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authorMelanie2013-02-06 02:22:12 +0000
committerMelanie2013-02-06 02:22:12 +0000
commitf567ff9f51aebe522c210b5d34b26754de157c91 (patch)
treeeac712a0ba78ca92b3178e2d532307c4ed489b06 /bin/OpenSimDefaults.ini
parentMerge branch 'master' into careminster (diff)
parentRemove unused ScriptEngineLoader and ScriptEngineInterface in OpenSim.Region.... (diff)
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Merge branch 'master' into careminster
Conflicts: OpenSim/Region/Physics/BulletSPlugin/BSShapeCollection.cs
Diffstat (limited to 'bin/OpenSimDefaults.ini')
-rw-r--r--bin/OpenSimDefaults.ini16
1 files changed, 2 insertions, 14 deletions
diff --git a/bin/OpenSimDefaults.ini b/bin/OpenSimDefaults.ini
index 2edc1f8..6409cdb 100644
--- a/bin/OpenSimDefaults.ini
+++ b/bin/OpenSimDefaults.ini
@@ -912,13 +912,9 @@
912 912
913 ; Terrain Implementation {1|0} 0 for HeightField, 1 for Mesh terrain. If you're using the bulletxna engine, 913 ; Terrain Implementation {1|0} 0 for HeightField, 1 for Mesh terrain. If you're using the bulletxna engine,
914 ; you will want to switch to the heightfield option 914 ; you will want to switch to the heightfield option
915
916 TerrainImplementation = 1 915 TerrainImplementation = 1
917 ; TerrainImplementation = 0 916 ; TerrainImplementation = 0
918 917
919 DefaultFriction = 0.20
920 DefaultDensity = 10.000006836
921 DefaultRestitution = 0.0
922 Gravity = -9.80665 918 Gravity = -9.80665
923 919
924 TerrainFriction = 0.30 920 TerrainFriction = 0.30
@@ -927,7 +923,7 @@
927 TerrainCollisionMargin = 0.04 923 TerrainCollisionMargin = 0.04
928 924
929 AvatarFriction = 0.2 925 AvatarFriction = 0.2
930 AvatarStandingFriction = 10.0 926 AvatarStandingFriction = 0.95
931 AvatarRestitution = 0.0 927 AvatarRestitution = 0.0
932 AvatarDensity = 3.5 928 AvatarDensity = 3.5
933 AvatarCapsuleWidth = 0.6 929 AvatarCapsuleWidth = 0.6
@@ -939,7 +935,7 @@
939 935
940 CollisionMargin = 0.04 936 CollisionMargin = 0.04
941 937
942 ; Linkset constraint parameters 938 ; Linkset implmentation
943 LinkImplementation = 1 ; 0=constraint, 1=compound 939 LinkImplementation = 1 ; 0=constraint, 1=compound
944 940
945 ; Whether to mesh sculpties 941 ; Whether to mesh sculpties
@@ -948,14 +944,6 @@
948 ; If 'true', force simple prims (box and sphere) to be meshed 944 ; If 'true', force simple prims (box and sphere) to be meshed
949 ForceSimplePrimMeshing = false 945 ForceSimplePrimMeshing = false
950 946
951 ; level of detail for physical meshes. 32,16,8 or 4 with 32 being full detail
952 MeshLevelOfDetail = 8
953 ; if mesh size is > threshold meters, we need to add more detail because people will notice
954 MeshLevelOfDetailMegaPrimThreshold = 10
955 MeshLevelOfDetailMegaPrim = 16
956 ; number^2 non-physical level of detail of the sculpt texture. 32x32 - 1024 verticies
957 SculptLevelOfDetail = 32
958
959 ; Bullet step parameters 947 ; Bullet step parameters
960 MaxSubSteps = 10 948 MaxSubSteps = 10
961 FixedTimeStep = .01667 949 FixedTimeStep = .01667