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author | Teravus Ovares (Dan Olivares) | 2010-10-13 20:29:55 -0400 |
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committer | Teravus Ovares (Dan Olivares) | 2010-10-13 20:29:55 -0400 |
commit | 46738bbd168873cdd73010165c120a5f8b96f3d3 (patch) | |
tree | c9668a82a06ec1577855b675f1f483ec7d871fba /bin/OpenSimDefaults.ini | |
parent | * Normalizing endlines so git stops complaining about them being inconsistent. (diff) | |
parent | Added SOP.MediaUrl and Shape.Media to the deserialization (diff) | |
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Merge branch 'master' of ssh://MyConnection/var/git/opensim
Conflicts:
bin/OpenSimDefaults.ini
Diffstat (limited to 'bin/OpenSimDefaults.ini')
-rw-r--r-- | bin/OpenSimDefaults.ini | 17 |
1 files changed, 8 insertions, 9 deletions
diff --git a/bin/OpenSimDefaults.ini b/bin/OpenSimDefaults.ini index 9c63118..05358c4 100644 --- a/bin/OpenSimDefaults.ini +++ b/bin/OpenSimDefaults.ini | |||
@@ -136,17 +136,16 @@ | |||
136 | meshing = Meshmerizer | 136 | meshing = Meshmerizer |
137 | ;meshing = ZeroMesher | 137 | ;meshing = ZeroMesher |
138 | 138 | ||
139 | ;; Path to decoded sculpty maps | 139 | ; Path to decoded sculpty maps |
140 | ;; Defaults to "j2kDecodeCache | 140 | ; Defaults to "j2kDecodeCache |
141 | ;DecodedSculptMapPath = "j2kDecodeCache" | 141 | ;DecodedSculptMapPath = "j2kDecodeCache" |
142 | 142 | ||
143 | ;# {CacheSculptMaps} {Cache decoded sculpt maps?} {true false} true | 143 | ; if you use Meshmerizer and want sculpt map collisions, setting this to |
144 | ;; if you use Meshmerizer and want sculpt map collisions, setting this to | 144 | ; to true will store decoded sculpt maps in a special folder in your bin |
145 | ;; to true will store decoded sculpt maps in a special folder in your bin | 145 | ; folder, which can reduce startup times by reducing asset requests. Some |
146 | ;; folder, which can reduce startup times by reducing asset requests. Some | 146 | ; versions of mono dont work well when reading the cache files, so set this |
147 | ;; versions of mono dont work well when reading the cache files, so set this | 147 | ; to false if you have compatibility problems. |
148 | ;; to false if you have compatability problems. | 148 | ;CacheSculptMaps = true |
149 | ; CacheSculptMaps = true | ||
150 | 149 | ||
151 | ; Choose one of the physics engines below | 150 | ; Choose one of the physics engines below |
152 | ; OpenDynamicsEngine is by some distance the most developed physics engine | 151 | ; OpenDynamicsEngine is by some distance the most developed physics engine |