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author | Justin Clark-Casey (justincc) | 2013-02-25 23:04:38 +0000 |
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committer | Justin Clark-Casey (justincc) | 2013-02-25 23:04:38 +0000 |
commit | d0cb4fc3262df2afe2ef34396c7960f7afee6b89 (patch) | |
tree | 2037829f95d30302b82536dc10cf5985a2b5df59 /bin/OpenSimDefaults.ini | |
parent | Merge branch 'master' of ssh://opensimulator.org/var/git/opensim (diff) | |
download | opensim-SC_OLD-d0cb4fc3262df2afe2ef34396c7960f7afee6b89.zip opensim-SC_OLD-d0cb4fc3262df2afe2ef34396c7960f7afee6b89.tar.gz opensim-SC_OLD-d0cb4fc3262df2afe2ef34396c7960f7afee6b89.tar.bz2 opensim-SC_OLD-d0cb4fc3262df2afe2ef34396c7960f7afee6b89.tar.xz |
Move map related settings from [Startup] to a new [Map] section in OpenSim.ini
Existing map settings in [Startup] will continue to work, and if present will override anything in [Map]
However, the proper place for such settings would now be [Map]
This is to reduce the use of [Startup] as a bag for non-generic settings which should really go in sections, in common with other settings.
This commit also extends Diva's previous work to allow a default setting to be given when looking at multiple sections for settings.
Diffstat (limited to 'bin/OpenSimDefaults.ini')
-rw-r--r-- | bin/OpenSimDefaults.ini | 50 |
1 files changed, 24 insertions, 26 deletions
diff --git a/bin/OpenSimDefaults.ini b/bin/OpenSimDefaults.ini index 2512428..6ecb5df 100644 --- a/bin/OpenSimDefaults.ini +++ b/bin/OpenSimDefaults.ini | |||
@@ -285,32 +285,6 @@ | |||
285 | DefaultScriptEngine = "XEngine" | 285 | DefaultScriptEngine = "XEngine" |
286 | 286 | ||
287 | ; ## | 287 | ; ## |
288 | ; ## WORLD MAP | ||
289 | ; ## | ||
290 | |||
291 | ;WorldMapModule = "WorldMap" | ||
292 | ;MapImageModule = "MapImageModule" | ||
293 | |||
294 | ; World map blacklist timeout in seconds | ||
295 | ;BlacklistTimeout = 600 | ||
296 | |||
297 | ; Set to false to not generate any maptiles | ||
298 | ;GenerateMaptiles = true | ||
299 | |||
300 | ; Refresh (in seconds) the map tile periodically | ||
301 | ;MaptileRefresh = 0 | ||
302 | |||
303 | ; If not generating maptiles, use this static texture asset ID | ||
304 | ;MaptileStaticUUID = "00000000-0000-0000-0000-000000000000" | ||
305 | |||
306 | ; Draw objects on maptile. This step might take a long time if you've got a large number of | ||
307 | ; objects, so you can turn it off here if you'd like. | ||
308 | DrawPrimOnMapTile = true | ||
309 | |||
310 | ; Use terrain texture for maptiles if true, use shaded green if false | ||
311 | TextureOnMapTile = true | ||
312 | |||
313 | ; ## | ||
314 | ; ## EMAIL MODULE | 288 | ; ## EMAIL MODULE |
315 | ; ## | 289 | ; ## |
316 | 290 | ||
@@ -347,6 +321,30 @@ | |||
347 | UseTrashOnDelete = True | 321 | UseTrashOnDelete = True |
348 | 322 | ||
349 | 323 | ||
324 | [Map] | ||
325 | ;WorldMapModule = "WorldMap" | ||
326 | ;MapImageModule = "MapImageModule" | ||
327 | |||
328 | ; World map blacklist timeout in seconds | ||
329 | ;BlacklistTimeout = 600 | ||
330 | |||
331 | ; Set to false to not generate any maptiles | ||
332 | ;GenerateMaptiles = true | ||
333 | |||
334 | ; Refresh (in seconds) the map tile periodically | ||
335 | ;MaptileRefresh = 0 | ||
336 | |||
337 | ; If not generating maptiles, use this static texture asset ID | ||
338 | ;MaptileStaticUUID = "00000000-0000-0000-0000-000000000000" | ||
339 | |||
340 | ; Draw objects on maptile. This step might take a long time if you've got a large number of | ||
341 | ; objects, so you can turn it off here if you'd like. | ||
342 | DrawPrimOnMapTile = true | ||
343 | |||
344 | ; Use terrain texture for maptiles if true, use shaded green if false | ||
345 | TextureOnMapTile = true | ||
346 | |||
347 | |||
350 | [RegionReady] | 348 | [RegionReady] |
351 | ; Enable this module to get notified once all items and scripts in the region have been completely loaded and compiled | 349 | ; Enable this module to get notified once all items and scripts in the region have been completely loaded and compiled |
352 | enabled = true | 350 | enabled = true |