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authorJustin Clark-Casey (justincc)2011-04-18 23:22:04 +0100
committerJustin Clark-Casey (justincc)2011-04-18 23:22:04 +0100
commit36c4e94ef739f2d58ff26ae2313e5a930ff02021 (patch)
treed23742a5d9190c0abaad9c2e401e7213bd3f21a4 /bin/OpenSimDefaults.ini
parentbump default IAR version to 0.2 and 1.1 for the --profile version. (diff)
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Move mesh on/off swtich from [Startup] to [Mesh] in anticipation of future config parameters.
Default remains true. OpenSimDefault.ini changed so if you haven't overriden this switch then you don't need to do anything.
Diffstat (limited to 'bin/OpenSimDefaults.ini')
-rw-r--r--bin/OpenSimDefaults.ini10
1 files changed, 6 insertions, 4 deletions
diff --git a/bin/OpenSimDefaults.ini b/bin/OpenSimDefaults.ini
index 2e0a22b..e72e851 100644
--- a/bin/OpenSimDefaults.ini
+++ b/bin/OpenSimDefaults.ini
@@ -155,10 +155,6 @@
155 ; it may cause unexpected physics problems. 155 ; it may cause unexpected physics problems.
156 ;UseMeshiesPhysicsMesh = false 156 ;UseMeshiesPhysicsMesh = false
157 157
158 ; enable / disable Collada mesh support
159 ; default is true
160 ; ColladaMesh = true
161
162 ; Choose one of the physics engines below 158 ; Choose one of the physics engines below
163 ; OpenDynamicsEngine is by some distance the most developed physics engine 159 ; OpenDynamicsEngine is by some distance the most developed physics engine
164 ; basicphysics effectively does not model physics at all, making all objects phantom 160 ; basicphysics effectively does not model physics at all, making all objects phantom
@@ -460,6 +456,12 @@
460 CoalesceMultipleObjectsToInventory = true 456 CoalesceMultipleObjectsToInventory = true
461 457
462 458
459[Mesh]
460 ; enable / disable Collada mesh support
461 ; default is true
462 ; ColladaMesh = true
463
464
463[ODEPhysicsSettings] 465[ODEPhysicsSettings]
464 ;## 466 ;##
465 ;## World Settings 467 ;## World Settings