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author | Teravus Ovares (Dan Olivares) | 2010-10-13 20:26:46 -0400 |
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committer | Teravus Ovares (Dan Olivares) | 2010-10-13 20:26:46 -0400 |
commit | 1a57c658107c4a0a079f74e3efe1cdd44c36d06d (patch) | |
tree | 4cb89945d1e8dfc60b6714fa2259e9c8dd209b10 /bin/OpenSimDefaults.ini | |
parent | Merge branch 'master' of ssh://MyConnection/var/git/opensim (diff) | |
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* Normalizing endlines so git stops complaining about them being inconsistent.
* People will hate me for updating OpenSimDefaults.. but meh. Gotta be done or git is unhappy.
Diffstat (limited to 'bin/OpenSimDefaults.ini')
-rw-r--r-- | bin/OpenSimDefaults.ini | 12 |
1 files changed, 6 insertions, 6 deletions
diff --git a/bin/OpenSimDefaults.ini b/bin/OpenSimDefaults.ini index 53d8ab7..9c63118 100644 --- a/bin/OpenSimDefaults.ini +++ b/bin/OpenSimDefaults.ini | |||
@@ -140,12 +140,12 @@ | |||
140 | ;; Defaults to "j2kDecodeCache | 140 | ;; Defaults to "j2kDecodeCache |
141 | ;DecodedSculptMapPath = "j2kDecodeCache" | 141 | ;DecodedSculptMapPath = "j2kDecodeCache" |
142 | 142 | ||
143 | ;# {CacheSculptMaps} {Cache decoded sculpt maps?} {true false} true | 143 | ;# {CacheSculptMaps} {Cache decoded sculpt maps?} {true false} true |
144 | ;; if you use Meshmerizer and want sculpt map collisions, setting this to | 144 | ;; if you use Meshmerizer and want sculpt map collisions, setting this to |
145 | ;; to true will store decoded sculpt maps in a special folder in your bin | 145 | ;; to true will store decoded sculpt maps in a special folder in your bin |
146 | ;; folder, which can reduce startup times by reducing asset requests. Some | 146 | ;; folder, which can reduce startup times by reducing asset requests. Some |
147 | ;; versions of mono dont work well when reading the cache files, so set this | 147 | ;; versions of mono dont work well when reading the cache files, so set this |
148 | ;; to false if you have compatability problems. | 148 | ;; to false if you have compatability problems. |
149 | ; CacheSculptMaps = true | 149 | ; CacheSculptMaps = true |
150 | 150 | ||
151 | ; Choose one of the physics engines below | 151 | ; Choose one of the physics engines below |