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authorMW2007-08-08 17:11:02 +0000
committerMW2007-08-08 17:11:02 +0000
commitcf203cf5ee809d3832daafbed12eb130bd590f5c (patch)
treee34f1266ecd9d1434153156cec76f0dd4b08a368 /bin/OpenSimAssetSet.xml
parent* upgraded Tedd to 'developer' (diff)
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The startup set of assets in the local asset server can now be set from a xml file (OpenSimAssetSet.xml). (remember to make changes to the set, you will also need to delete the old asset .yap file, so that it is recreated).
Also the set of items in the OpenSim inventory Library can also now be set from a xml file (OpenSimLibrary.xml).
Diffstat (limited to '')
-rw-r--r--bin/OpenSimAssetSet.xml9
1 files changed, 9 insertions, 0 deletions
diff --git a/bin/OpenSimAssetSet.xml b/bin/OpenSimAssetSet.xml
new file mode 100644
index 0000000..d81b5b5
--- /dev/null
+++ b/bin/OpenSimAssetSet.xml
@@ -0,0 +1,9 @@
1<Nini>
2 <Section Name="Welcome notecard">
3 <Key Name="assetID" Value="00000000-0000-2222-3333-000000000001" />
4 <Key Name="name" Value="WelcomeNote" />
5 <Key Name="assetType" Value="7" />
6 <Key Name="inventoryType" Value="7" />
7 <Key Name="fileName" Value="welcomeNote.dat" />
8 </Section>
9</Nini> \ No newline at end of file