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author | Brian McBee | 2007-08-27 05:18:07 +0000 |
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committer | Brian McBee | 2007-08-27 05:18:07 +0000 |
commit | 67d257130112fb3b50df34ab29c25b6eeb5cab56 (patch) | |
tree | 55f17541e726dc837cebddf906aa876f2a2bbd05 /bin/OpenSimAssetSet.xml | |
parent | Tweaks to assetcache to make texture downloading better (I hope) (diff) | |
download | opensim-SC_OLD-67d257130112fb3b50df34ab29c25b6eeb5cab56.zip opensim-SC_OLD-67d257130112fb3b50df34ab29c25b6eeb5cab56.tar.gz opensim-SC_OLD-67d257130112fb3b50df34ab29c25b6eeb5cab56.tar.bz2 opensim-SC_OLD-67d257130112fb3b50df34ab29c25b6eeb5cab56.tar.xz |
Here is your ocean back. You will probably need to delete your regionassets.yap, and will lose your uploaded assets.
Diffstat (limited to 'bin/OpenSimAssetSet.xml')
-rw-r--r-- | bin/OpenSimAssetSet.xml | 7 |
1 files changed, 7 insertions, 0 deletions
diff --git a/bin/OpenSimAssetSet.xml b/bin/OpenSimAssetSet.xml index 6e138fe..926de11 100644 --- a/bin/OpenSimAssetSet.xml +++ b/bin/OpenSimAssetSet.xml | |||
@@ -314,6 +314,13 @@ | |||
314 | <Key Name="inventoryType" Value="0" /> | 314 | <Key Name="inventoryType" Value="0" /> |
315 | <Key Name="fileName" Value="water3.jp2" /> | 315 | <Key Name="fileName" Value="water3.jp2" /> |
316 | </Section> | 316 | </Section> |
317 | <Section Name="Sea"> | ||
318 | <Key Name="assetID" Value="2bfd3884-7e27-69b9-ba3a-3e673f680004" /> | ||
319 | <Key Name="name" Value="Sea" /> | ||
320 | <Key Name="assetType" Value="0" /> | ||
321 | <Key Name="inventoryType" Value="0" /> | ||
322 | <Key Name="fileName" Value="water3.jp2" /> | ||
323 | </Section> | ||
317 | <Section Name="wood1 Texture"> | 324 | <Section Name="wood1 Texture"> |
318 | <Key Name="assetID" Value="00000000-0000-2222-3333-100000001043" /> | 325 | <Key Name="assetID" Value="00000000-0000-2222-3333-100000001043" /> |
319 | <Key Name="name" Value="wood1" /> | 326 | <Key Name="name" Value="wood1" /> |