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author | Diva Canto | 2012-09-07 08:10:03 -0700 |
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committer | Diva Canto | 2012-09-07 08:10:03 -0700 |
commit | 2b506cffb16729837fc2ec41a28fef8feaf6428d (patch) | |
tree | 009a47a191a87525a0817edd1f8fdde9b2058b31 /bin/OpenSimDefaults.ini | |
parent | Moved the new vars in Robust.HG.ini to the proper section. (diff) | |
parent | Move addin information to RegionCombinerModule.addin.xml (diff) | |
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Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
Diffstat (limited to 'bin/OpenSimDefaults.ini')
-rw-r--r-- | bin/OpenSimDefaults.ini | 7 |
1 files changed, 7 insertions, 0 deletions
diff --git a/bin/OpenSimDefaults.ini b/bin/OpenSimDefaults.ini index 42b295f..dbd3e3a 100644 --- a/bin/OpenSimDefaults.ini +++ b/bin/OpenSimDefaults.ini | |||
@@ -703,6 +703,13 @@ | |||
703 | ; Default is false. | 703 | ; Default is false. |
704 | ReuseDynamicTextures = false | 704 | ReuseDynamicTextures = false |
705 | 705 | ||
706 | ; If true, then textures generated dynamically that have a low data size relative to their pixel size are not reused | ||
707 | ; This is to workaround an apparent LL 3.3.4 and earlier viewer bug where such textures are not redisplayed properly when pulled from the viewer cache. | ||
708 | ; Only set this to true if you are sure that all the viewers using your simulator will not suffer from this problem. | ||
709 | ; This setting only has an affect is ReuseDynamicTextures = true | ||
710 | ; Default is false | ||
711 | ReuseDynamicLowDataTextures = false | ||
712 | |||
706 | 713 | ||
707 | [ODEPhysicsSettings] | 714 | [ODEPhysicsSettings] |
708 | ; ## | 715 | ; ## |