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authorTom2011-09-04 07:06:36 -0700
committerTom2011-09-04 07:06:36 -0700
commit66dec3b8742eff04fbbcc6e3249fe4ba87986500 (patch)
tree76cc708a821d35fac5cdbbce2de304b47064e732 /bin/OpenSim.ini.example
parentGuard another nullref (diff)
parentFixed BulletSim config files for Linux *.so libraries. (diff)
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Resolve merge commits, stage 1
Diffstat (limited to 'bin/OpenSim.ini.example')
-rw-r--r--bin/OpenSim.ini.example43
1 files changed, 27 insertions, 16 deletions
diff --git a/bin/OpenSim.ini.example b/bin/OpenSim.ini.example
index 60d37fb..c36d2a4 100644
--- a/bin/OpenSim.ini.example
+++ b/bin/OpenSim.ini.example
@@ -39,6 +39,9 @@
39 ;# {save_crashes} {} {Save crashes to disk?} {true false} false 39 ;# {save_crashes} {} {Save crashes to disk?} {true false} false
40 ;; Set this to true if you want to log crashes to disk 40 ;; Set this to true if you want to log crashes to disk
41 ;; this can be useful when submitting bug reports. 41 ;; this can be useful when submitting bug reports.
42 ;; However, this will only log crashes within OpenSimulator that cause the entire program to exit
43 ;; It will not log crashes caused by virtual machine failures, which includes mono and ODE failures.
44 ;; You will need to capture these native stack traces by recording the session log itself.
42 ; save_crashes = false 45 ; save_crashes = false
43 46
44 ;# {crash_dir} {save_crashes:true} {Directory to save crashes to?} {} crashes 47 ;# {crash_dir} {save_crashes:true} {Directory to save crashes to?} {} crashes
@@ -68,15 +71,6 @@
68 ;; in a <Regions> tag. 71 ;; in a <Regions> tag.
69 ; regionload_webserver_url = "http://example.com/regions.xml"; 72 ; regionload_webserver_url = "http://example.com/regions.xml";
70 73
71 ;# {TextureOnMapTile} {} {Use terrain textures for map tiles?} {true false} false
72 ;; Use terrain texture for maptiles if true, use shaded green if false
73 ; TextureOnMapTile = false
74
75 ;# {DrawPrimOnMapTile} {} {Draw prim shapes on map tiles?} {true false} false
76 ;; Draw objects on maptile. This step might take a long time if you've
77 ;; got a large number of objects, so you can turn it off here if you'd like.
78 ; DrawPrimOnMapTile = true
79
80 ;# {NonPhysicalPrimMax} {} {Maximum size of nonphysical prims?} {} 256 74 ;# {NonPhysicalPrimMax} {} {Maximum size of nonphysical prims?} {} 256
81 ;; Maximum size for non-physical prims. Affects resizing of existing prims. This can be overriden in the region config file (as NonphysicalPrimMax!). 75 ;; Maximum size for non-physical prims. Affects resizing of existing prims. This can be overriden in the region config file (as NonphysicalPrimMax!).
82 ; NonPhysicalPrimMax = 256 76 ; NonPhysicalPrimMax = 256
@@ -89,9 +83,11 @@
89 ;; This can be overriden in the region config file. 83 ;; This can be overriden in the region config file.
90 ; ClampPrimSize = false 84 ; ClampPrimSize = false
91 85
92 ;# {AllowScriptCrossing} {} {Allow scripts to cross into this region} {true false} false 86 ;# {AllowScriptCrossing} {} {Allow scripts to cross into this region} {true false} true
93 ;; Allow scripts to keep running when they cross region boundaries, rather than being restarted. Script code is recompiled on the destination region and the state reloaded. 87 ;; Allow scripts to keep running when they cross region boundaries, rather than being restarted. State is reloaded on the destination region.
94 ; AllowScriptCrossing = false 88 ;; This only applies when crossing to a region running in a different simulator.
89 ;; For crossings where the regions are on the same simulator the script is always kept running.
90 ; AllowScriptCrossing = true
95 91
96 ;# {TrustBinaries} {AllowScriptCrossing:true} {Accept compiled binary script code? (DANGEROUS!)} {true false} false 92 ;# {TrustBinaries} {AllowScriptCrossing:true} {Accept compiled binary script code? (DANGEROUS!)} {true false} false
97 ;; Allow compiled script binary code to cross region boundaries. 93 ;; Allow compiled script binary code to cross region boundaries.
@@ -155,6 +151,7 @@
155 ;; OpenDynamicsEngine is by some distance the most developed physics engine 151 ;; OpenDynamicsEngine is by some distance the most developed physics engine
156 ;; basicphysics effectively does not model physics at all, making all 152 ;; basicphysics effectively does not model physics at all, making all
157 ;; objects phantom 153 ;; objects phantom
154 ;; The Bullet plugins do not work properly right now. A better Bullet plugin is on the way.
158 ;; Default is OpenDynamicsEngine 155 ;; Default is OpenDynamicsEngine
159 ; physics = OpenDynamicsEngine 156 ; physics = OpenDynamicsEngine
160 ; physics = basicphysics 157 ; physics = basicphysics
@@ -190,7 +187,7 @@
190 ;; Map tile options. You can choose to generate no map tiles at all, 187 ;; Map tile options. You can choose to generate no map tiles at all,
191 ;; generate normal maptiles, or nominate an uploaded texture to 188 ;; generate normal maptiles, or nominate an uploaded texture to
192 ;; be the map tile 189 ;; be the map tile
193 ; GenerateMaptiles = "true" 190 ; GenerateMaptiles = true
194 191
195 ;; If desired, a running region can update the map tiles periodically 192 ;; If desired, a running region can update the map tiles periodically
196 ;; to reflect building activity. This names no sense of you don't have 193 ;; to reflect building activity. This names no sense of you don't have
@@ -200,6 +197,15 @@
200 ;; If not generating maptiles, use this static texture asset ID 197 ;; If not generating maptiles, use this static texture asset ID
201 ; MaptileStaticUUID = "00000000-0000-0000-0000-000000000000" 198 ; MaptileStaticUUID = "00000000-0000-0000-0000-000000000000"
202 199
200 ;# {TextureOnMapTile} {} {Use terrain textures for map tiles?} {true false} true
201 ;; Use terrain texture for maptiles if true, use shaded green if false
202 ; TextureOnMapTile = true
203
204 ;# {DrawPrimOnMapTile} {} {Draw prim shapes on map tiles?} {true false} false
205 ;; Draw objects on maptile. This step might take a long time if you've
206 ;; got a large number of objects, so you can turn it off here if you'd like.
207 ; DrawPrimOnMapTile = true
208
203 ;; Http proxy setting for llHTTPRequest and dynamic texture loading, if required 209 ;; Http proxy setting for llHTTPRequest and dynamic texture loading, if required
204 ; HttpProxy = "http://proxy.com:8080" 210 ; HttpProxy = "http://proxy.com:8080"
205 211
@@ -218,7 +224,7 @@
218 ;; The SMTP server enabled the email module to send email to external 224 ;; The SMTP server enabled the email module to send email to external
219 ;; destinations. 225 ;; destinations.
220 226
221 ;# {enabled} {[Startup]emailmodule:DefaultEmailModule} {Enable SMTP service?} {true false} true 227 ;# {enabled} {[Startup]emailmodule:DefaultEmailModule} {Enable SMTP service?} {true false} false
222 ;; Enable sending email via SMTP 228 ;; Enable sending email via SMTP
223 ; enabled = false 229 ; enabled = false
224 230
@@ -313,8 +319,8 @@
313 ; meant to override the MapImage and search server url given at login, and varying 319 ; meant to override the MapImage and search server url given at login, and varying
314 ; on a sim-basis. 320 ; on a sim-basis.
315 ; Viewers that don't understand it, will ignore it 321 ; Viewers that don't understand it, will ignore it
316 ;MapImageServerURI = "http://127.0.0.1:9000/ 322 ;MapImageServerURI = "http://127.0.0.1:9000/"
317 ;SearchServerURI = "http://127.0.0.1:9000/ 323 ;SearchServerURI = "http://127.0.0.1:9000/"
318 324
319 325
320[Chat] 326[Chat]
@@ -711,6 +717,11 @@
711 ; Enabled = true; 717 ; Enabled = true;
712 718
713 719
720[NPC]
721 ;# {Enabled} {} {Enable Non Player Character (NPC) facilities} {true false} false
722 ; Enabled = false
723
724
714[PrimLimitsModule] 725[PrimLimitsModule]
715 ;# {EnforcePrimLimits} {} {Enforce parcel prim limits} {true false} false 726 ;# {EnforcePrimLimits} {} {Enforce parcel prim limits} {true false} false
716 ;; Enable parcel prim limits. Off by default to emulate pre-existing behavior. 727 ;; Enable parcel prim limits. Off by default to emulate pre-existing behavior.