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author | Justin Clarke Casey | 2009-06-05 19:20:31 +0000 |
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committer | Justin Clarke Casey | 2009-06-05 19:20:31 +0000 |
commit | fbd0f5491b54655aef213796d1dd267f37f91b18 (patch) | |
tree | 7e22dc88e35d49dcb1ca42a6813f755acb8fc796 /bin/PhysX_Wrapper_Dotnet.dll | |
parent | * refactor: split out part xml writing in SceneObjectSerializer (diff) | |
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* A further fix for mantis 3641 (oar saves do not complete)
* For some reason, if a null was recieved (indicating a missing asset), the code had stopped passing that on to the waiting lock, resulting in a perpetual freeze
* This change passes the null on correctly
* Many thanks to thomax for being insistent in presenting his analysis of the problem :)
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