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author | teravus | 2012-11-15 10:05:16 -0500 |
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committer | teravus | 2012-11-15 10:05:16 -0500 |
commit | e9153e1d1aae50024d8cd05fe14a9bce34343a0e (patch) | |
tree | bc111d34f95a26b99c7e34d9e495dc14d1802cc3 /bin/OpenSim.ini.example | |
parent | Merge master into teravuswork (diff) | |
download | opensim-SC_OLD-e9153e1d1aae50024d8cd05fe14a9bce34343a0e.zip opensim-SC_OLD-e9153e1d1aae50024d8cd05fe14a9bce34343a0e.tar.gz opensim-SC_OLD-e9153e1d1aae50024d8cd05fe14a9bce34343a0e.tar.bz2 opensim-SC_OLD-e9153e1d1aae50024d8cd05fe14a9bce34343a0e.tar.xz |
Revert "Merge master into teravuswork", it should have been avination, not master.
This reverts commit dfac269032300872c4d0dc507f4f9062d102b0f4, reversing
changes made to 619c39e5144f15aca129d6d999bcc5c34133ee64.
Diffstat (limited to 'bin/OpenSim.ini.example')
-rw-r--r-- | bin/OpenSim.ini.example | 113 |
1 files changed, 34 insertions, 79 deletions
diff --git a/bin/OpenSim.ini.example b/bin/OpenSim.ini.example index b21a214..9c68b65 100644 --- a/bin/OpenSim.ini.example +++ b/bin/OpenSim.ini.example | |||
@@ -1,23 +1,19 @@ | |||
1 | ;; This is the main configuration file for OpenSimulator. | 1 | ;; This is the main configuration file for OpenSimulator. If it's named OpenSim.ini |
2 | ;; If it's named OpenSim.ini then it will be loaded by OpenSimulator. | 2 | ;; then it will be loaded by OpenSimulator. If it's named OpenSim.ini.example then |
3 | ;; If it's named OpenSim.ini.example then you will need to copy it to | 3 | ;; you will need to copy it to OpenSim.ini first (if that file does not already exist) |
4 | ;; OpenSim.ini first (if that file does not already exist) | ||
5 | ;; | 4 | ;; |
6 | ;; If you are copying, then once you have copied OpenSim.ini.example to | 5 | ;; If you are copying, then once you have copied OpenSim.ini.example to OpenSim.ini you will |
7 | ;; OpenSim.ini you will need to pick an architecture in the [Architecture] | 6 | ;; need to pick an architecture in the [Architecture] section at the end of this file. |
8 | ;; section at the end of this file. | ||
9 | ;; | 7 | ;; |
10 | ;; The settings in this file are in the form "<key> = <value>". For example, | 8 | ;; The settings in this file are in the form "<key> = <value>". For example, save_crashes = false |
11 | ;; save_crashes = false in the [Startup] section below. | 9 | ;; in the [Startup] section below. |
12 | ;; | 10 | ;; |
13 | ;; All settings are initially commented out and the default value used, as | 11 | ;; All settings are initially commented out and the default value used, as found in |
14 | ;; found in OpenSimDefaults.ini. To change a setting, first uncomment it by | 12 | ;; OpenSimDefaults.ini. To change a setting, first uncomment it by deleting the initial semicolon (;) |
15 | ;; deleting the initial semicolon (;) and then change the value. This will | 13 | ;; and then change the value. This will override the value in OpenSimDefaults.ini |
16 | ;; override the value in OpenSimDefaults.ini | ||
17 | ;; | 14 | ;; |
18 | ;; If you want to find out what configuration OpenSimulator has finished with | 15 | ;; If you want to find out what configuration OpenSimulator has finished with once all the configuration |
19 | ;; once all the configuration files are loaded then type "config show" on the | 16 | ;; files are loaded then type "config show" on the region console command line. |
20 | ;; region console command line. | ||
21 | ;; | 17 | ;; |
22 | ;; | 18 | ;; |
23 | ;; NOTES FOR DEVELOPERS REGARDING THE FORMAT OF THIS FILE | 19 | ;; NOTES FOR DEVELOPERS REGARDING THE FORMAT OF THIS FILE |
@@ -30,16 +26,13 @@ | |||
30 | ;; formatted as: | 26 | ;; formatted as: |
31 | ;; {option} {depends on} {question to ask} {choices} default value | 27 | ;; {option} {depends on} {question to ask} {choices} default value |
32 | ;; Any text comments following the declaration, up to the next blank line. | 28 | ;; Any text comments following the declaration, up to the next blank line. |
33 | ;; will be copied to the generated file (NOTE: generation is not yet | 29 | ;; will be copied to the generated file (NOTE: generation is not yet implemented) |
34 | ;; implemented) | ||
35 | ;; | ||
36 | ;; A * in the choices list will allow an empty entry. | 30 | ;; A * in the choices list will allow an empty entry. |
37 | ;; An empty question will set the default if the dependencies are | 31 | ;; An empty question will set the default if the dependencies are |
38 | ;; satisfied. | 32 | ;; satisfied. |
39 | ;; | 33 | ;; |
40 | ;; ; denotes a commented out option. | 34 | ;; ; denotes a commented out option. |
41 | ;; Any options added to OpenSim.ini.example should be initially commented | 35 | ;; Any options added to OpenSim.ini.example should be initially commented out. |
42 | ;; out. | ||
43 | 36 | ||
44 | 37 | ||
45 | [Startup] | 38 | [Startup] |
@@ -54,12 +47,9 @@ | |||
54 | ;# {save_crashes} {} {Save crashes to disk?} {true false} false | 47 | ;# {save_crashes} {} {Save crashes to disk?} {true false} false |
55 | ;; Set this to true if you want to log crashes to disk | 48 | ;; Set this to true if you want to log crashes to disk |
56 | ;; this can be useful when submitting bug reports. | 49 | ;; this can be useful when submitting bug reports. |
57 | ;; However, this will only log crashes within OpenSimulator that cause the | 50 | ;; However, this will only log crashes within OpenSimulator that cause the entire program to exit |
58 | ;; entire program to exit | 51 | ;; It will not log crashes caused by virtual machine failures, which includes mono and ODE failures. |
59 | ;; It will not log crashes caused by virtual machine failures, which | 52 | ;; You will need to capture these native stack traces by recording the session log itself. |
60 | ;; includes mono and ODE failures. | ||
61 | ;; You will need to capture these native stack traces by recording the | ||
62 | ;; session log itself. | ||
63 | ; save_crashes = false | 53 | ; save_crashes = false |
64 | 54 | ||
65 | ;# {crash_dir} {save_crashes:true} {Directory to save crashes to?} {} crashes | 55 | ;# {crash_dir} {save_crashes:true} {Directory to save crashes to?} {} crashes |
@@ -97,47 +87,23 @@ | |||
97 | ;; from the selected region_info_source. | 87 | ;; from the selected region_info_source. |
98 | ; allow_regionless = false | 88 | ; allow_regionless = false |
99 | 89 | ||
100 | ;# {NonPhysicalPrimMin} {} {Minimum size of nonphysical prims?} {} 0.001 | ||
101 | ;; Minimum size for non-physical prims. Affects resizing of existing | ||
102 | ;; prims. This can be overriden in the region config file (as | ||
103 | ;; NonPhysicalPrimMin!). | ||
104 | ; NonPhysicalPrimMin = 0.001 | ||
105 | |||
106 | ;# {NonPhysicalPrimMax} {} {Maximum size of nonphysical prims?} {} 256 | 90 | ;# {NonPhysicalPrimMax} {} {Maximum size of nonphysical prims?} {} 256 |
107 | ;; Maximum size for non-physical prims. Affects resizing of existing | 91 | ;; Maximum size for non-physical prims. Affects resizing of existing prims. This can be overriden in the region config file (as NonphysicalPrimMax!). |
108 | ;; prims. This can be overriden in the region config file (as | 92 | ; NonphysicalPrimMax = 256 |
109 | ;; NonPhysicalPrimMax!). | ||
110 | ; NonPhysicalPrimMax = 256 | ||
111 | |||
112 | ;# {PhysicalPrimMin} {} {Minimum size of physical prims?} {} 10 | ||
113 | ;; Maximum size where a prim can be physical. Affects resizing of | ||
114 | ;; existing prims. This can be overriden in the region config file. | ||
115 | ; PhysicalPrimMin = 0.01 | ||
116 | 93 | ||
117 | ;# {PhysicalPrimMax} {} {Maximum size of physical prims?} {} 10 | 94 | ;# {PhysicalPrimMax} {} {Maximum size of physical prims?} {} 10 |
118 | ;; Maximum size where a prim can be physical. Affects resizing of | 95 | ;; Maximum size where a prim can be physical. Affects resizing of existing prims. This can be overriden in the region config file. |
119 | ;; existing prims. This can be overriden in the region config file. | ||
120 | ; PhysicalPrimMax = 10 | 96 | ; PhysicalPrimMax = 10 |
121 | 97 | ||
122 | ;# {ClampPrimSize} {} {Clamp viewer rezzed prims to max sizes?} {true false} false | 98 | ;# {ClampPrimSize} {} {Clamp viewer rezzed prims to max sizes?} {true false} false |
123 | ;; If a viewer attempts to rez a prim larger than the non-physical or | 99 | ;; If a viewer attempts to rez a prim larger than the non-physical or physical prim max, clamp the dimensions to the appropriate maximum |
124 | ;; physical prim max, clamp the dimensions to the appropriate maximum | ||
125 | ;; This can be overriden in the region config file. | 100 | ;; This can be overriden in the region config file. |
126 | ; ClampPrimSize = false | 101 | ; ClampPrimSize = false |
127 | |||
128 | ;# {LinksetPrims} {} {Max prims an object will hold?} {} 0 | ||
129 | ;; Maximum number of prims allowable in a linkset. Affects creating new | ||
130 | ;; linksets. Ignored if less than or equal to zero. | ||
131 | ;; This can be overriden in the region config file. | ||
132 | ; LinksetPrims = 0 | ||
133 | 102 | ||
134 | ;# {AllowScriptCrossing} {} {Allow scripts to cross into this region} {true false} true | 103 | ;# {AllowScriptCrossing} {} {Allow scripts to cross into this region} {true false} true |
135 | ;; Allow scripts to keep running when they cross region boundaries, rather | 104 | ;; Allow scripts to keep running when they cross region boundaries, rather than being restarted. State is reloaded on the destination region. |
136 | ;; than being restarted. State is reloaded on the destination region. | 105 | ;; This only applies when crossing to a region running in a different simulator. |
137 | ;; This only applies when crossing to a region running in a different | 106 | ;; For crossings where the regions are on the same simulator the script is always kept running. |
138 | ;; simulator. | ||
139 | ;; For crossings where the regions are on the same simulator the script is | ||
140 | ;; always kept running. | ||
141 | ; AllowScriptCrossing = true | 107 | ; AllowScriptCrossing = true |
142 | 108 | ||
143 | ;# {TrustBinaries} {AllowScriptCrossing:true} {Accept compiled binary script code? (DANGEROUS!)} {true false} false | 109 | ;# {TrustBinaries} {AllowScriptCrossing:true} {Accept compiled binary script code? (DANGEROUS!)} {true false} false |
@@ -207,8 +173,7 @@ | |||
207 | ;# {physics} {} {Select physics engine} {OpenDynamicsEngine BulletSim basicphysics POS} OpenDynamicsEngine | 173 | ;# {physics} {} {Select physics engine} {OpenDynamicsEngine BulletSim basicphysics POS} OpenDynamicsEngine |
208 | ;; OpenDynamicsEngine is by some distance the most developed physics engine | 174 | ;; OpenDynamicsEngine is by some distance the most developed physics engine |
209 | ;; BulletSim is incomplete and experimental but in active development | 175 | ;; BulletSim is incomplete and experimental but in active development |
210 | ;; basicphysics effectively does not model physics at all, making all | 176 | ;; basicphysics effectively does not model physics at all, making all objects phantom |
211 | ;; objects phantom | ||
212 | ;; Default is OpenDynamicsEngine | 177 | ;; Default is OpenDynamicsEngine |
213 | ; physics = OpenDynamicsEngine | 178 | ; physics = OpenDynamicsEngine |
214 | ; physics = BulletSim | 179 | ; physics = BulletSim |
@@ -251,9 +216,8 @@ | |||
251 | ;# {simple_build_permissions} {} {Allow building in parcel by access list (no groups)} {true false} false | 216 | ;# {simple_build_permissions} {} {Allow building in parcel by access list (no groups)} {true false} false |
252 | ;; More control over permissions | 217 | ;; More control over permissions |
253 | ;; This is definitely not SL! | 218 | ;; This is definitely not SL! |
254 | ;; Provides a simple control for land owners to give build rights to | 219 | ;; Provides a simple control for land owners to give build rights to specific avatars |
255 | ;; specific avatars in publicly accessible parcels that disallow object | 220 | ;; in publicly accessible parcels that disallow object creation in general. |
256 | ;; creation in general. | ||
257 | ;; Owners specific avatars by adding them to the Access List of the parcel | 221 | ;; Owners specific avatars by adding them to the Access List of the parcel |
258 | ;; without having to use the Groups feature | 222 | ;; without having to use the Groups feature |
259 | ; simple_build_permissions = false | 223 | ; simple_build_permissions = false |
@@ -289,14 +253,11 @@ | |||
289 | ; DrawPrimOnMapTile = true | 253 | ; DrawPrimOnMapTile = true |
290 | 254 | ||
291 | ;# {HttpProxy} {} {Proxy URL for llHTTPRequest and dynamic texture loading} {} http://proxy.com:8080 | 255 | ;# {HttpProxy} {} {Proxy URL for llHTTPRequest and dynamic texture loading} {} http://proxy.com:8080 |
292 | ;; Http proxy setting for llHTTPRequest and dynamic texture loading, if | 256 | ;; Http proxy setting for llHTTPRequest and dynamic texture loading, if required |
293 | ;; required | ||
294 | ; HttpProxy = "http://proxy.com:8080" | 257 | ; HttpProxy = "http://proxy.com:8080" |
295 | 258 | ||
296 | ;# {HttpProxyExceptions} {HttpProxy} {Set of regular expressions defining URL that should not be proxied} {} | 259 | ;# {HttpProxyExceptions} {HttpProxy} {Set of regular expressions defining URL that should not be proxied} {} |
297 | ;; If you're using HttpProxy, then you can set HttpProxyExceptions to a | 260 | ;; If you're using HttpProxy, then you can set HttpProxyExceptions to a list of regular expressions for URLs that you don't want to go through the proxy |
298 | ;; list of regular expressions for URLs that you don't want to go through | ||
299 | ;; the proxy. | ||
300 | ;; For example, servers inside your firewall. | 261 | ;; For example, servers inside your firewall. |
301 | ;; Separate patterns with a ';' | 262 | ;; Separate patterns with a ';' |
302 | ; HttpProxyExceptions = ".mydomain.com;localhost" | 263 | ; HttpProxyExceptions = ".mydomain.com;localhost" |
@@ -315,15 +276,13 @@ | |||
315 | ; SpawnPointRouting = closest | 276 | ; SpawnPointRouting = closest |
316 | 277 | ||
317 | ;# {TelehubAllowLandmark} {} {Allow users with landmarks to override telehub routing} {true false} false | 278 | ;# {TelehubAllowLandmark} {} {Allow users with landmarks to override telehub routing} {true false} false |
318 | ;; TelehubAllowLandmark allows users with landmarks to override telehub | 279 | ;; TelehubAllowLandmark allows users with landmarks to override telehub routing and land at the landmark coordinates when set to true |
319 | ;; routing and land at the landmark coordinates when set to true | ||
320 | ;; default is false | 280 | ;; default is false |
321 | ; TelehubAllowLandmark = false | 281 | ; TelehubAllowLandmark = false |
322 | 282 | ||
323 | ;# {AllowedClients} {} {Bar (|) separated list of allowed clients} {} | 283 | ;# {AllowedClients} {} {Bar (|) separated list of allowed clients} {} |
324 | ;; Bar (|) separated list of viewers which may gain access to the regions. | 284 | ;; Bar (|) separated list of viewers which may gain access to the regions. |
325 | ;; One can use a substring of the viewer name to enable only certain | 285 | ;; One can use a substring of the viewer name to enable only certain versions |
326 | ;; versions | ||
327 | ;; Example: Agent uses the viewer "Imprudence 1.3.2.0" | 286 | ;; Example: Agent uses the viewer "Imprudence 1.3.2.0" |
328 | ;; - "Imprudence" has access | 287 | ;; - "Imprudence" has access |
329 | ;; - "Imprudence 1.3" has access | 288 | ;; - "Imprudence 1.3" has access |
@@ -332,8 +291,7 @@ | |||
332 | 291 | ||
333 | ;# {BannedClients} {} {Bar (|) separated list of banned clients} {} | 292 | ;# {BannedClients} {} {Bar (|) separated list of banned clients} {} |
334 | ;# Bar (|) separated list of viewers which may not gain access to the regions. | 293 | ;# Bar (|) separated list of viewers which may not gain access to the regions. |
335 | ;; One can use a Substring of the viewer name to disable only certain | 294 | ;; One can use a Substring of the viewer name to disable only certain versions |
336 | ;; versions | ||
337 | ;; Example: Agent uses the viewer "Imprudence 1.3.2.0" | 295 | ;; Example: Agent uses the viewer "Imprudence 1.3.2.0" |
338 | ;; - "Imprudence" has no access | 296 | ;; - "Imprudence" has no access |
339 | ;; - "Imprudence 1.3" has no access | 297 | ;; - "Imprudence 1.3" has no access |
@@ -479,8 +437,7 @@ | |||
479 | [SimulatorFeatures] | 437 | [SimulatorFeatures] |
480 | 438 | ||
481 | ;# {MapImageServerURI} {} {URL for the map server} {} | 439 | ;# {MapImageServerURI} {} {URL for the map server} {} |
482 | ; Experimental new information sent in SimulatorFeatures cap for Kokua | 440 | ; Experimental new information sent in SimulatorFeatures cap for Kokua viewers |
483 | ; viewers | ||
484 | ; meant to override the MapImage and search server url given at login, and varying | 441 | ; meant to override the MapImage and search server url given at login, and varying |
485 | ; on a sim-basis. | 442 | ; on a sim-basis. |
486 | ; Viewers that don't understand it, will ignore it | 443 | ; Viewers that don't understand it, will ignore it |
@@ -718,9 +675,7 @@ | |||
718 | ;; Maximum number of events to queue for a script (excluding timers) | 675 | ;; Maximum number of events to queue for a script (excluding timers) |
719 | ; MaxScriptEventQueue = 300 | 676 | ; MaxScriptEventQueue = 300 |
720 | 677 | ||
721 | ;; Stack size per script engine thread in bytes. | 678 | ;; Stack size per thread created |
722 | ;; If you are experiencing StackOverflowExceptions you may want to increase this (e.g. double it). | ||
723 | ;; The trade-off may be increased memory usage by the script engine. | ||
724 | ; ThreadStackSize = 262144 | 679 | ; ThreadStackSize = 262144 |
725 | 680 | ||
726 | ;# {DeleteScriptsOnStartup} {} {Delete previously compiled script DLLs on startup?} (true false) true | 681 | ;# {DeleteScriptsOnStartup} {} {Delete previously compiled script DLLs on startup?} (true false) true |