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authorAdam Frisby2007-04-20 15:28:16 +0000
committerAdam Frisby2007-04-20 15:28:16 +0000
commit4e3400feb40a32bfdc377dc17eb4230a81291bff (patch)
treef70ce8d323c7a9aac5d8a758ddd44e9f4f6ed785 /bin/TerrainDatafiles/Coastal/HOWTO.txt
parentTerrain files for Coastal Terrain Set (2 by 2 sims) and HOWTO.txt for importing. (diff)
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diff --git a/bin/TerrainDatafiles/Coastal/HOWTO.txt b/bin/TerrainDatafiles/Coastal/HOWTO.txt
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@@ -1,9 +1,9 @@
1Use the "terrain load" command to import these datafiles. 1Use the "terrain load" command to import these datafiles.
2They are stored as Float-32 arrays, use the F32 import type. 2They are stored as Float-32 arrays, use the F32 import type.
3 3
4These files are formatted on a scale of 0 to 1, they are designed for a range of 0..108 4These files are formatted on a scale of 0 to 1, they are designed for a range of 0..77.14
5use the 'multiply' command to multiply them by 108 to achieve correct height values. 5use the 'multiply' command to multiply them by 77.14 to achieve correct height values.
6 6
7Example ------------------ 7Example ------------------
8Region# : terrain load f32 c:\opensim\datafiles\output_x0_y0.r32 8Region# : terrain load f32 c:\opensim\datafiles\output_x0_y0.r32
9Region# : terrain multiply 108 \ No newline at end of file 9Region# : terrain multiply 77.14 \ No newline at end of file