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author | Justin Clark-Casey (justincc) | 2011-07-21 03:18:10 +0100 |
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committer | Justin Clark-Casey (justincc) | 2011-07-21 03:18:10 +0100 |
commit | 0a09c45726a0115b34c34ecbfa5bf48dff501590 (patch) | |
tree | ccfe898f5e20c17f8f677c4905dc1171d3e9a64d /bin/OpenSimDefaults.ini | |
parent | remove pointless quotes from GenerateMaptiles option in OpenSimDefaults.ini (diff) | |
download | opensim-SC_OLD-0a09c45726a0115b34c34ecbfa5bf48dff501590.zip opensim-SC_OLD-0a09c45726a0115b34c34ecbfa5bf48dff501590.tar.gz opensim-SC_OLD-0a09c45726a0115b34c34ecbfa5bf48dff501590.tar.bz2 opensim-SC_OLD-0a09c45726a0115b34c34ecbfa5bf48dff501590.tar.xz |
minor: group all the map tile options together
Diffstat (limited to 'bin/OpenSimDefaults.ini')
-rw-r--r-- | bin/OpenSimDefaults.ini | 13 |
1 files changed, 7 insertions, 6 deletions
diff --git a/bin/OpenSimDefaults.ini b/bin/OpenSimDefaults.ini index b6b4d6b..d1b3ae6 100644 --- a/bin/OpenSimDefaults.ini +++ b/bin/OpenSimDefaults.ini | |||
@@ -67,12 +67,6 @@ | |||
67 | ; except that everything is also enclosed in a <Regions> tag. | 67 | ; except that everything is also enclosed in a <Regions> tag. |
68 | ; regionload_webserver_url = "http://example.com/regions.xml"; | 68 | ; regionload_webserver_url = "http://example.com/regions.xml"; |
69 | 69 | ||
70 | ; Draw objects on maptile. This step might take a long time if you've got a large number of | ||
71 | ; objects, so you can turn it off here if you'd like. | ||
72 | DrawPrimOnMapTile = true | ||
73 | ; Use terrain texture for maptiles if true, use shaded green if false | ||
74 | TextureOnMapTile = true | ||
75 | |||
76 | ; Maximum size of non physical prims. Affects resizing of existing prims. This can be overriden in the region config file (as NonphysicalPrimMax!). | 70 | ; Maximum size of non physical prims. Affects resizing of existing prims. This can be overriden in the region config file (as NonphysicalPrimMax!). |
77 | NonPhysicalPrimMax = 256 | 71 | NonPhysicalPrimMax = 256 |
78 | 72 | ||
@@ -226,6 +220,13 @@ | |||
226 | ; If not generating maptiles, use this static texture asset ID | 220 | ; If not generating maptiles, use this static texture asset ID |
227 | ;MaptileStaticUUID = "00000000-0000-0000-0000-000000000000" | 221 | ;MaptileStaticUUID = "00000000-0000-0000-0000-000000000000" |
228 | 222 | ||
223 | ; Draw objects on maptile. This step might take a long time if you've got a large number of | ||
224 | ; objects, so you can turn it off here if you'd like. | ||
225 | DrawPrimOnMapTile = true | ||
226 | |||
227 | ; Use terrain texture for maptiles if true, use shaded green if false | ||
228 | TextureOnMapTile = true | ||
229 | |||
229 | ; ## | 230 | ; ## |
230 | ; ## EMAIL MODULE | 231 | ; ## EMAIL MODULE |
231 | ; ## | 232 | ; ## |