My Asset Set"> 14 <Section Name="My Asset Set">
10 <Key Name="file" Value="MyAssetSet/MyAssetSet.xml"/> 15 <Key Name="file" Value="MyAssetSet/MyAssetSet.xml"/>
11 </Section> 16 </Section>
12 --> 17-->
13</Nini> 18</Nini>