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authorUbitUmarov2016-10-01 20:26:37 +0100
committerUbitUmarov2016-10-01 20:26:37 +0100
commit878fac3fe3626a6bff003a8a6d7efce9e0d83e8a (patch)
treed9e364fdbc38dad76e6f11c438ca4087f7a73ff1 /bin/OpenSimDefaults.ini
parentBulletSim: fix problem with avatar velocity going to zero when flying across (diff)
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fix comment telling the correct default physics engine
Diffstat (limited to 'bin/OpenSimDefaults.ini')
-rw-r--r--bin/OpenSimDefaults.ini2
1 files changed, 1 insertions, 1 deletions
diff --git a/bin/OpenSimDefaults.ini b/bin/OpenSimDefaults.ini
index 47257b2..77ba3c8 100644
--- a/bin/OpenSimDefaults.ini
+++ b/bin/OpenSimDefaults.ini
@@ -293,7 +293,7 @@
293 ;; OpenDynamicsEngine was the previous default physics engine in OpenSimulator 0.7.6.1 and before. 293 ;; OpenDynamicsEngine was the previous default physics engine in OpenSimulator 0.7.6.1 and before.
294 ;; It continues to provide a workable physics implementation. It does not currently support varregions. 294 ;; It continues to provide a workable physics implementation. It does not currently support varregions.
295 ;; basicphysics effectively does not model physics at all, making all objects phantom. 295 ;; basicphysics effectively does not model physics at all, making all objects phantom.
296 ;; Default is OpenDynamicsEngine 296 ;; Default is BulletSim
297 physics = BulletSim 297 physics = BulletSim
298 ;physics = modified_BulletX 298 ;physics = modified_BulletX
299 ;physics = OpenDynamicsEngine 299 ;physics = OpenDynamicsEngine