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authorJustin Clark-Casey (justincc)2011-03-26 02:05:53 +0000
committerJustin Clark-Casey (justincc)2011-03-26 02:05:53 +0000
commitbfd9cc44b40e64af3c7504d43a15b7e1b44070a0 (patch)
tree25776df2f787778fa42b2959430e6e4c211f638b /bin/PhysX_Wrapper_Dotnet.dll
parentMerge branch 'master' into primcounts (diff)
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When an object is duplicated, add the dupe to the uuid/local id indexes as well as the basic entities list.
Added a prim counts test to reinforce this - shift-copy was no incrementing prim count. This will sometime become a basic scene test. New code needs to be refactored so we just call SceneGraph.AddSceneObject(). This will happen in the near future. With this, basic owner prim counts on a single parcel appear to be working fine (with the same previous existing taint calls as used by the land management module). More work to do.
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