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author | Robert Adams | 2012-11-21 16:31:23 -0800 |
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committer | Robert Adams | 2012-11-21 16:43:53 -0800 |
commit | cbc7e7bf85bfd9e916146b0ae4a605996c24720b (patch) | |
tree | 9873174e8174ce230b2b0e8d30c490d0b79db745 /bin/OpenSimDefaults.ini | |
parent | BulletSim: Properly position mesh terrain on creation (fixes terrain not appe... (diff) | |
download | opensim-SC_OLD-cbc7e7bf85bfd9e916146b0ae4a605996c24720b.zip opensim-SC_OLD-cbc7e7bf85bfd9e916146b0ae4a605996c24720b.tar.gz opensim-SC_OLD-cbc7e7bf85bfd9e916146b0ae4a605996c24720b.tar.bz2 opensim-SC_OLD-cbc7e7bf85bfd9e916146b0ae4a605996c24720b.tar.xz |
BulletSim: Make avatar capsule so it is not circular.
Simple attempt to make avatars better shaped.
Replace parameter 'avatarCapsuleRadius' with 'avatarCapsuleWidth'
and 'avatarCapsuleDepth'.
More tweeking to avatar height calculation. A little better but
short avatar's feet are above the terrain and tall avatar's feet
are a little below the ground.
Diffstat (limited to 'bin/OpenSimDefaults.ini')
-rw-r--r-- | bin/OpenSimDefaults.ini | 3 |
1 files changed, 2 insertions, 1 deletions
diff --git a/bin/OpenSimDefaults.ini b/bin/OpenSimDefaults.ini index c81c658..818321e 100644 --- a/bin/OpenSimDefaults.ini +++ b/bin/OpenSimDefaults.ini | |||
@@ -913,7 +913,8 @@ | |||
913 | AvatarFriction = 0.2 | 913 | AvatarFriction = 0.2 |
914 | AvatarRestitution = 0.0 | 914 | AvatarRestitution = 0.0 |
915 | AvatarDensity = 60.0 | 915 | AvatarDensity = 60.0 |
916 | AvatarCapsuleRadius = 0.37 | 916 | AvatarCapsuleWidth = 0.6 |
917 | AvatarCapsuleDepth = 0.45 | ||
917 | AvatarCapsuleHeight = 1.5 | 918 | AvatarCapsuleHeight = 1.5 |
918 | AvatarContactProcessingThreshold = 0.1 | 919 | AvatarContactProcessingThreshold = 0.1 |
919 | 920 | ||