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authordahlia2010-10-07 19:48:17 -0700
committerdahlia2010-10-07 19:48:17 -0700
commit0d9c94033d5180292bc8618b8b0f79a8531c3b8d (patch)
treeaabba7d0e9ae179b66c4b2de4bb6e37ac1204912 /bin/OpenSimDefaults.ini
parentadd a flag in OpenSim.ini.example for enabling/disabling decoded sculpt map c... (diff)
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move CacheSculptMaps ini flag to OpenSimDefaults.ini
comment it and change defailt to true to reflect code
Diffstat (limited to 'bin/OpenSimDefaults.ini')
-rw-r--r--bin/OpenSimDefaults.ini10
1 files changed, 9 insertions, 1 deletions
diff --git a/bin/OpenSimDefaults.ini b/bin/OpenSimDefaults.ini
index f939cc8..53d8ab7 100644
--- a/bin/OpenSimDefaults.ini
+++ b/bin/OpenSimDefaults.ini
@@ -139,7 +139,15 @@
139 ;; Path to decoded sculpty maps 139 ;; Path to decoded sculpty maps
140 ;; Defaults to "j2kDecodeCache 140 ;; Defaults to "j2kDecodeCache
141 ;DecodedSculptMapPath = "j2kDecodeCache" 141 ;DecodedSculptMapPath = "j2kDecodeCache"
142 142
143 ;# {CacheSculptMaps} {Cache decoded sculpt maps?} {true false} true
144 ;; if you use Meshmerizer and want sculpt map collisions, setting this to
145 ;; to true will store decoded sculpt maps in a special folder in your bin
146 ;; folder, which can reduce startup times by reducing asset requests. Some
147 ;; versions of mono dont work well when reading the cache files, so set this
148 ;; to false if you have compatability problems.
149 ; CacheSculptMaps = true
150
143 ; Choose one of the physics engines below 151 ; Choose one of the physics engines below
144 ; OpenDynamicsEngine is by some distance the most developed physics engine 152 ; OpenDynamicsEngine is by some distance the most developed physics engine
145 ; basicphysics effectively does not model physics at all, making all objects phantom 153 ; basicphysics effectively does not model physics at all, making all objects phantom