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authorMelanie2013-03-18 23:31:27 +0000
committerMelanie2013-03-18 23:31:27 +0000
commit5e1f651e21ba81d8be9693d7e8a47d49daa9fce5 (patch)
tree4856d3aa25fcd942a26af39e1510f58fef3c934d /bin/OpenSim.ini.example
parentMerge commit 'ccd6f443e1092cb410f565e921f7cf4dd8cd2dac' into newmultiattach (diff)
parentImprove rejection of any attempt to reattach an object that is already attached. (diff)
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Merge branch 'master' into newmultiattach
Conflicts: OpenSim/Region/CoreModules/Avatar/Attachments/AttachmentsModule.cs
Diffstat (limited to 'bin/OpenSim.ini.example')
-rw-r--r--bin/OpenSim.ini.example10
1 files changed, 8 insertions, 2 deletions
diff --git a/bin/OpenSim.ini.example b/bin/OpenSim.ini.example
index eab1fce..ce2e600 100644
--- a/bin/OpenSim.ini.example
+++ b/bin/OpenSim.ini.example
@@ -210,13 +210,12 @@
210 ;; Choose one of the physics engines below 210 ;; Choose one of the physics engines below
211 ;# {physics} {} {Select physics engine} {OpenDynamicsEngine BulletSim basicphysics POS} OpenDynamicsEngine 211 ;# {physics} {} {Select physics engine} {OpenDynamicsEngine BulletSim basicphysics POS} OpenDynamicsEngine
212 ;; OpenDynamicsEngine is by some distance the most developed physics engine 212 ;; OpenDynamicsEngine is by some distance the most developed physics engine
213 ;; BulletSim is incomplete and experimental but in active development. BulletSimN is a purely C# version of BulletSim. 213 ;; BulletSim is experimental and in active development.
214 ;; basicphysics effectively does not model physics at all, making all 214 ;; basicphysics effectively does not model physics at all, making all
215 ;; objects phantom. 215 ;; objects phantom.
216 ;; Default is OpenDynamicsEngine 216 ;; Default is OpenDynamicsEngine
217 ; physics = OpenDynamicsEngine 217 ; physics = OpenDynamicsEngine
218 ; physics = BulletSim 218 ; physics = BulletSim
219 ; physics = BulletSimN
220 ; physics = basicphysics 219 ; physics = basicphysics
221 ; physics = POS 220 ; physics = POS
222 221
@@ -542,6 +541,13 @@
542 ; shout_distance = 100 541 ; shout_distance = 100
543 542
544 543
544[EntityTransfer]
545 ;# {DisableInterRegionTeleportCancellation} {} {Determine whether the cancel button is shown at all during teleports.} {false true} false
546 ;; This option exists because cancelling at certain points can result in an unuseable session (frozen avatar, etc.)
547 ;; Disabling cancellation can be okay in small closed grids where all teleports are highly likely to suceed.
548 ;DisableInterRegionTeleportCancellation = false
549
550
545[Messaging] 551[Messaging]
546 ;# {OfflineMessageModule} {} {Module to use for offline message storage} {OfflineMessageModule "Offline Message Module V2" *} 552 ;# {OfflineMessageModule} {} {Module to use for offline message storage} {OfflineMessageModule "Offline Message Module V2" *}
547 ;; Module to handle offline messaging. The core module requires an external 553 ;; Module to handle offline messaging. The core module requires an external