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author | Robert Adams | 2014-01-29 06:44:14 -0800 |
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committer | Robert Adams | 2014-01-29 06:44:14 -0800 |
commit | 0842e2e15b6af6f940648b0b74488f2da88ce920 (patch) | |
tree | e836bebbc79f4a05d13bb370bf7ad3db28eb9aa5 /bin/OpenSimDefaults.ini | |
parent | Merge branch 'master' of ssh://opensimulator.org/var/git/opensim (diff) | |
download | opensim-SC_OLD-0842e2e15b6af6f940648b0b74488f2da88ce920.zip opensim-SC_OLD-0842e2e15b6af6f940648b0b74488f2da88ce920.tar.gz opensim-SC_OLD-0842e2e15b6af6f940648b0b74488f2da88ce920.tar.bz2 opensim-SC_OLD-0842e2e15b6af6f940648b0b74488f2da88ce920.tar.xz |
BulletSim: default physical terrain implementation to heightmap.
It originally looked like mesh terrain would perform better for vehicles
but, after much use, heightmap is the clear winner.
Force terrain implementation to heightmap if the physics region is
larger than legacy region size. This solves running out of memory for
very large regions.
Diffstat (limited to '')
-rw-r--r-- | bin/OpenSimDefaults.ini | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/bin/OpenSimDefaults.ini b/bin/OpenSimDefaults.ini index df94239..026f285 100644 --- a/bin/OpenSimDefaults.ini +++ b/bin/OpenSimDefaults.ini | |||
@@ -1001,10 +1001,10 @@ | |||
1001 | 1001 | ||
1002 | ; Terrain implementation can use either Bullet's heightField or BulletSim can build | 1002 | ; Terrain implementation can use either Bullet's heightField or BulletSim can build |
1003 | ; a mesh. 0=heightField, 1=mesh | 1003 | ; a mesh. 0=heightField, 1=mesh |
1004 | TerrainImplementation = 1 | 1004 | TerrainImplementation = 0 |
1005 | ; For mesh terrain, the detail of the created mesh. '1' gives 256x256 (heightfield | 1005 | ; For mesh terrain, the detail of the created mesh. '1' gives 256x256 (heightfield |
1006 | ; resolution). '2' gives 512x512. Etc. Cannot be larger than '4'. Higher | 1006 | ; resolution). '2' gives 512x512. Etc. Cannot be larger than '4'. Higher |
1007 | ; magnification uses lots of memory. | 1007 | ; magnifications use lots of memory. |
1008 | TerrainMeshMagnification = 2 | 1008 | TerrainMeshMagnification = 2 |
1009 | 1009 | ||
1010 | ; Avatar physics height adjustments. | 1010 | ; Avatar physics height adjustments. |