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author | Justin Clark-Casey (justincc) | 2010-08-24 23:25:19 +0100 |
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committer | Justin Clark-Casey (justincc) | 2010-08-24 23:25:19 +0100 |
commit | d69e992665495b98fac4ae8c74266294e85804e6 (patch) | |
tree | df7607ffc030aba10a5fba671248541d4bb29005 /bin/Robust.HG.ini.example | |
parent | Merge branch 'master' of ssh://opensimulator.org/var/git/opensim (diff) | |
download | opensim-SC_OLD-d69e992665495b98fac4ae8c74266294e85804e6.zip opensim-SC_OLD-d69e992665495b98fac4ae8c74266294e85804e6.tar.gz opensim-SC_OLD-d69e992665495b98fac4ae8c74266294e85804e6.tar.bz2 opensim-SC_OLD-d69e992665495b98fac4ae8c74266294e85804e6.tar.xz |
Split out actual scene object insertion code from Scene.Inventory.RezObject and move into SceneGraph.AddNewSceneObject()
The new SceneGraph method is more consumable by region modules that want to extract objects from inventory and add them to the scene in separate stages.
This change also reduces the number of redundant client updates scheduled when an object is rezzed directly by a script or region module
This code does not touch direct rez by a user
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