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authorJonathan Freedman2010-10-18 23:00:48 -0400
committerJonathan Freedman2010-10-18 23:00:48 -0400
commit12128f1917d9f6288e268ccce9304c2b8c825d92 (patch)
treea1825bf495e15aadb86ce0ce457007717933988c /bin/OpenSimDefaults.ini
parentMerge branch 'master' of git://opensimulator.org/git/opensim (diff)
parentAdd 'contributors' notice for zlib.net.dll to keep track of its origin and ve... (diff)
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Merge branch 'master' of git://opensimulator.org/git/opensim
Diffstat (limited to 'bin/OpenSimDefaults.ini')
-rw-r--r--bin/OpenSimDefaults.ini6
1 files changed, 6 insertions, 0 deletions
diff --git a/bin/OpenSimDefaults.ini b/bin/OpenSimDefaults.ini
index 05358c4..82267ed 100644
--- a/bin/OpenSimDefaults.ini
+++ b/bin/OpenSimDefaults.ini
@@ -147,6 +147,12 @@
147 ; to false if you have compatibility problems. 147 ; to false if you have compatibility problems.
148 ;CacheSculptMaps = true 148 ;CacheSculptMaps = true
149 149
150 ; if you use Meshmerizer and want collisions for meshies, setting this to true
151 ; will cause OpenSim to attempt to decode meshies assets, extract the physics
152 ; mesh, and use it for collisions. This is currently experimental code and enabling
153 ; it may cause unexpected physics problems.
154 ;UseMeshiesPhysicsMesh = false
155
150 ; Choose one of the physics engines below 156 ; Choose one of the physics engines below
151 ; OpenDynamicsEngine is by some distance the most developed physics engine 157 ; OpenDynamicsEngine is by some distance the most developed physics engine
152 ; basicphysics effectively does not model physics at all, making all objects phantom 158 ; basicphysics effectively does not model physics at all, making all objects phantom