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authorteravus2013-01-20 08:18:16 -0500
committerteravus2013-01-20 08:18:16 -0500
commit2c517d792f0440c2705458e01a5067628b6b2c7c (patch)
treee15a2fb08f80223138f19926c3d0f0cf20aff5c2 /bin/OpenSimDefaults.ini
parent* Dumping BulletSimNPlugin in favor of combining the API (diff)
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This updates prebuild to remove BulletSimN, implements the BulletSim API in BulletSPlugin using the BulletXNA Bullet physics engine. It also updates the BulletXNA library to be compatible with the changes. OpenSimDefaults has been updated to describe how to switch engines and terrain implementations.
Diffstat (limited to 'bin/OpenSimDefaults.ini')
-rw-r--r--bin/OpenSimDefaults.ini14
1 files changed, 14 insertions, 0 deletions
diff --git a/bin/OpenSimDefaults.ini b/bin/OpenSimDefaults.ini
index 54b88b4..889865b 100644
--- a/bin/OpenSimDefaults.ini
+++ b/bin/OpenSimDefaults.ini
@@ -908,6 +908,19 @@
908 908
909[BulletSim] 909[BulletSim]
910 ; World parameters 910 ; World parameters
911
912 ; There are two bullet physics libraries, bulletunmanaged is the default and is a native c++ dll
913 ; bulletxna is a managed C# dll. They have comparible functionality.. the c++ is much faster.
914
915 BulletEngine = "bulletunmanaged"
916 ; BulletEngine = "bulletxna"
917
918 ; Terrain Implementation {1|0} 0 for HeightField, 1 for Mesh terrain. If you're using the bulletxna engine,
919 ; you will want to switch to the heightfield option
920
921 TerrainImplementation = 1
922 ; TerrainImplementation = 0
923
911 DefaultFriction = 0.20 924 DefaultFriction = 0.20
912 DefaultDensity = 10.000006836 925 DefaultDensity = 10.000006836
913 DefaultRestitution = 0.0 926 DefaultRestitution = 0.0
@@ -959,6 +972,7 @@
959 PhysicsLoggingEnabled = False 972 PhysicsLoggingEnabled = False
960 PhysicsLoggingDir = "." 973 PhysicsLoggingDir = "."
961 VehicleLoggingEnabled = False 974 VehicleLoggingEnabled = False
975
962 976
963[RemoteAdmin] 977[RemoteAdmin]
964 enabled = false 978 enabled = false