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authorJustin Clark-Casey (justincc)2011-07-21 03:18:10 +0100
committerJustin Clark-Casey (justincc)2011-07-21 03:18:10 +0100
commit0a09c45726a0115b34c34ecbfa5bf48dff501590 (patch)
treeccfe898f5e20c17f8f677c4905dc1171d3e9a64d /bin/OpenSimDefaults.ini
parentremove pointless quotes from GenerateMaptiles option in OpenSimDefaults.ini (diff)
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minor: group all the map tile options together
Diffstat (limited to 'bin/OpenSimDefaults.ini')
-rw-r--r--bin/OpenSimDefaults.ini13
1 files changed, 7 insertions, 6 deletions
diff --git a/bin/OpenSimDefaults.ini b/bin/OpenSimDefaults.ini
index b6b4d6b..d1b3ae6 100644
--- a/bin/OpenSimDefaults.ini
+++ b/bin/OpenSimDefaults.ini
@@ -67,12 +67,6 @@
67 ; except that everything is also enclosed in a <Regions> tag. 67 ; except that everything is also enclosed in a <Regions> tag.
68 ; regionload_webserver_url = "http://example.com/regions.xml"; 68 ; regionload_webserver_url = "http://example.com/regions.xml";
69 69
70 ; Draw objects on maptile. This step might take a long time if you've got a large number of
71 ; objects, so you can turn it off here if you'd like.
72 DrawPrimOnMapTile = true
73 ; Use terrain texture for maptiles if true, use shaded green if false
74 TextureOnMapTile = true
75
76 ; Maximum size of non physical prims. Affects resizing of existing prims. This can be overriden in the region config file (as NonphysicalPrimMax!). 70 ; Maximum size of non physical prims. Affects resizing of existing prims. This can be overriden in the region config file (as NonphysicalPrimMax!).
77 NonPhysicalPrimMax = 256 71 NonPhysicalPrimMax = 256
78 72
@@ -226,6 +220,13 @@
226 ; If not generating maptiles, use this static texture asset ID 220 ; If not generating maptiles, use this static texture asset ID
227 ;MaptileStaticUUID = "00000000-0000-0000-0000-000000000000" 221 ;MaptileStaticUUID = "00000000-0000-0000-0000-000000000000"
228 222
223 ; Draw objects on maptile. This step might take a long time if you've got a large number of
224 ; objects, so you can turn it off here if you'd like.
225 DrawPrimOnMapTile = true
226
227 ; Use terrain texture for maptiles if true, use shaded green if false
228 TextureOnMapTile = true
229
229 ; ## 230 ; ##
230 ; ## EMAIL MODULE 231 ; ## EMAIL MODULE
231 ; ## 232 ; ##