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authorRobert Adams2012-12-21 23:03:27 -0800
committerRobert Adams2012-12-21 23:03:27 -0800
commit37fb691ba56a72b95eeeacc13fb16c1f03af6006 (patch)
tree130cd3fbf9fddc7b26e6c1e53a330849d4622dbc /bin/assets/AnimationsAssetSet/tpose2.dat
parentBulletSim: add BSPhysObject code to manage registrations of preStep events. U... (diff)
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BulletSim: Fix llApplyImpulse so it works after the first impulse. The problem was Bullet deactivating the object between the pushes (when, as far as the physics engine is concerned, it isn't moving).
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