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authorJustin Clarke Casey2009-06-05 19:20:31 +0000
committerJustin Clarke Casey2009-06-05 19:20:31 +0000
commitfbd0f5491b54655aef213796d1dd267f37f91b18 (patch)
tree7e22dc88e35d49dcb1ca42a6813f755acb8fc796 /bin/PhysX_Wrapper_Dotnet.dll
parent* refactor: split out part xml writing in SceneObjectSerializer (diff)
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* A further fix for mantis 3641 (oar saves do not complete)
* For some reason, if a null was recieved (indicating a missing asset), the code had stopped passing that on to the waiting lock, resulting in a perpetual freeze * This change passes the null on correctly * Many thanks to thomax for being insistent in presenting his analysis of the problem :)
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