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author | Melanie | 2011-04-21 23:04:01 +0100 |
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committer | Melanie | 2011-04-21 23:04:01 +0100 |
commit | 398bb2149a240362fc28f61b032b79130794c2a5 (patch) | |
tree | d043e738338ea1e0d17e4a464987b039b8d0d6b7 /bin/OpenSimDefaults.ini | |
parent | Implement agent limits (diff) | |
parent | Merge branch 'master' of ssh://opensimulator.org/var/git/opensim (diff) | |
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Merge branch 'master' of melanie@opensimulator.org:/var/git/opensim
Diffstat (limited to 'bin/OpenSimDefaults.ini')
-rw-r--r-- | bin/OpenSimDefaults.ini | 12 |
1 files changed, 6 insertions, 6 deletions
diff --git a/bin/OpenSimDefaults.ini b/bin/OpenSimDefaults.ini index 30ebf84..2521c6c 100644 --- a/bin/OpenSimDefaults.ini +++ b/bin/OpenSimDefaults.ini | |||
@@ -149,12 +149,6 @@ | |||
149 | ; to false if you have compatibility problems. | 149 | ; to false if you have compatibility problems. |
150 | ;CacheSculptMaps = true | 150 | ;CacheSculptMaps = true |
151 | 151 | ||
152 | ; if you use Meshmerizer and want collisions for meshies, setting this to true | ||
153 | ; will cause OpenSim to attempt to decode meshies assets, extract the physics | ||
154 | ; mesh, and use it for collisions. This is currently experimental code and enabling | ||
155 | ; it may cause unexpected physics problems. | ||
156 | ;UseMeshiesPhysicsMesh = false | ||
157 | |||
158 | ; Choose one of the physics engines below | 152 | ; Choose one of the physics engines below |
159 | ; OpenDynamicsEngine is by some distance the most developed physics engine | 153 | ; OpenDynamicsEngine is by some distance the most developed physics engine |
160 | ; basicphysics effectively does not model physics at all, making all objects phantom | 154 | ; basicphysics effectively does not model physics at all, making all objects phantom |
@@ -461,6 +455,12 @@ | |||
461 | ; default is true | 455 | ; default is true |
462 | ColladaMesh = true | 456 | ColladaMesh = true |
463 | 457 | ||
458 | ; if you use Meshmerizer and want collisions for meshies, setting this to true | ||
459 | ; will cause OpenSim to attempt to decode meshies assets, extract the physics | ||
460 | ; mesh, and use it for collisions. This is currently experimental code and enabling | ||
461 | ; it may cause unexpected physics problems. | ||
462 | ;UseMeshiesPhysicsMesh = false | ||
463 | |||
464 | 464 | ||
465 | [ODEPhysicsSettings] | 465 | [ODEPhysicsSettings] |
466 | ;## | 466 | ;## |