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authorDahlia Trimble2009-04-19 01:21:38 +0000
committerDahlia Trimble2009-04-19 01:21:38 +0000
commit5f1fa0d3d766d600421321889d49ab9a2f254ed6 (patch)
tree22d04a2bee4f34f6067524b8d9c8fa024612acf1 /bin/OpenSim.ini.example
parentThank you kindly, MCortez, for a patch that: (diff)
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Added a "force_simple_prim_meshing" option to the ODE settings in OpenSim.ini which will use meshes for collisions with simple prim shapes rather than internal ODE algorithms. This may help with Mantis #2905 and Mantis #3487 for those experimenting with capsule settings.
Note that this will increase memory usage and region startup time.
Diffstat (limited to 'bin/OpenSim.ini.example')
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1 files changed, 10 insertions, 0 deletions
diff --git a/bin/OpenSim.ini.example b/bin/OpenSim.ini.example
index 27aa5e0..8612875 100644
--- a/bin/OpenSim.ini.example
+++ b/bin/OpenSim.ini.example
@@ -569,6 +569,16 @@
569 ; (see NINJA Physics documentation, http://opensimulator.org/wiki/NINJA_Physics) 569 ; (see NINJA Physics documentation, http://opensimulator.org/wiki/NINJA_Physics)
570 ; default is false 570 ; default is false
571 ;use_NINJA_physics_joints = true 571 ;use_NINJA_physics_joints = true
572
573 ; ##
574 ; ## additional meshing options
575 ; ##
576
577 ; physical collision mesh proxies are normally created for complex prim shapes, and collisions for simple boxes and
578 ; spheres are computed algorithmically. If you would rather have mesh proxies for simple prims, you can set this to
579 ; true. Note that this will increase memory usage and region startup time. Default is false.
580 ;force_simple_prim_meshing = true
581
572 582
573 583
574[RemoteAdmin] 584[RemoteAdmin]