diff options
author | MW | 2007-08-21 21:03:18 +0000 |
---|---|---|
committer | MW | 2007-08-21 21:03:18 +0000 |
commit | 921ac14e86fab329c3135b24b2a1be83813fce1b (patch) | |
tree | 867f42c3f5b9984b2281df2e6b40f7f56349d297 /bin/RAIL.dll | |
parent | changed the comment lines from # to ; in opensim.ini. (diff) | |
download | opensim-SC_OLD-921ac14e86fab329c3135b24b2a1be83813fce1b.zip opensim-SC_OLD-921ac14e86fab329c3135b24b2a1be83813fce1b.tar.gz opensim-SC_OLD-921ac14e86fab329c3135b24b2a1be83813fce1b.tar.bz2 opensim-SC_OLD-921ac14e86fab329c3135b24b2a1be83813fce1b.tar.xz |
Added OnRezScript event to Scene.EventManager.Which the script engine should subscribe to. This is triggered whenever a script is moved into a primitive (and includes the localid of the prim and the script text as params) . Currently though the script item isn't deleted from a users inventory, nor does it actually show up in the objects inventory (this will be fixed soon.) So that means that it isn't currently possible to edit a script (or delete it) once it has been added to a primitive.
Diffstat (limited to 'bin/RAIL.dll')
0 files changed, 0 insertions, 0 deletions