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authorSignpostMarv2012-09-08 13:48:07 +0100
committerMelanie2012-09-09 12:59:25 +0100
commit783ee949ea9b9bfe309e542a74bb0712f3b65d00 (patch)
tree70685f5c85fa08f5f0d58eefd3ca7133ac0ba1c3 /bin/OpenSimDefaults.ini
parentrefactoring to allow Scene.GetLandData to accept Vector3 as an argument. Note... (diff)
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implementing per-region configuration of limits on the number of prims one can have in a linkset
Applied with changes - patch was based on a repo different from core Signed-off-by: Melanie <melanie@t-data.com>
Diffstat (limited to '')
-rw-r--r--bin/OpenSimDefaults.ini4
1 files changed, 4 insertions, 0 deletions
diff --git a/bin/OpenSimDefaults.ini b/bin/OpenSimDefaults.ini
index dbd3e3a..c080fbf 100644
--- a/bin/OpenSimDefaults.ini
+++ b/bin/OpenSimDefaults.ini
@@ -94,6 +94,10 @@
94 ; If a viewer attempts to rez a prim larger than the non-physical or physical prim max, clamp the dimensions to the appropriate maximum 94 ; If a viewer attempts to rez a prim larger than the non-physical or physical prim max, clamp the dimensions to the appropriate maximum
95 ; This can be overriden in the region config file. 95 ; This can be overriden in the region config file.
96 ClampPrimSize = false 96 ClampPrimSize = false
97
98 ; Maximum number of prims allowable in a linkset. Affects creating new linksets. Ignored if less than or equal to zero.
99 ; This can be overriden in the region config file.
100 LinksetPrims = 0
97 101
98 ; Allow scripts to keep running when they cross region boundaries, rather than being restarted. State is reloaded on the destination region. 102 ; Allow scripts to keep running when they cross region boundaries, rather than being restarted. State is reloaded on the destination region.
99 ; This only applies when crossing to a region running in a different simulator. 103 ; This only applies when crossing to a region running in a different simulator.