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author | Dan Lake | 2012-01-03 16:52:53 -0800 |
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committer | Dan Lake | 2012-01-03 16:52:53 -0800 |
commit | ecf9824b63d181bd4e64bd5cb0ff37b952669bb9 (patch) | |
tree | 269207a773c6bd1fd8383885e0c5649d70b34a62 /bin/OpenSimDefaults.ini | |
parent | Access to these static methods to serialize objects are useful outside of ser... (diff) | |
parent | Update C5.dll to version 1.1.1 from 1.1.0 (diff) | |
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Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
Diffstat (limited to '')
-rw-r--r-- | bin/OpenSimDefaults.ini | 5 |
1 files changed, 5 insertions, 0 deletions
diff --git a/bin/OpenSimDefaults.ini b/bin/OpenSimDefaults.ini index 972efe4..3e7f8a6 100644 --- a/bin/OpenSimDefaults.ini +++ b/bin/OpenSimDefaults.ini | |||
@@ -181,6 +181,11 @@ | |||
181 | ; ## PHYSICS | 181 | ; ## PHYSICS |
182 | ; ## | 182 | ; ## |
183 | 183 | ||
184 | ; If true then prims can be collided with by avatars, other prims, etc. | ||
185 | ; If false then all prims are phantom, no matter whether their phantom flag is checked or unchecked. | ||
186 | ; Also, no prims are subject to physics. | ||
187 | collidable_prim = true | ||
188 | |||
184 | ; If true then prims can be made subject to physics (gravity, pushing, etc.). | 189 | ; If true then prims can be made subject to physics (gravity, pushing, etc.). |
185 | ; If false then physics flag can be set but it is not honoured. However, prims are still solid for the purposes of collision direction | 190 | ; If false then physics flag can be set but it is not honoured. However, prims are still solid for the purposes of collision direction |
186 | physical_prim = true | 191 | physical_prim = true |