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authorTeravus Ovares (Dan Olivares)2010-10-13 20:26:46 -0400
committerTeravus Ovares (Dan Olivares)2010-10-13 20:26:46 -0400
commit1a57c658107c4a0a079f74e3efe1cdd44c36d06d (patch)
tree4cb89945d1e8dfc60b6714fa2259e9c8dd209b10 /bin/OpenSimDefaults.ini
parentMerge branch 'master' of ssh://MyConnection/var/git/opensim (diff)
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* Normalizing endlines so git stops complaining about them being inconsistent.
* People will hate me for updating OpenSimDefaults.. but meh. Gotta be done or git is unhappy.
Diffstat (limited to 'bin/OpenSimDefaults.ini')
-rw-r--r--bin/OpenSimDefaults.ini12
1 files changed, 6 insertions, 6 deletions
diff --git a/bin/OpenSimDefaults.ini b/bin/OpenSimDefaults.ini
index 53d8ab7..9c63118 100644
--- a/bin/OpenSimDefaults.ini
+++ b/bin/OpenSimDefaults.ini
@@ -140,12 +140,12 @@
140 ;; Defaults to "j2kDecodeCache 140 ;; Defaults to "j2kDecodeCache
141 ;DecodedSculptMapPath = "j2kDecodeCache" 141 ;DecodedSculptMapPath = "j2kDecodeCache"
142 142
143 ;# {CacheSculptMaps} {Cache decoded sculpt maps?} {true false} true 143 ;# {CacheSculptMaps} {Cache decoded sculpt maps?} {true false} true
144 ;; if you use Meshmerizer and want sculpt map collisions, setting this to 144 ;; if you use Meshmerizer and want sculpt map collisions, setting this to
145 ;; to true will store decoded sculpt maps in a special folder in your bin 145 ;; to true will store decoded sculpt maps in a special folder in your bin
146 ;; folder, which can reduce startup times by reducing asset requests. Some 146 ;; folder, which can reduce startup times by reducing asset requests. Some
147 ;; versions of mono dont work well when reading the cache files, so set this 147 ;; versions of mono dont work well when reading the cache files, so set this
148 ;; to false if you have compatability problems. 148 ;; to false if you have compatability problems.
149 ; CacheSculptMaps = true 149 ; CacheSculptMaps = true
150 150
151 ; Choose one of the physics engines below 151 ; Choose one of the physics engines below