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author | Justin Clarke Casey | 2008-11-13 17:22:18 +0000 |
---|---|---|
committer | Justin Clarke Casey | 2008-11-13 17:22:18 +0000 |
commit | 219015d6994b2dfa9e33edc118c66642c8d85fc8 (patch) | |
tree | 5456518d381011583d8e5e822376e5b9b81420a4 /bin/OpenSim.ini.example | |
parent | Mantis#2597. Thank you kindly, Idb for a patch that: (diff) | |
download | opensim-SC_OLD-219015d6994b2dfa9e33edc118c66642c8d85fc8.zip opensim-SC_OLD-219015d6994b2dfa9e33edc118c66642c8d85fc8.tar.gz opensim-SC_OLD-219015d6994b2dfa9e33edc118c66642c8d85fc8.tar.bz2 opensim-SC_OLD-219015d6994b2dfa9e33edc118c66642c8d85fc8.tar.xz |
* Attempt to make OpenSim.ini.example a bit more readable by
* Some rearrangement within sections
* Indenting section contents
* Also, correct indentation levels in PermissionsModule
Diffstat (limited to 'bin/OpenSim.ini.example')
-rw-r--r-- | bin/OpenSim.ini.example | 1506 |
1 files changed, 761 insertions, 745 deletions
diff --git a/bin/OpenSim.ini.example b/bin/OpenSim.ini.example index 8f1441f..7c5c995 100644 --- a/bin/OpenSim.ini.example +++ b/bin/OpenSim.ini.example | |||
@@ -1,876 +1,892 @@ | |||
1 | [Startup] | 1 | [Startup] |
2 | ; Set this to true if you are connecting your OpenSimulator regions to a grid | ||
3 | ; Set this to false if you are running OpenSimulator in standalone mode | ||
4 | gridmode = false | ||
5 | |||
6 | startup_console_commands_file = "startup_commands.txt" | ||
7 | shutdown_console_commands_file = "shutdown_commands.txt" | ||
8 | |||
9 | ; To run a script every few minutes, set the script filename here | ||
10 | ; timer_Script = "filename" | ||
11 | |||
12 | ; ## | ||
13 | ; ## CLIENTS | ||
14 | ; ## | ||
15 | |||
16 | ; Enables EventQueueGet Service. | ||
17 | EventQueue = true | ||
18 | |||
19 | ; Set this to the DLL containig the client stack to use. | ||
20 | clientstack_plugin="OpenSim.Region.ClientStack.LindenUDP.dll" | ||
21 | |||
22 | ; ## | ||
23 | ; ## REGIONS | ||
24 | ; ## | ||
25 | |||
26 | ; Determine where OpenSimulator looks for the files which tell it which regions to server | ||
27 | ; Defaults to "filesystem" if this setting isn't present | ||
28 | region_info_source = "filesystem" | ||
29 | ; region_info_source = "web" | ||
30 | |||
31 | ; Determines where the region XML files are stored if you are loading these from the filesystem. | ||
32 | ; Defaults to bin/Regions in your OpenSimulator installation directory | ||
33 | ; regionload_regionsdir="C:\somewhere\xmlfiles\" | ||
34 | |||
35 | ; Determines the page from which regions xml is retrieved if you are loading these from the web | ||
36 | ; The XML here has the same format as it does on the filesystem (including the <Root> tag), | ||
37 | ; except that everything is also enclosed in a <Regions> tag. | ||
38 | ; regionload_webserver_url = "http://example.com/regions.xml"; | ||
39 | |||
40 | ; Draw objects on maptile. This step might take a long time if you've got a huge amount of | ||
41 | ; objects, so you can turn it off here if you'd like. | ||
42 | DrawPrimOnMapTile = true | ||
43 | ; Use terrain texture for maptiles if true, use shaded green if false | ||
44 | TextureOnMapTile = false | ||
45 | |||
46 | ; Maximum total size, and maximum size where a prim can be physical | ||
47 | NonPhysicalPrimMax = 256 | ||
48 | PhysicalPrimMax = 10 | ||
49 | ClampPrimSize = false | ||
50 | |||
51 | ; ## | ||
52 | ; ## STORAGE | ||
53 | ; ## | ||
54 | |||
55 | ; *** Prim Storage - only leave one storage_plugin uncommented *** | ||
56 | ; --- Null stores nothing - effectively disabling persistence: | ||
57 | ;storage_plugin = "OpenSim.Data.Null.dll" | ||
58 | |||
59 | ; --- To use sqlite as region storage: | ||
60 | storage_plugin = "OpenSim.Data.SQLite.dll" | ||
61 | storage_connection_string="URI=file:OpenSim.db,version=3"; | ||
62 | |||
63 | ; --- To use MySQL storage, supply your own connectionstring (this is only an example): | ||
64 | ; note that the supplied account needs create privilegies if you want it to auto-create needed tables. | ||
65 | ; storage_plugin="OpenSim.Data.MySQL.dll" | ||
66 | ; storage_connection_string="Data Source=localhost;Database=opensim;User ID=opensim;Password=*****;"; | ||
67 | ; If you want to use a different database/server for estate data, then | ||
68 | ; uncomment and change this connect string. Defaults to the above if not set | ||
69 | ; estate_connection_string="Data Source=localhost;Database=opensim;User ID=opensim;Password=*****;"; | ||
70 | |||
71 | ; Select whether you want to use local or grid asset storage. | ||
72 | ; | ||
73 | ; If you're running in standalone, you definitely want local, since there is no grid (hence this is redundant, and should | ||
74 | ; really be eliminated). The database itself is defined in asset_plugin below | ||
75 | ; | ||
76 | ; If you're running a region server connecting to a grid, you probably want grid mode, since this will use the | ||
77 | ; grid asset server. If you select local in grid mode, then you will use a database as specified in asset_plugin to store assets | ||
78 | ; locally. This will mean you won't be able to take items using your assets to other people's regions. | ||
79 | asset_database = "local" | ||
80 | ;asset_database = "grid" | ||
81 | |||
82 | ; Should avatars in neighbor sims see objects in this sim? | ||
83 | see_into_this_sim_from_neighbor = True | ||
84 | |||
85 | ; ## | ||
86 | ; ## PHYSICS | ||
87 | ; ## | ||
88 | |||
89 | ; if you would like to allow prims to be physical and move by physics with the physical checkbox in the client set this to true. | ||
90 | physical_prim = true | ||
91 | |||
92 | ; Select a mesher here. ZeroMesher is save and fast. | ||
93 | ; ZeroMesher also means that the physics engine models the physics of prims | ||
94 | ; sticking to the basic shapes the engine does support. Usually this is only a box. | ||
95 | ; Meshmerizer gives a better handling of complex prims by using triangle meshes. | ||
96 | ; Note, that only ODE physics currently deals with meshed prims in a satisfactoring way | ||
97 | ; | ||
98 | meshing = ZeroMesher | ||
99 | ;meshing = Meshmerizer | ||
100 | |||
101 | ; Choose one of the physics engines below | ||
102 | physics = basicphysics | ||
103 | ;physics = POS | ||
104 | ;physics = OpenDynamicsEngine | ||
105 | ;physics = modified_BulletX | ||
106 | |||
107 | ; ## | ||
108 | ; ## PERMISSIONS | ||
109 | ; ## | ||
110 | |||
111 | ;permissionmodules = "DefaultPermissionsModule" | ||
112 | serverside_object_permissions = false | ||
113 | allow_grid_gods = false | ||
114 | ; This allows somne control over permissions | ||
115 | ; please note that this still doesn't duplicate SL, and is not intended to | ||
116 | ;region_owner_is_god = true | ||
117 | ;parcel_owner_is_god = true | ||
118 | |||
119 | ; ## | ||
120 | ; ## SCRIPT ENGINE | ||
121 | ; ## | ||
122 | |||
123 | DefaultScriptEngine = "ScriptEngine.DotNetEngine" | ||
124 | ;DefaultScriptEngine = "XEngine" | ||
125 | |||
126 | ; ## | ||
127 | ; ## WORLD MAP | ||
128 | ; ## | ||
129 | |||
130 | ;WorldMapModule = "WorldMap" | ||
131 | ;MapImageModule = "MapImageModule" | ||
2 | 132 | ||
3 | ; Set this to true if you are connecting your OpenSimulator regions to a grid | ||
4 | ; Set this to false if you are running OpenSimulator in standalone mode | ||
5 | gridmode = false | ||
6 | |||
7 | ; Enables EventQueueGet Service. | ||
8 | EventQueue = true | ||
9 | |||
10 | ; Set this to the DLL containig the client stack to use. | ||
11 | clientstack_plugin="OpenSim.Region.ClientStack.LindenUDP.dll" | ||
12 | |||
13 | ; ## | ||
14 | ; ## REGIONS | ||
15 | ; ## | ||
16 | |||
17 | ; Determine where OpenSimulator looks for the files which tell it which regions to server | ||
18 | ; Defaults to "filesystem" if this setting isn't present | ||
19 | region_info_source = "filesystem" | ||
20 | ; region_info_source = "web" | ||
21 | |||
22 | ; Determines where the region XML files are stored if you are loading these from the filesystem. | ||
23 | ; Defaults to bin/Regions in your OpenSimulator installation directory | ||
24 | ; regionload_regionsdir="C:\somewhere\xmlfiles\" | ||
25 | |||
26 | ; Determines the page from which regions xml is retrieved if you are loading these from the web | ||
27 | ; The XML here has the same format as it does on the filesystem (including the <Root> tag), | ||
28 | ; except that everything is also enclosed in a <Regions> tag. | ||
29 | ; regionload_webserver_url = "http://example.com/regions.xml"; | ||
30 | |||
31 | ; Draw objects on maptile. This step might take a long time if you've got a huge amount of | ||
32 | ; objects, so you can turn it off here if you'd like. | ||
33 | DrawPrimOnMapTile = true | ||
34 | ; Use terrain texture for maptiles if true, use shaded green if false | ||
35 | TextureOnMapTile = false | ||
36 | |||
37 | ; Maximum total size, and maximum size where a prim can be physical | ||
38 | NonPhysicalPrimMax = 256 | ||
39 | PhysicalPrimMax = 10 | ||
40 | ClampPrimSize = false | ||
41 | |||
42 | ; ## | ||
43 | ; ## STORAGE | ||
44 | ; ## | ||
45 | |||
46 | ; *** Prim Storage - only leave one storage_plugin uncommented *** | ||
47 | ; --- Null stores nothing - effectively disabling persistence: | ||
48 | ;storage_plugin = "OpenSim.Data.Null.dll" | ||
49 | |||
50 | ; --- To use sqlite as region storage: | ||
51 | storage_plugin = "OpenSim.Data.SQLite.dll" | ||
52 | storage_connection_string="URI=file:OpenSim.db,version=3"; | ||
53 | |||
54 | ; --- To use MySQL storage, supply your own connectionstring (this is only an example): | ||
55 | ; note that the supplied account needs create privilegies if you want it to auto-create needed tables. | ||
56 | ; storage_plugin="OpenSim.Data.MySQL.dll" | ||
57 | ; storage_connection_string="Data Source=localhost;Database=opensim;User ID=opensim;Password=*****;"; | ||
58 | ; If you want to use a different database/server for estate data, then | ||
59 | ; uncomment and change this connect string. Defaults to the above if not set | ||
60 | ; estate_connection_string="Data Source=localhost;Database=opensim;User ID=opensim;Password=*****;"; | ||
61 | |||
62 | ; Select whether you want to use local or grid asset storage. | ||
63 | ; | ||
64 | ; If you're running in standalone, you definitely want local, since there is no grid (hence this is redundant, and should | ||
65 | ; really be eliminated). The database itself is defined in asset_plugin below | ||
66 | ; | ||
67 | ; If you're running a region server connecting to a grid, you probably want grid mode, since this will use the | ||
68 | ; grid asset server. If you select local in grid mode, then you will use a database as specified in asset_plugin to store assets | ||
69 | ; locally. This will mean you won't be able to take items using your assets to other people's regions. | ||
70 | asset_database = "local" | ||
71 | ;asset_database = "grid" | ||
72 | |||
73 | ; Should avatars in neighbor sims see objects in this sim? | ||
74 | see_into_this_sim_from_neighbor = True | ||
75 | |||
76 | ; ## | ||
77 | ; ## PHYSICS | ||
78 | ; ## | ||
79 | |||
80 | ; Select a mesher here. ZeroMesher is save and fast. | ||
81 | ; ZeroMesher also means that the physics engine models the physics of prims | ||
82 | ; sticking to the basic shapes the engine does support. Usually this is only a box. | ||
83 | ; Meshmerizer gives a better handling of complex prims by using triangle meshes. | ||
84 | ; Note, that only ODE physics currently deals with meshed prims in a satisfactoring way | ||
85 | ; | ||
86 | meshing = ZeroMesher | ||
87 | ;meshing = Meshmerizer | ||
88 | |||
89 | ; Choose one of the physics engines below | ||
90 | physics = basicphysics | ||
91 | ;physics = POS | ||
92 | ;physics = OpenDynamicsEngine | ||
93 | ;physics = modified_BulletX | ||
94 | |||
95 | |||
96 | startup_console_commands_file = "startup_commands.txt" | ||
97 | shutdown_console_commands_file = "shutdown_commands.txt" | ||
98 | |||
99 | ;permissionmodules = "DefaultPermissionsModule" | ||
100 | serverside_object_permissions = false | ||
101 | allow_grid_gods = false | ||
102 | ; This allows somne control over permissions | ||
103 | ; please note that this still doesn't duplicate SL, and is not intended to | ||
104 | ;region_owner_is_god = true | ||
105 | ;parcel_owner_is_god = true | ||
106 | |||
107 | ; if you would like to allow prims to be physical and move by physics with the physical checkbox in the client set this to true. | ||
108 | physical_prim = true | ||
109 | |||
110 | ; To run a script every few minutes, set the script filename here | ||
111 | ; timer_Script = "filename" | ||
112 | |||
113 | ; ## | ||
114 | ; ## ScriptEngine | ||
115 | ; ## | ||
116 | |||
117 | DefaultScriptEngine = "ScriptEngine.DotNetEngine" | ||
118 | ;DefaultScriptEngine = "XEngine" | ||
119 | |||
120 | ; ## | ||
121 | ; ## World Map | ||
122 | ; ## | ||
123 | |||
124 | ;WorldMapModule = "WorldMap" | ||
125 | ;MapImageModule = "MapImageModule" | ||
126 | 133 | ||
127 | [StandAlone] | 134 | [StandAlone] |
128 | accounts_authenticate = true | 135 | accounts_authenticate = true |
129 | welcome_message = "Welcome to OpenSim" | 136 | welcome_message = "Welcome to OpenSim" |
130 | 137 | ||
131 | ; Asset database provider | 138 | ; Asset database provider |
132 | asset_plugin = "OpenSim.Data.SQLite.dll" | 139 | asset_plugin = "OpenSim.Data.SQLite.dll" |
133 | ; asset_plugin = "OpenSim.Data.MySQL.dll" ; for mysql | 140 | ; asset_plugin = "OpenSim.Data.MySQL.dll" ; for mysql |
134 | ; asset_plugin = "OpenSim.Data.NHibernate.dll" ; for nhibernate | 141 | ; asset_plugin = "OpenSim.Data.NHibernate.dll" ; for nhibernate |
135 | 142 | ||
136 | ; the Asset DB source. This only works for sqlite, mysql, and nhibernate for now | 143 | ; the Asset DB source. This only works for sqlite, mysql, and nhibernate for now |
137 | ; Asset Source SQLite example | 144 | ; Asset Source SQLite example |
138 | ; asset_source = "URI=file:Asset.db,version=3" | 145 | ; asset_source = "URI=file:Asset.db,version=3" |
139 | ; Asset Source NHibernate example (DIALECT;DRIVER;CONNECTSTRING) | 146 | ; Asset Source NHibernate example (DIALECT;DRIVER;CONNECTSTRING) |
140 | ; asset_source = "SQLiteDialect;SqliteClientDriver;URI=file:Asset.db,version=3" | 147 | ; asset_source = "SQLiteDialect;SqliteClientDriver;URI=file:Asset.db,version=3" |
141 | ; Asset Source MySQL example | 148 | ; Asset Source MySQL example |
142 | ;asset_source = "Data Source=localhost;Database=opensim;User ID=opensim;Password=****;" | 149 | ;asset_source = "Data Source=localhost;Database=opensim;User ID=opensim;Password=****;" |
143 | 150 | ||
144 | ; Inventory database provider | 151 | ; Inventory database provider |
145 | inventory_plugin = "OpenSim.Data.SQLite.dll" | 152 | inventory_plugin = "OpenSim.Data.SQLite.dll" |
146 | ; inventory_plugin = "OpenSim.Data.MySQL.dll" | 153 | ; inventory_plugin = "OpenSim.Data.MySQL.dll" |
147 | ; inventory_plugin = "OpenSim.Data.NHibernate.dll" ; for nhibernate | 154 | ; inventory_plugin = "OpenSim.Data.NHibernate.dll" ; for nhibernate |
148 | 155 | ||
149 | ; Inventory Source NHibernate example (DIALECT;DRIVER;CONNECTSTRING) | 156 | ; Inventory Source NHibernate example (DIALECT;DRIVER;CONNECTSTRING) |
150 | ; inventory_source = "SQLiteDialect;SqliteClientDriver;URI=file:Inventory.db,version=3" | 157 | ; inventory_source = "SQLiteDialect;SqliteClientDriver;URI=file:Inventory.db,version=3" |
151 | ; Inventory Source MySQL example | 158 | ; Inventory Source MySQL example |
152 | ;inventory_source = "Data Source=localhost;Database=opensim;User ID=opensim;Password=****;" | 159 | ;inventory_source = "Data Source=localhost;Database=opensim;User ID=opensim;Password=****;" |
153 | 160 | ||
154 | 161 | ||
155 | ; User Data Database provider | 162 | ; User Data Database provider |
156 | ; | 163 | ; |
157 | ; Multiple providers can be specified by separating them with commas (whitespace is unimportant) | 164 | ; Multiple providers can be specified by separating them with commas (whitespace is unimportant) |
158 | ; If multiple providers are specified then if a profile is requested, each is queried until one | 165 | ; If multiple providers are specified then if a profile is requested, each is queried until one |
159 | ; provides a valid profile, or until all providers have been queried. | 166 | ; provides a valid profile, or until all providers have been queried. |
160 | ; Unfortunately the order of querying is currently undefined (it may not be the order in which | 167 | ; Unfortunately the order of querying is currently undefined (it may not be the order in which |
161 | ; providers are specified here). This needs to be fixed | 168 | ; providers are specified here). This needs to be fixed |
162 | ; | 169 | ; |
163 | userDatabase_plugin = "OpenSim.Data.SQLite.dll" | 170 | userDatabase_plugin = "OpenSim.Data.SQLite.dll" |
164 | ; userDatabase_plugin = "OpenSim.Data.MySQL.dll" | 171 | ; userDatabase_plugin = "OpenSim.Data.MySQL.dll" |
165 | ; userDatabase_plugin = "OpenSim.Data.NHibernate.dll" ; for nhibernate | 172 | ; userDatabase_plugin = "OpenSim.Data.NHibernate.dll" ; for nhibernate |
166 | 173 | ||
167 | ; User Source NHibernate Example (DIALECT;DRIVER;CONNECTSTRING) | 174 | ; User Source NHibernate Example (DIALECT;DRIVER;CONNECTSTRING) |
168 | ; user_source = "SQLiteDialect;SqliteClientDriver;URI=file:User.db,version=3" | 175 | ; user_source = "SQLiteDialect;SqliteClientDriver;URI=file:User.db,version=3" |
169 | ; User Source MySQL example | 176 | ; User Source MySQL example |
170 | ;user_source = "Data Source=localhost;Database=opensim;User ID=opensim;Password=****;" | 177 | ;user_source = "Data Source=localhost;Database=opensim;User ID=opensim;Password=****;" |
171 | 178 | ||
172 | dump_assets_to_file = false | 179 | dump_assets_to_file = false |
173 | 180 | ||
174 | 181 | ||
175 | [Network] | 182 | [Network] |
176 | http_listener_port = 9000 | 183 | http_listener_port = 9000 |
177 | remoting_listener_port = 8895 | 184 | remoting_listener_port = 8895 |
178 | default_location_x = 1000 | 185 | default_location_x = 1000 |
179 | default_location_y = 1000 | 186 | default_location_y = 1000 |
180 | 187 | ||
181 | ; ssl config: Experimental! The auto https config only really works definately on windows XP now | 188 | ; ssl config: Experimental! The auto https config only really works definately on windows XP now |
182 | ; you need a Cert Request/Signed pair installed in the MY store with the CN specified below | 189 | ; you need a Cert Request/Signed pair installed in the MY store with the CN specified below |
183 | ; you can use https on other platforms, but you'll need to configure the httpapi yourself for now | 190 | ; you can use https on other platforms, but you'll need to configure the httpapi yourself for now |
184 | http_listener_ssl = false ; Also create a SSL server | 191 | http_listener_ssl = false ; Also create a SSL server |
185 | http_listener_cn = "localhost" ; Use the cert with the common name | 192 | http_listener_cn = "localhost" ; Use the cert with the common name |
186 | http_listener_sslport = 9001 ; Use this port for SSL connections | 193 | http_listener_sslport = 9001 ; Use this port for SSL connections |
187 | http_listener_ssl_cert = "" ; Currently unused, but will be used for OSHttpServer | 194 | http_listener_ssl_cert = "" ; Currently unused, but will be used for OSHttpServer |
188 | 195 | ||
189 | ; Uncomment below to enable llRemoteData/remote channels | 196 | ; Uncomment below to enable llRemoteData/remote channels |
190 | ; remoteDataPort = 20800 | 197 | ; remoteDataPort = 20800 |
191 | 198 | ||
192 | grid_server_url = "http://127.0.0.1:8001" | 199 | grid_server_url = "http://127.0.0.1:8001" |
193 | grid_send_key = "null" | 200 | grid_send_key = "null" |
194 | grid_recv_key = "null" | 201 | grid_recv_key = "null" |
195 | 202 | ||
196 | user_server_url = "http://127.0.0.1:8002" | 203 | user_server_url = "http://127.0.0.1:8002" |
197 | user_send_key = "null" | 204 | user_send_key = "null" |
198 | user_recv_key = "null" | 205 | user_recv_key = "null" |
199 | 206 | ||
200 | asset_server_url = "http://127.0.0.1:8003" | 207 | asset_server_url = "http://127.0.0.1:8003" |
201 | 208 | ||
202 | inventory_server_url = "http://127.0.0.1:8004" | 209 | inventory_server_url = "http://127.0.0.1:8004" |
203 | 210 | ||
204 | ; The MessagingServer is a companion of the UserServer. It uses | 211 | ; The MessagingServer is a companion of the UserServer. It uses |
205 | ; user_send_key and user_recv_key, too | 212 | ; user_send_key and user_recv_key, too |
206 | messaging_server_url = "http://127.0.0.1:8006" | 213 | messaging_server_url = "http://127.0.0.1:8006" |
207 | 214 | ||
208 | [ClientStack.LindenUDP] | 215 | [ClientStack.LindenUDP] |
209 | ; This is the multiplier applied to all client throttles for outgoing UDP network data | 216 | ; This is the multiplier applied to all client throttles for outgoing UDP network data |
210 | ; If it is set to 1, then we obey the throttle settings as given to us by the client. If it is set to 3, for example, then we | 217 | ; If it is set to 1, then we obey the throttle settings as given to us by the client. If it is set to 3, for example, then we |
211 | ; multiply that setting by 3 (e.g. if the client gives us a setting of 250 kilobits per second then we | 218 | ; multiply that setting by 3 (e.g. if the client gives us a setting of 250 kilobits per second then we |
212 | ; will actually push down data at a maximum rate of 750 kilobits per second). | 219 | ; will actually push down data at a maximum rate of 750 kilobits per second). |
213 | ; | 220 | ; |
214 | ; In principle, setting a multiplier greater than 1 will allow data to be pushed down to a client much faster | 221 | ; In principle, setting a multiplier greater than 1 will allow data to be pushed down to a client much faster |
215 | ; than its UI allows the setting to go. This may be okay in some situations, such as standalone OpenSim | 222 | ; than its UI allows the setting to go. This may be okay in some situations, such as standalone OpenSim |
216 | ; applications on a LAN. However, the greater the multipler, the higher the risk of packet drop, resulting | 223 | ; applications on a LAN. However, the greater the multipler, the higher the risk of packet drop, resulting |
217 | ; in symptoms such as missing terrain or objects. A much better solution is to change the client UI to allow | 224 | ; in symptoms such as missing terrain or objects. A much better solution is to change the client UI to allow |
218 | ; higher network bandwidth settings directly, though this isn't always possible. | 225 | ; higher network bandwidth settings directly, though this isn't always possible. |
219 | ; | 226 | ; |
220 | ; Currently this setting is 2 by default because we currently send much more texture data than is strictly | 227 | ; Currently this setting is 2 by default because we currently send much more texture data than is strictly |
221 | ; necessary. A setting of 1 could result in slow texture transfer. This will be fixed when the transfer | 228 | ; necessary. A setting of 1 could result in slow texture transfer. This will be fixed when the transfer |
222 | ; of textures at different levels of quality is improved. | 229 | ; of textures at different levels of quality is improved. |
223 | ; | 230 | ; |
224 | ; Pre r7113, this setting was not exposed but was effectively 8. You may want to try this if you encounter | 231 | ; Pre r7113, this setting was not exposed but was effectively 8. You may want to try this if you encounter |
225 | ; unexpected difficulties | 232 | ; unexpected difficulties |
226 | client_throttle_multiplier = 2; | 233 | client_throttle_multiplier = 2; |
234 | |||
227 | 235 | ||
228 | [Chat] | 236 | [Chat] |
229 | whisper_distance = 10 | 237 | whisper_distance = 10 |
230 | say_distance = 30 | 238 | say_distance = 30 |
231 | shout_distance = 100 | 239 | shout_distance = 100 |
232 | 240 | ||
233 | 241 | ||
234 | [ODEPhysicsSettings] | 242 | [ODEPhysicsSettings] |
243 | ;## | ||
244 | ;## World Settings | ||
245 | ;## | ||
235 | 246 | ||
236 | ;## | 247 | ;Gravity. Feel like falling up? change world_gravityz to 9.8 instead of -9.8. m/s |
237 | ;## World Settings | 248 | world_gravityx = 0 |
238 | ;## | 249 | world_gravityy = 0 |
239 | 250 | world_gravityz = -9.8 | |
240 | ;Gravity. Feel like falling up? change world_gravityz to 9.8 instead of -9.8. m/s | ||
241 | world_gravityx = 0 | ||
242 | world_gravityy = 0 | ||
243 | world_gravityz = -9.8 | ||
244 | 251 | ||
245 | ; World Step size. (warning these are dangerous. Changing these will probably cause your scene to explode dramatically) | 252 | ; World Step size. (warning these are dangerous. Changing these will probably cause your scene to explode dramatically) |
246 | ; reference: fps = (0.09375/ODE_STEPSIZE) * 1000; | 253 | ; reference: fps = (0.09375/ODE_STEPSIZE) * 1000; |
247 | world_stepsize = 0.020 | 254 | world_stepsize = 0.020 |
248 | world_internal_steps_without_collisions = 10 | 255 | world_internal_steps_without_collisions = 10 |
249 | 256 | ||
250 | ;World Space settings. Affects memory consumption vs Collider CPU time for avatar and physical prim | 257 | ;World Space settings. Affects memory consumption vs Collider CPU time for avatar and physical prim |
251 | world_hashspace_size_low = -4 | 258 | world_hashspace_size_low = -4 |
252 | world_hashSpace_size_high = 128 | 259 | world_hashSpace_size_high = 128 |
253 | 260 | ||
254 | ;Dynamic space settings Affects memory consumption vs Collider CPU time for static prim | 261 | ;Dynamic space settings Affects memory consumption vs Collider CPU time for static prim |
255 | meters_in_small_space = 29.9 | 262 | meters_in_small_space = 29.9 |
256 | small_hashspace_size_low = -4 | 263 | small_hashspace_size_low = -4 |
257 | small_hashspace_size_high = 66 | 264 | small_hashspace_size_high = 66 |
258 | 265 | ||
259 | ; ## | 266 | ; ## |
260 | ; ## Contact properties. (the stuff that happens when things come in contact with each other) | 267 | ; ## Contact properties. (the stuff that happens when things come in contact with each other) |
261 | ; ## | 268 | ; ## |
262 | 269 | ||
263 | ; surface layer around geometries other geometries can sink into before generating a contact | 270 | ; surface layer around geometries other geometries can sink into before generating a contact |
264 | world_contact_surface_layer = 0.001 | 271 | world_contact_surface_layer = 0.001 |
265 | 272 | ||
266 | ; Filtering Collisions helps keep things stable physics wise, but sometimes | 273 | ; Filtering Collisions helps keep things stable physics wise, but sometimes |
267 | ; it can be over zealous. If you notice bouncing, chances are it's being just | 274 | ; it can be over zealous. If you notice bouncing, chances are it's being just |
268 | ; that | 275 | ; that |
269 | filter_collisions = true | 276 | filter_collisions = true |
270 | 277 | ||
271 | ; Non Moving Terrain Contact (avatar isn't moving) | 278 | ; Non Moving Terrain Contact (avatar isn't moving) |
272 | nm_terraincontact_friction = 255.0 | 279 | nm_terraincontact_friction = 255.0 |
273 | nm_terraincontact_bounce = 0.1 | 280 | nm_terraincontact_bounce = 0.1 |
274 | nm_terraincontact_erp = 0.1025 | 281 | nm_terraincontact_erp = 0.1025 |
275 | 282 | ||
276 | ; Moving Terrain Contact (avatar is moving) | 283 | ; Moving Terrain Contact (avatar is moving) |
277 | 284 | ||
278 | m_terraincontact_friction = 75.0 | 285 | m_terraincontact_friction = 75.0 |
279 | m_terraincontact_bounce = 0.05 | 286 | m_terraincontact_bounce = 0.05 |
280 | m_terrainContact_erp = 0.05025 | 287 | m_terrainContact_erp = 0.05025 |
281 | 288 | ||
282 | ; Moving Avatar to object Contact | 289 | ; Moving Avatar to object Contact |
283 | 290 | ||
284 | m_avatarobjectcontact_friction = 75.0 | 291 | m_avatarobjectcontact_friction = 75.0 |
285 | m_avatarobjectcontact_bounce = 0.1 | 292 | m_avatarobjectcontact_bounce = 0.1 |
286 | 293 | ||
287 | ; Object to Object Contact and Non-Moving Avatar to object | 294 | ; Object to Object Contact and Non-Moving Avatar to object |
288 | 295 | ||
289 | objectcontact_friction = 250.0 | 296 | objectcontact_friction = 250.0 |
290 | objectcontact_bounce = 0.2 | 297 | objectcontact_bounce = 0.2 |
291 | 298 | ||
292 | ; ## | 299 | ; ## |
293 | ; ## Avatar Control | 300 | ; ## Avatar Control |
294 | ; ## | 301 | ; ## |
295 | 302 | ||
296 | ; PID Controller Settings. These affect the math that causes the avatar to reach the | 303 | ; PID Controller Settings. These affect the math that causes the avatar to reach the |
297 | ; desired velocity | 304 | ; desired velocity |
298 | ; See http://en.wikipedia.org/wiki/PID_controller | 305 | ; See http://en.wikipedia.org/wiki/PID_controller |
299 | 306 | ||
300 | av_pid_derivative_linux = 2200.0 | 307 | av_pid_derivative_linux = 2200.0 |
301 | av_pid_proportional_linux = 900.0; | 308 | av_pid_proportional_linux = 900.0; |
302 | 309 | ||
303 | av_pid_derivative_win = 2200.0 | 310 | av_pid_derivative_win = 2200.0 |
304 | av_pid_proportional_win = 900.0; | 311 | av_pid_proportional_win = 900.0; |
305 | 312 | ||
306 | ;girth of the avatar. Adds radius to the height also | 313 | ;girth of the avatar. Adds radius to the height also |
307 | av_capsule_radius = 0.37 | 314 | av_capsule_radius = 0.37 |
308 | 315 | ||
309 | ; Max force permissible to use to keep the avatar standing up straight | 316 | ; Max force permissible to use to keep the avatar standing up straight |
310 | av_capsule_standup_tensor_win = 550000 | 317 | av_capsule_standup_tensor_win = 550000 |
311 | av_capsule_standup_tensor_linux = 550000 | 318 | av_capsule_standup_tensor_linux = 550000 |
312 | 319 | ||
313 | ; used to calculate mass of avatar. | 320 | ; used to calculate mass of avatar. |
314 | ; float AVvolume = (float) (Math.PI*Math.Pow(CAPSULE_RADIUS, 2)*CAPSULE_LENGTH); | 321 | ; float AVvolume = (float) (Math.PI*Math.Pow(CAPSULE_RADIUS, 2)*CAPSULE_LENGTH); |
315 | ; av_density * AVvolume; | 322 | ; av_density * AVvolume; |
316 | 323 | ||
317 | av_density = 80 | 324 | av_density = 80 |
318 | 325 | ||
319 | ; use this value to cut 52% of the height the sim gives us | 326 | ; use this value to cut 52% of the height the sim gives us |
320 | av_height_fudge_factor = 0.52 | 327 | av_height_fudge_factor = 0.52 |
321 | 328 | ||
322 | ; Movement. Smaller is faster. | 329 | ; Movement. Smaller is faster. |
323 | 330 | ||
324 | ; speed of movement with Always Run off | 331 | ; speed of movement with Always Run off |
325 | av_movement_divisor_walk = 1.3 | 332 | av_movement_divisor_walk = 1.3 |
326 | 333 | ||
327 | ; speed of movement with Always Run on | 334 | ; speed of movement with Always Run on |
328 | av_movement_divisor_run = 0.8 | 335 | av_movement_divisor_run = 0.8 |
329 | 336 | ||
330 | ; ## | 337 | ; ## |
331 | ; ## Object options | 338 | ; ## Object options |
332 | ; ## | 339 | ; ## |
333 | 340 | ||
334 | ; used in the mass calculation. | 341 | ; used in the mass calculation. |
335 | geometry_default_density = 10.000006836 | 342 | geometry_default_density = 10.000006836 |
336 | 343 | ||
337 | ; amount of ODE steps where object is non moving for ODE to automatically put it to sleep | 344 | ; amount of ODE steps where object is non moving for ODE to automatically put it to sleep |
338 | body_frames_auto_disable = 20 | 345 | body_frames_auto_disable = 20 |
339 | 346 | ||
340 | ; used to control llMove2Target | 347 | ; used to control llMove2Target |
341 | body_pid_derivative = 35 | 348 | body_pid_derivative = 35 |
342 | body_pid_gain = 25 | 349 | body_pid_gain = 25 |
343 | 350 | ||
344 | ; amount of time a geom/body will try to cross a region border before it gets disabled | 351 | ; amount of time a geom/body will try to cross a region border before it gets disabled |
345 | geom_crossing_faiures_before_outofbounds = 5 | 352 | geom_crossing_faiures_before_outofbounds = 5 |
346 | 353 | ||
347 | ; start throttling the object updates if object comes in contact with 3 or more other objects | 354 | ; start throttling the object updates if object comes in contact with 3 or more other objects |
348 | geom_contactpoints_start_throttling = 3 | 355 | geom_contactpoints_start_throttling = 3 |
349 | 356 | ||
350 | ; send 1 update for every x updates below when throttled | 357 | ; send 1 update for every x updates below when throttled |
351 | geom_updates_before_throttled_update = 15 | 358 | geom_updates_before_throttled_update = 15 |
352 | 359 | ||
353 | ; Used for llSetStatus. How rigid the object rotation is held on the axis specified | 360 | ; Used for llSetStatus. How rigid the object rotation is held on the axis specified |
354 | body_motor_joint_maxforce_tensor_linux = 5 | 361 | body_motor_joint_maxforce_tensor_linux = 5 |
355 | body_motor_joint_maxforce_tensor_win = 5 | 362 | body_motor_joint_maxforce_tensor_win = 5 |
356 | 363 | ||
357 | ; ## | 364 | ; ## |
358 | ; ## Sculpted Prim settings | 365 | ; ## Sculpted Prim settings |
359 | ; ## | 366 | ; ## |
360 | 367 | ||
361 | ; Do we want to mesh sculpted prim to collide like they look? | 368 | ; Do we want to mesh sculpted prim to collide like they look? |
362 | mesh_sculpted_prim = true | 369 | mesh_sculpted_prim = true |
363 | 370 | ||
364 | ; number^2 non-physical level of detail of the sculpt texture. 32x32 - 1024 verticies | 371 | ; number^2 non-physical level of detail of the sculpt texture. 32x32 - 1024 verticies |
365 | mesh_lod = 32 | 372 | mesh_lod = 32 |
366 | 373 | ||
367 | ; number^2 physical level of detail of the sculpt texture. 16x16 - 256 verticies | 374 | ; number^2 physical level of detail of the sculpt texture. 16x16 - 256 verticies |
368 | mesh_physical_lod = 16 | 375 | mesh_physical_lod = 16 |
369 | 376 | ||
370 | ; ## | 377 | ; ## |
371 | ; ## Physics logging settings - logfiles are saved to *.DIF files | 378 | ; ## Physics logging settings - logfiles are saved to *.DIF files |
372 | ; ## | 379 | ; ## |
373 | 380 | ||
374 | ;physics_logging = true | 381 | ;physics_logging = true |
375 | ;; every n simulation iterations, the physics snapshot file is updated | 382 | ;; every n simulation iterations, the physics snapshot file is updated |
376 | ;physics_logging_interval = 50 | 383 | ;physics_logging_interval = 50 |
377 | ;; append to existing physics logfile, or overwrite existing logfiles? | 384 | ;; append to existing physics logfile, or overwrite existing logfiles? |
378 | ;physics_logging_append_existing_logfile = true | 385 | ;physics_logging_append_existing_logfile = true |
379 | 386 | ||
380 | 387 | ||
381 | [RemoteAdmin] | 388 | [RemoteAdmin] |
382 | enabled = false | 389 | enabled = false |
383 | access_password = unknown | 390 | access_password = unknown |
384 | 391 | ||
385 | ; the create_region XmlRpc call uses region_file_template to generate | 392 | ; the create_region XmlRpc call uses region_file_template to generate |
386 | ; the file name of newly create regions (if they are created | 393 | ; the file name of newly create regions (if they are created |
387 | ; persistent). the parameter available are: | 394 | ; persistent). the parameter available are: |
388 | ; {0} - X location | 395 | ; {0} - X location |
389 | ; {1} - Y location | 396 | ; {1} - Y location |
390 | ; {2} - region UUID | 397 | ; {2} - region UUID |
391 | ; {3} - region port | 398 | ; {3} - region port |
392 | ; {4} - region name with " ", ":", "/" mapped to "_" | 399 | ; {4} - region name with " ", ":", "/" mapped to "_" |
393 | 400 | ||
394 | region_file_template = "{0}x{1}-{2}.xml" | 401 | region_file_template = "{0}x{1}-{2}.xml" |
395 | 402 | ||
396 | ; we can limit the number of regions that XmlRpcCreateRegion will | 403 | ; we can limit the number of regions that XmlRpcCreateRegion will |
397 | ;allow by setting this to a positive, non-0 number: as long as the | 404 | ;allow by setting this to a positive, non-0 number: as long as the |
398 | ;number of regions is below region_limits, XmlRpcCreateRegion will | 405 | ;number of regions is below region_limits, XmlRpcCreateRegion will |
399 | ;succeed. setting region_limits to 0 disables the check. | 406 | ;succeed. setting region_limits to 0 disables the check. |
400 | ;region_limits = 0 | 407 | ;region_limits = 0 |
408 | |||
401 | 409 | ||
402 | [RestPlugins] | 410 | [RestPlugins] |
403 | ; Change this to true to enable REST Plugins. This must be true if you wish to use | 411 | ; Change this to true to enable REST Plugins. This must be true if you wish to use |
404 | ; REST Region or REST Asset and Inventory Plugins | 412 | ; REST Region or REST Asset and Inventory Plugins |
405 | enabled = false | 413 | enabled = false |
406 | god_key = SECRET | 414 | god_key = SECRET |
407 | prefix = /admin | 415 | prefix = /admin |
408 | 416 | ||
409 | 417 | ||
410 | [RestRegionPlugin] | 418 | [RestRegionPlugin] |
411 | ; Change this to true to enable the REST Region Plugin | 419 | ; Change this to true to enable the REST Region Plugin |
412 | enabled = false | 420 | enabled = false |
421 | |||
413 | 422 | ||
414 | [RestHandler] | 423 | [RestHandler] |
415 | ; Change this to true to enable the REST Asset and Inventory Plugin | 424 | ; Change this to true to enable the REST Asset and Inventory Plugin |
416 | enabled = false | 425 | enabled = false |
417 | authenticate=true | 426 | authenticate=true |
418 | secured=true | 427 | secured=true |
419 | extended-escape=true | 428 | extended-escape=true |
420 | realm=OpenSim REST | 429 | realm=OpenSim REST |
421 | dump-asset=false | 430 | dump-asset=false |
422 | path-fill=true | 431 | path-fill=true |
423 | dump-line-size=32 | 432 | dump-line-size=32 |
424 | flush-on-error=true | 433 | flush-on-error=true |
425 | 434 | ||
426 | ; Uncomment the following for IRC bridge | 435 | ; Uncomment the following for IRC bridge |
427 | ; experimental, so if it breaks... keep both parts... yada yada | 436 | ; experimental, so if it breaks... keep both parts... yada yada |
428 | ; also, not good error detection when it fails | 437 | ; also, not good error detection when it fails |
429 | ;[IRC] | 438 | ;[IRC] |
430 | ;enabled = true ; you need to set this otherwise it won't connect | 439 | ;enabled = true ; you need to set this otherwise it won't connect |
431 | ;server = name.of.irc.server.on.the.net | 440 | ;server = name.of.irc.server.on.the.net |
432 | ;nick = OpenSimBotNameProbablyMakeThisShorter | 441 | ;nick = OpenSimBotNameProbablyMakeThisShorter |
433 | ;channel = #the_irc_channel_you_want_to_connect_to | 442 | ;channel = #the_irc_channel_you_want_to_connect_to |
434 | ;port = 6667 | 443 | ;port = 6667 |
435 | ;; channel to listen for configuration commands | 444 | ;; channel to listen for configuration commands |
436 | ;commands_enabled = false | 445 | ;commands_enabled = false |
437 | ;command_channel = 2777 | 446 | ;command_channel = 2777 |
438 | ;report_clients = true | 447 | ;report_clients = true |
439 | ;; relay private chat connections | 448 | ;; relay private chat connections |
440 | ;; relay_private_channels = true: will relay IRC chat from/to private in-world channels | 449 | ;; relay_private_channels = true: will relay IRC chat from/to private in-world channels |
441 | ;; relay_private_channel_out -- channel to send messages out to the IRC bridge | 450 | ;; relay_private_channel_out -- channel to send messages out to the IRC bridge |
442 | ;; relay_private_channel_in -- channel to receive message from the IRC bridge | 451 | ;; relay_private_channel_in -- channel to receive message from the IRC bridge |
443 | ;; relay_chat = false: IRC bridge will not relay normal chat | 452 | ;; relay_chat = false: IRC bridge will not relay normal chat |
444 | ;; access_password -- simple security device | 453 | ;; access_password -- simple security device |
445 | ;; | 454 | ;; |
446 | ;; so, to just relay chat from an IRC channel to in-world region and vice versa: | 455 | ;; so, to just relay chat from an IRC channel to in-world region and vice versa: |
447 | ;; | 456 | ;; |
448 | ;; relay_private_channels = false | 457 | ;; relay_private_channels = false |
449 | ;; relay_chat = true | 458 | ;; relay_chat = true |
450 | ;; | 459 | ;; |
451 | ;; to relay chat only to/from private in-world channels: | 460 | ;; to relay chat only to/from private in-world channels: |
452 | ;; | 461 | ;; |
453 | ;; relay_chat = false | 462 | ;; relay_chat = false |
454 | ;; relay_private_channels = true | 463 | ;; relay_private_channels = true |
455 | ;; relay_private_channel_in = 2226 | 464 | ;; relay_private_channel_in = 2226 |
456 | ;; relay_private_channel_out = 2225 | 465 | ;; relay_private_channel_out = 2225 |
457 | ;; | 466 | ;; |
458 | ;; in this example, all chat coming in from IRC will be send out via | 467 | ;; in this example, all chat coming in from IRC will be send out via |
459 | ;; in-world channel 2226, and all chat from in-world channel 2225 will | 468 | ;; in-world channel 2226, and all chat from in-world channel 2225 will |
460 | ;; be relayed to the IRC channel. | 469 | ;; be relayed to the IRC channel. |
461 | ;; | 470 | ;; |
462 | ;relay_private_channels = false | 471 | ;relay_private_channels = false |
463 | ;relay_private_channel_in = 2226 | 472 | ;relay_private_channel_in = 2226 |
464 | ;relay_private_channel_out = 2225 | 473 | ;relay_private_channel_out = 2225 |
465 | ;relay_chat = true | 474 | ;relay_chat = true |
466 | ;access_password = foobar | 475 | ;access_password = foobar |
467 | 476 | ||
468 | ;fallback_region = name of "default" region | 477 | ;fallback_region = name of "default" region |
469 | ;MSGformat fields : 0=botnick, 1=user, 2=region, 3=message | 478 | ;MSGformat fields : 0=botnick, 1=user, 2=region, 3=message |
470 | ; must start with "PRIVMSG {0} : " or irc server will get upset | 479 | ; must start with "PRIVMSG {0} : " or irc server will get upset |
471 | ;for <bot>:<user in region> :<message> | 480 | ;for <bot>:<user in region> :<message> |
472 | ;msgformat = "PRIVMSG {0} :<{1} in {2}>: {3}" | 481 | ;msgformat = "PRIVMSG {0} :<{1} in {2}>: {3}" |
473 | ;for <bot>:<message> - <user of region> : | 482 | ;for <bot>:<message> - <user of region> : |
474 | msgformat = "PRIVMSG {0} : {3} - {1} of {2}" | 483 | msgformat = "PRIVMSG {0} : {3} - {1} of {2}" |
475 | ;for <bot>:<message> - from <user> : | 484 | ;for <bot>:<message> - from <user> : |
476 | ;msgformat = "PRIVMSG {0} : {3} - from {1}" | 485 | ;msgformat = "PRIVMSG {0} : {3} - from {1}" |
486 | |||
477 | 487 | ||
478 | ; work-in-progress IRCBridge capabable of supporting multiple IRC channels | 488 | ; work-in-progress IRCBridge capabable of supporting multiple IRC channels |
479 | ; [XIRC] | 489 | ; [XIRC] |
480 | ; enabled = false | 490 | ; enabled = false |
491 | |||
492 | ; Uncomment the following for experiment in world versioning | ||
493 | ; support. This is so experimental at this point that I'm not going | ||
494 | ; to explain it further, you'll need to read the source code | ||
495 | |||
481 | 496 | ||
482 | ; Uncomment the following for experiment in world versioning | ||
483 | ; support. This is so experimental at this point that I'm not going | ||
484 | ; to explain it further, you'll need to read the source code | ||
485 | ;[CMS] | 497 | ;[CMS] |
486 | ;enabled = true | 498 | ;enabled = true |
487 | ;channel = 345 | 499 | ;channel = 345 |
500 | |||
488 | 501 | ||
489 | [Voice] | 502 | [Voice] |
490 | ; PLEASE NOTE that we don't have voice support in OpenSim quite yet - these configuration options are stubs | 503 | ; PLEASE NOTE that we don't have voice support in OpenSim quite yet - these configuration options are stubs |
491 | enabled = false | 504 | enabled = false |
492 | ; This is not supported by the SLViewer right now and | 505 | ; This is not supported by the SLViewer right now and |
493 | ; hardcoded within the SL Viewer. Maybe it will be | 506 | ; hardcoded within the SL Viewer. Maybe it will be |
494 | ; changed in future. :-) | 507 | ; changed in future. :-) |
495 | account_management_server = https://www.bhr.vivox.com/api2 | 508 | account_management_server = https://www.bhr.vivox.com/api2 |
496 | ; Global SIP Server for conference calls | 509 | ; Global SIP Server for conference calls |
497 | sip_domain = testserver.com | 510 | sip_domain = testserver.com |
498 | 511 | ||
499 | 512 | ||
500 | [AsteriskVoice] | 513 | [AsteriskVoice] |
501 | ; PLEASE NOTE that we don't have voice support in OpenSim quite yet - these configuration options are stubs | 514 | ; PLEASE NOTE that we don't have voice support in OpenSim quite yet - these configuration options are stubs |
502 | enabled = false | 515 | enabled = false |
503 | ; SIP account server domain | 516 | ; SIP account server domain |
504 | sip_domain = testserver.com | 517 | sip_domain = testserver.com |
505 | ; SIP conf server domain | 518 | ; SIP conf server domain |
506 | conf_domain = testserver.com | 519 | conf_domain = testserver.com |
507 | ; URL of the asterisk opensim frontend | 520 | ; URL of the asterisk opensim frontend |
508 | asterisk_frontend = http://testserver.com:49153/ | 521 | asterisk_frontend = http://testserver.com:49153/ |
509 | ; password for the asterisk frontend XmlRpc calls | 522 | ; password for the asterisk frontend XmlRpc calls |
510 | asterisk_password = bah-humbug | 523 | asterisk_password = bah-humbug |
511 | ; timeout for XmlRpc calls to asterisk front end (in ms) | 524 | ; timeout for XmlRpc calls to asterisk front end (in ms) |
512 | asterisk_timeout = 3000 | 525 | asterisk_timeout = 3000 |
513 | ; salt for asterisk nonces | 526 | ; salt for asterisk nonces |
514 | asterisk_salt = paluempalum | 527 | asterisk_salt = paluempalum |
515 | 528 | ||
516 | 529 | ||
517 | ; Uncomment the following to control the progression of daytime | 530 | ; Uncomment the following to control the progression of daytime |
518 | ; in the Sim. The defaults are what is shown below | 531 | ; in the Sim. The defaults are what is shown below |
519 | ;[Sun] | 532 | ;[Sun] |
520 | ; number of wall clock hours for an opensim day. 24.0 would mean realtime | 533 | ; number of wall clock hours for an opensim day. 24.0 would mean realtime |
521 | ;day_length = 4 | 534 | ;day_length = 4 |
522 | ; Year length in days | 535 | ; Year length in days |
523 | ;year_length = 60 | 536 | ;year_length = 60 |
524 | ; Day to Night Ratio | 537 | ; Day to Night Ratio |
525 | ;day_night_offset = 0.45 | 538 | ;day_night_offset = 0.45 |
526 | ; send a Sun update every update_interval # of frames. A lower number will | 539 | ; send a Sun update every update_interval # of frames. A lower number will |
527 | ; make for smoother sun transition at the cost of network | 540 | ; make for smoother sun transition at the cost of network |
528 | ;update_interval = 100 | 541 | ;update_interval = 100 |
529 | 542 | ||
530 | 543 | ||
531 | [ScriptEngine.DotNetEngine] | 544 | [ScriptEngine.DotNetEngine] |
532 | Enabled = true | 545 | Enabled = true |
533 | 546 | ||
534 | ScriptDelayFactor = 1.0 | 547 | ScriptDelayFactor = 1.0 |
535 | ScriptDistanceLimitFactor = 1.0 | 548 | ScriptDistanceLimitFactor = 1.0 |
536 | 549 | ||
537 | 550 | ||
538 | ; | 551 | ; |
539 | ; These settings are specific to DotNetEngine script engine | 552 | ; These settings are specific to DotNetEngine script engine |
540 | ; Other script engines based on OpenSim.Region.ScriptEngine.Common.dll will have almost identical settings, but in another section of this config file. | 553 | ; Other script engines based on OpenSim.Region.ScriptEngine.Common.dll will have almost identical settings, but in another section of this config file. |
541 | ; | 554 | ; |
542 | 555 | ||
543 | ; When a script receives an event the event is queued. | 556 | ; When a script receives an event the event is queued. |
544 | ; Any free thread will start executing this event. One script can only have one event executed simultaneously. | 557 | ; Any free thread will start executing this event. One script can only have one event executed simultaneously. |
545 | ; If you have only one thread, and one script has a loop or does a lot of work, then no other scripts can run at the same time. | 558 | ; If you have only one thread, and one script has a loop or does a lot of work, then no other scripts can run at the same time. |
546 | ; Same if you have 10 threads, then only 10 scripts can be run simultaneously. | 559 | ; Same if you have 10 threads, then only 10 scripts can be run simultaneously. |
547 | ; But because most scripts exit after their task, the threads are free to go on to the next script. | 560 | ; But because most scripts exit after their task, the threads are free to go on to the next script. |
548 | 561 | ||
549 | ; Refresh ScriptEngine config options (these settings) every xx seconds | 562 | ; Refresh ScriptEngine config options (these settings) every xx seconds |
550 | ; 0 = Do not refresh | 563 | ; 0 = Do not refresh |
551 | ; Set it to number of seconds between refresh, for example 30. | 564 | ; Set it to number of seconds between refresh, for example 30. |
552 | ; Will allow you to change ScriptEngine settings while server is running just by using "CONFIG SET" on console | 565 | ; Will allow you to change ScriptEngine settings while server is running just by using "CONFIG SET" on console |
553 | ; For example to increase or decrease number of threads: CONFIG SET NumberOfScriptThreads 10 | 566 | ; For example to increase or decrease number of threads: CONFIG SET NumberOfScriptThreads 10 |
554 | ; NOTE! Disabled for now. Feature does not work. | 567 | ; NOTE! Disabled for now. Feature does not work. |
555 | RefreshConfig=0 | 568 | RefreshConfig=0 |
556 | 569 | ||
557 | ; Number of threads to use for script event execution | 570 | ; Number of threads to use for script event execution |
558 | ; Threads are shared across all regions | 571 | ; Threads are shared across all regions |
559 | NumberOfScriptThreads=2 | 572 | NumberOfScriptThreads=2 |
560 | 573 | ||
561 | ; Script event execution thread priority inside application. | 574 | ; Script event execution thread priority inside application. |
562 | ; Valid values: Lowest, BelowNormal, Normal, AboveNormal, Highest | 575 | ; Valid values: Lowest, BelowNormal, Normal, AboveNormal, Highest |
563 | ScriptThreadPriority=BelowNormal | 576 | ScriptThreadPriority=BelowNormal |
564 | 577 | ||
565 | ; How long MAX should a script event be allowed to run (per event execution)? | 578 | ; How long MAX should a script event be allowed to run (per event execution)? |
566 | ; Do not set this too low (like 50ms) as there are some time wasted in simply executing a function | 579 | ; Do not set this too low (like 50ms) as there are some time wasted in simply executing a function |
567 | ; There is also a small speed penalty for every kill that is made | 580 | ; There is also a small speed penalty for every kill that is made |
568 | MaxEventExecutionTimeMs=5000 | 581 | MaxEventExecutionTimeMs=5000 |
569 | 582 | ||
570 | ; Should we enable the max script event execution thread to look for scripts that exceed their timeslice? | 583 | ; Should we enable the max script event execution thread to look for scripts that exceed their timeslice? |
571 | EnforceMaxEventExecutionTime=true | 584 | EnforceMaxEventExecutionTime=true |
572 | 585 | ||
573 | ; Should we stop the script completely when time exceeds? | 586 | ; Should we stop the script completely when time exceeds? |
574 | ; This is useful if you have a high <MaxEventExecutionTimeMs> and want to deactivate scripts that go wrong | 587 | ; This is useful if you have a high <MaxEventExecutionTimeMs> and want to deactivate scripts that go wrong |
575 | ; Note that for example physics engine can slow down the system and make scripts spend more time | 588 | ; Note that for example physics engine can slow down the system and make scripts spend more time |
576 | DeactivateScriptOnTimeout=false | 589 | DeactivateScriptOnTimeout=false |
577 | 590 | ||
578 | ; If no scripts have executed in this pass how long should we sleep before checking again | 591 | ; If no scripts have executed in this pass how long should we sleep before checking again |
579 | ; Impact: | 592 | ; Impact: |
580 | ; Too low and you will waste lots of CPU | 593 | ; Too low and you will waste lots of CPU |
581 | ; Too high and people touching object or similar will have to wait up to this amount of time before script responding | 594 | ; Too high and people touching object or similar will have to wait up to this amount of time before script responding |
582 | SleepTimeIfNoScriptExecutionMs=50 | 595 | SleepTimeIfNoScriptExecutionMs=50 |
583 | 596 | ||
584 | ; AppDomains are used for two things: | 597 | ; AppDomains are used for two things: |
585 | ; * Security: Scripts inside AppDomains are limited in permissions. | 598 | ; * Security: Scripts inside AppDomains are limited in permissions. |
586 | ; * Script unloading: When a script is deactivated it can not be unloaded. Only whole AppDomains can be unloaded. | 599 | ; * Script unloading: When a script is deactivated it can not be unloaded. Only whole AppDomains can be unloaded. |
587 | ; AppDomains are therefore only unloaded once ALL active scripts inside it has been deactivated (removed from prims). | 600 | ; AppDomains are therefore only unloaded once ALL active scripts inside it has been deactivated (removed from prims). |
588 | ; Each AppDomain has some memory overhead. But leaving dead scripts in memory also has memory overhead. | 601 | ; Each AppDomain has some memory overhead. But leaving dead scripts in memory also has memory overhead. |
589 | ScriptsPerAppDomain=1 | 602 | ScriptsPerAppDomain=1 |
590 | 603 | ||
591 | ; MaintenanceLoop | 604 | ; MaintenanceLoop |
592 | ; How often to run maintenance loop | 605 | ; How often to run maintenance loop |
593 | ; Maintenance loop is doing: script compile/load, script unload, reload config, adjust running config and enforce max execution time | 606 | ; Maintenance loop is doing: script compile/load, script unload, reload config, adjust running config and enforce max execution time |
594 | MaintenanceLoopms=50 | 607 | MaintenanceLoopms=50 |
595 | 608 | ||
596 | ; How many maintenanceloops between each of these. | 609 | ; How many maintenanceloops between each of these. |
597 | ; (if 2 then function will be executed every MaintenanceLoopms*2 ms) | 610 | ; (if 2 then function will be executed every MaintenanceLoopms*2 ms) |
598 | ; Script loading/unloading | 611 | ; Script loading/unloading |
599 | 612 | ||
600 | ; How long load/unload thread should sleep if there is nothing to do | 613 | ; How long load/unload thread should sleep if there is nothing to do |
601 | ; Higher value makes it respond slower when scripts are added/removed from prims | 614 | ; Higher value makes it respond slower when scripts are added/removed from prims |
602 | ; But once active it will process all in queue before sleeping again | 615 | ; But once active it will process all in queue before sleeping again |
603 | MaintenanceLoopTicks_ScriptLoadUnload=1 | 616 | MaintenanceLoopTicks_ScriptLoadUnload=1 |
604 | 617 | ||
605 | ; Other tasks | 618 | ; Other tasks |
606 | ; check if we need to reload config, adjust running config and enforce max execution time | 619 | ; check if we need to reload config, adjust running config and enforce max execution time |
607 | MaintenanceLoopTicks_Other=10 | 620 | MaintenanceLoopTicks_Other=10 |
608 | 621 | ||
609 | ; Allow the use of os* functions (some are dangerous) | 622 | ; Allow the use of os* functions (some are dangerous) |
610 | AllowOSFunctions = true | 623 | AllowOSFunctions = true |
611 | 624 | ||
612 | ; Threat level to allow, one of None, VeryLow, Low, Moderate, High, VeryHigh, Severe | 625 | ; Threat level to allow, one of None, VeryLow, Low, Moderate, High, VeryHigh, Severe |
613 | OSFunctionThreatLevel = Low | 626 | OSFunctionThreatLevel = Low |
614 | 627 | ||
615 | ; Maximum number of items in load/unload queue before we start rejecting loads | 628 | ; Maximum number of items in load/unload queue before we start rejecting loads |
616 | ; Note that we will only be rejecting load. Unloads will still be able to queue. | 629 | ; Note that we will only be rejecting load. Unloads will still be able to queue. |
617 | LoadUnloadMaxQueueSize=100 | 630 | LoadUnloadMaxQueueSize=100 |
618 | 631 | ||
619 | ; Maximum number of (LSL) events that can be queued before new events are ignored. | 632 | ; Maximum number of (LSL) events that can be queued before new events are ignored. |
620 | EventExecutionMaxQueueSize=300 | 633 | EventExecutionMaxQueueSize=300 |
621 | 634 | ||
622 | ; Async LL command sleep | 635 | ; Async LL command sleep |
623 | ; If no async LL commands are waiting, how long should thread sleep before checking again | 636 | ; If no async LL commands are waiting, how long should thread sleep before checking again |
624 | ; Async LL commands are LSL-commands that causes an event to be fired back with result | 637 | ; Async LL commands are LSL-commands that causes an event to be fired back with result |
625 | AsyncLLCommandLoopms=50 | 638 | AsyncLLCommandLoopms=50 |
626 | 639 | ||
627 | ; When script is converted from LSL to C#, or just plain compiled, a copy of the script source will be put in the ScriptEngine folder | 640 | ; When script is converted from LSL to C#, or just plain compiled, a copy of the script source will be put in the ScriptEngine folder |
628 | WriteScriptSourceToDebugFile=true | 641 | WriteScriptSourceToDebugFile=true |
629 | 642 | ||
630 | ; Specify default script compiler | 643 | ; Specify default script compiler |
631 | ; If you do not specify //cs, //vb, //js or //lsl tag as the first characters of your script then the default compiler will be chosen | 644 | ; If you do not specify //cs, //vb, //js or //lsl tag as the first characters of your script then the default compiler will be chosen |
632 | ; Valid languages are: lsl, cs, js and vb | 645 | ; Valid languages are: lsl, cs, js and vb |
633 | DefaultCompileLanguage=lsl | 646 | DefaultCompileLanguage=lsl |
634 | 647 | ||
635 | ; Specify what compilers are allowed to be used | 648 | ; Specify what compilers are allowed to be used |
636 | ; Note vb only works on Windows for now (Mono lacks VB compile support) | 649 | ; Note vb only works on Windows for now (Mono lacks VB compile support) |
637 | ; Valid languages are: lsl, cs, js and vb | 650 | ; Valid languages are: lsl, cs, js and vb |
638 | ; AllowedCompilers=lsl,cs,js,vb. *warning*, non lsl languages have access to static methods such as System.IO.File. Enable at your own risk. | 651 | ; AllowedCompilers=lsl,cs,js,vb. *warning*, non lsl languages have access to static methods such as System.IO.File. Enable at your own risk. |
639 | AllowedCompilers=lsl | 652 | AllowedCompilers=lsl |
640 | 653 | ||
641 | 654 | ||
642 | ; Compile scripts with debugging | 655 | ; Compile scripts with debugging |
643 | ; Probably a thousand times slower, but gives you a line number when something goes wrong. | 656 | ; Probably a thousand times slower, but gives you a line number when something goes wrong. |
644 | CompileWithDebugInformation=true | 657 | CompileWithDebugInformation=true |
645 | 658 | ||
646 | ; Remove old scripts on next startup | 659 | ; Remove old scripts on next startup |
647 | CleanUpOldScriptsOnStartup=true | 660 | CleanUpOldScriptsOnStartup=true |
661 | |||
648 | 662 | ||
649 | [LL-Functions] | 663 | [LL-Functions] |
650 | ; Set the following to true to allow administrator owned scripts to execute console commands | 664 | ; Set the following to true to allow administrator owned scripts to execute console commands |
651 | AllowosConsoleCommand=false | 665 | AllowosConsoleCommand=false |
652 | 666 | ||
653 | AllowGodFunctions = false | 667 | AllowGodFunctions = false |
668 | |||
669 | ; Maximum number of llListen events we allow per script | ||
670 | ; Set this to 0 to have no limit imposed. | ||
671 | max_listens_per_script = 64 | ||
654 | 672 | ||
655 | ; Maximum number of llListen events we allow per script | ||
656 | ; Set this to 0 to have no limit imposed. | ||
657 | max_listens_per_script = 64 | ||
658 | 673 | ||
659 | [DataSnapshot] | 674 | [DataSnapshot] |
660 | ; The following set of configs pertains to search. | 675 | ; The following set of configs pertains to search. |
661 | ; Set index_sims to true to enable search engines to index your searchable data | 676 | ; Set index_sims to true to enable search engines to index your searchable data |
662 | ; If false, no data will be exposed, DataSnapshot module will be off, and you can ignore the rest of these search-related configs | 677 | ; If false, no data will be exposed, DataSnapshot module will be off, and you can ignore the rest of these search-related configs |
663 | index_sims = false | 678 | index_sims = false |
664 | ; The variable data_exposure controls what the regions expose: | 679 | ; The variable data_exposure controls what the regions expose: |
665 | ; minimum: exposes only things explicitly marked for search | 680 | ; minimum: exposes only things explicitly marked for search |
666 | ; all: exposes everything | 681 | ; all: exposes everything |
667 | data_exposure = minimum | 682 | data_exposure = minimum |
668 | ; If search is on, change this to your grid name; will be ignored for standalones | 683 | ; If search is on, change this to your grid name; will be ignored for standalones |
669 | gridname = "OSGrid" | 684 | gridname = "OSGrid" |
670 | ; Period between data snapshots, in seconds. 20 minutes, for starters, so that you see the initial changes fast. | 685 | ; Period between data snapshots, in seconds. 20 minutes, for starters, so that you see the initial changes fast. |
671 | ; Later, you may want to increase this to 3600 (1 hour) or more | 686 | ; Later, you may want to increase this to 3600 (1 hour) or more |
672 | default_snapshot_period = 1200 | 687 | default_snapshot_period = 1200 |
673 | ; This will be created in bin, if it doesn't exist already. It will hold the data snapshots. | 688 | ; This will be created in bin, if it doesn't exist already. It will hold the data snapshots. |
674 | snapshot_cache_directory = "DataSnapshot" | 689 | snapshot_cache_directory = "DataSnapshot" |
675 | ; This semicolon-separated string serves to notify specific data services about the existence | 690 | ; This semicolon-separated string serves to notify specific data services about the existence |
676 | ; of this sim. Uncomment if you want to index your data with this and/or other search providers. | 691 | ; of this sim. Uncomment if you want to index your data with this and/or other search providers. |
677 | ;data_services="http://metaverseink.com/cgi-bin/register.py" | 692 | ;data_services="http://metaverseink.com/cgi-bin/register.py" |
678 | 693 | ||
679 | 694 | ||
680 | [Economy] | 695 | [Economy] |
681 | ; These economy values get used in the BetaGridLikeMoneyModule. - This module is for demonstration only - | 696 | ; These economy values get used in the BetaGridLikeMoneyModule. - This module is for demonstration only - |
682 | ; In grid mode, use this currency XMLRPC server. Leave blank for normal functionality | 697 | ; In grid mode, use this currency XMLRPC server. Leave blank for normal functionality |
683 | CurrencyServer = "" | 698 | CurrencyServer = "" |
684 | ; "http://192.168.1.127/currency.php" | 699 | ; "http://192.168.1.127/currency.php" |
685 | 700 | ||
686 | ; In grid mode, this is the land XMLRPC server. Leave blank for normal functionality | 701 | ; In grid mode, this is the land XMLRPC server. Leave blank for normal functionality |
687 | LandServer = "" | 702 | LandServer = "" |
688 | ;"http://192.168.1.127/landtool.php" | 703 | ;"http://192.168.1.127/landtool.php" |
689 | 704 | ||
690 | ; 45000 is the highest value that the sim could possibly report because of protocol constraints | 705 | ; 45000 is the highest value that the sim could possibly report because of protocol constraints |
691 | ObjectCapacity = 45000 | 706 | ObjectCapacity = 45000 |
692 | 707 | ||
693 | ; Money Unit fee to upload textures, animations etc | 708 | ; Money Unit fee to upload textures, animations etc |
694 | PriceUpload = 0 | 709 | PriceUpload = 0 |
695 | 710 | ||
696 | ; Money Unit fee to create groups | 711 | ; Money Unit fee to create groups |
697 | PriceGroupCreate = 0 | 712 | PriceGroupCreate = 0 |
698 | 713 | ||
699 | ; This is the account Money goes to for fees. Remember, economy requires that money circulates somewhere... even if it's an upload fee | 714 | ; This is the account Money goes to for fees. Remember, economy requires that money circulates somewhere... even if it's an upload fee |
700 | EconomyBaseAccount = 00000000-0000-0000-0000-000000000000 | 715 | EconomyBaseAccount = 00000000-0000-0000-0000-000000000000 |
701 | 716 | ||
702 | ; This is the type of user that will pay fees. | 717 | ; This is the type of user that will pay fees. |
703 | ; Set this to 2 for users, estate managers and Estate Owners | 718 | ; Set this to 2 for users, estate managers and Estate Owners |
704 | ; Set this to 1 for Users and Estate Managers | 719 | ; Set this to 1 for Users and Estate Managers |
705 | ; Set this to 0 for Users only. | 720 | ; Set this to 0 for Users only. |
706 | ; -1 disables | 721 | ; -1 disables |
707 | UserLevelPaysFees = -1 | 722 | UserLevelPaysFees = -1 |
708 | 723 | ||
709 | ; Amount to give to user as a stipend | 724 | ; Amount to give to user as a stipend |
710 | UserStipend = 1000 | 725 | UserStipend = 1000 |
711 | 726 | ||
712 | ; When a user gets low on money units and logs off, then logs back on, issue a new stipend if they have less money units then this | 727 | ; When a user gets low on money units and logs off, then logs back on, issue a new stipend if they have less money units then this |
713 | ; amount. Be aware that the account money isn't stored anywhere so users will get a stipend if you restart the simulator | 728 | ; amount. Be aware that the account money isn't stored anywhere so users will get a stipend if you restart the simulator |
714 | IssueStipendWhenClientIsBelowAmount = 10 | 729 | IssueStipendWhenClientIsBelowAmount = 10 |
715 | 730 | ||
716 | ; If this is true, the simulator will remember account balances until the simulator is shutdown or restarted. | 731 | ; If this is true, the simulator will remember account balances until the simulator is shutdown or restarted. |
717 | KeepMoneyAcrossLogins = true | 732 | KeepMoneyAcrossLogins = true |
718 | 733 | ||
719 | ; We don't really know what the rest of these values do. These get sent to the client | 734 | ; We don't really know what the rest of these values do. These get sent to the client |
720 | ; These taken from Agni at a Public Telehub. Change at your own risk. | 735 | ; These taken from Agni at a Public Telehub. Change at your own risk. |
721 | ObjectCount = 0 | 736 | ObjectCount = 0 |
722 | PriceEnergyUnit = 100 | 737 | PriceEnergyUnit = 100 |
723 | PriceObjectClaim = 10 | 738 | PriceObjectClaim = 10 |
724 | PricePublicObjectDecay = 4 | 739 | PricePublicObjectDecay = 4 |
725 | PricePublicObjectDelete = 4 | 740 | PricePublicObjectDelete = 4 |
726 | PriceParcelClaim = 1 | 741 | PriceParcelClaim = 1 |
727 | PriceParcelClaimFactor = 1 | 742 | PriceParcelClaimFactor = 1 |
728 | 743 | ||
729 | PriceRentLight = 5 | 744 | PriceRentLight = 5 |
730 | TeleportMinPrice = 2 | 745 | TeleportMinPrice = 2 |
731 | TeleportPriceExponent = 2 | 746 | TeleportPriceExponent = 2 |
732 | EnergyEfficiency = 1 | 747 | EnergyEfficiency = 1 |
733 | PriceObjectRent = 1 | 748 | PriceObjectRent = 1 |
734 | PriceObjectScaleFactor = 10 | 749 | PriceObjectScaleFactor = 10 |
735 | PriceParcelRent = 1 | 750 | PriceParcelRent = 1 |
736 | 751 | ||
737 | 752 | ||
738 | [SVN] | 753 | [SVN] |
739 | Enabled = false | 754 | Enabled = false |
740 | Directory = SVNmodule\repo | 755 | Directory = SVNmodule\repo |
741 | URL = "svn://your.repo.here/" | 756 | URL = "svn://your.repo.here/" |
742 | Username = "user" | 757 | Username = "user" |
743 | Password = "password" | 758 | Password = "password" |
744 | ImportOnStartup = false | 759 | ImportOnStartup = false |
745 | Autosave = false | 760 | Autosave = false |
746 | AutoSavePeriod = 15 ; Number of minutes between autosave backups | 761 | AutoSavePeriod = 15 ; Number of minutes between autosave backups |
747 | 762 | ||
748 | 763 | ||
749 | [XEngine] | 764 | [XEngine] |
750 | ; Enable this engine in this OpenSim instance | 765 | ; Enable this engine in this OpenSim instance |
751 | Enabled = true | 766 | Enabled = true |
752 | ; How many threads to keep alive even if nothing is happening | 767 | ; How many threads to keep alive even if nothing is happening |
753 | MinThreads = 2 | 768 | MinThreads = 2 |
754 | ; How many threads to start at maximum load | 769 | ; How many threads to start at maximum load |
755 | MaxThreads = 100 | 770 | MaxThreads = 100 |
756 | ; Time a thread must be idle (in seconds) before it dies | 771 | ; Time a thread must be idle (in seconds) before it dies |
757 | IdleTimeout = 60 | 772 | IdleTimeout = 60 |
758 | ; Thread priority ("Lowest", "BelowNormal", "Normal", "AboveNormal", "Highest") | 773 | ; Thread priority ("Lowest", "BelowNormal", "Normal", "AboveNormal", "Highest") |
759 | Priority = "BelowNormal" | 774 | Priority = "BelowNormal" |
760 | ; Maximum number of events to queue for a script (excluding timers) | 775 | ; Maximum number of events to queue for a script (excluding timers) |
761 | MaxScriptEventQueue = 300 | 776 | MaxScriptEventQueue = 300 |
762 | ; Stack size per thread created | 777 | ; Stack size per thread created |
763 | ThreadStackSize = 262144 | 778 | ThreadStackSize = 262144 |
764 | ; Rate to poll for asynchronous command replies (ms) | 779 | ; Rate to poll for asynchronous command replies (ms) |
765 | AsyncLLCommandLoopms = 50 | 780 | AsyncLLCommandLoopms = 50 |
766 | ; Save the source of all compiled scripts | 781 | ; Save the source of all compiled scripts |
767 | WriteScriptSourceToDebugFile = false | 782 | WriteScriptSourceToDebugFile = false |
768 | ; Default language for scripts | 783 | ; Default language for scripts |
769 | DefaultCompileLanguage = lsl | 784 | DefaultCompileLanguage = lsl |
770 | ; List of allowed languages (lsl,vb,js,cs) | 785 | ; List of allowed languages (lsl,vb,js,cs) |
771 | ; AllowedCompilers=lsl,cs,js,vb. | 786 | ; AllowedCompilers=lsl,cs,js,vb. |
772 | ; *warning*, non lsl languages have access to static methods such as System.IO.File. Enable at your own risk. | 787 | ; *warning*, non lsl languages have access to static methods such as System.IO.File. Enable at your own risk. |
773 | AllowedCompilers=lsl | 788 | AllowedCompilers=lsl |
774 | 789 | ||
775 | ; Compile debug info (line numbers) into the script assemblies | 790 | ; Compile debug info (line numbers) into the script assemblies |
776 | CompileWithDebugInformation = true | 791 | CompileWithDebugInformation = true |
777 | ; Allow the use of os* functions (some are dangerous) | 792 | ; Allow the use of os* functions (some are dangerous) |
778 | AllowOSFunctions = false | 793 | AllowOSFunctions = false |
779 | ; Threat level to allow, one of None, VeryLow, Low, Moderate, High, VeryHigh, Severe | 794 | ; Threat level to allow, one of None, VeryLow, Low, Moderate, High, VeryHigh, Severe |
780 | OSFunctionThreatLevel = VeryLow | 795 | OSFunctionThreatLevel = VeryLow |
781 | ; Interval (s) between background save of script states | 796 | ; Interval (s) between background save of script states |
782 | SaveInterval = 120 | 797 | SaveInterval = 120 |
783 | ; Interval (s) between maintenance runs (0 = disable) | 798 | ; Interval (s) between maintenance runs (0 = disable) |
784 | MaintenanceInterval = 10 | 799 | MaintenanceInterval = 10 |
785 | ; Time a script can spend in an event handler before it is interrupted | 800 | ; Time a script can spend in an event handler before it is interrupted |
786 | EventLimit = 30 | 801 | EventLimit = 30 |
787 | ; If a script overruns it's event limit, kill the script? | 802 | ; If a script overruns it's event limit, kill the script? |
788 | KillTimedOutScripts = false | 803 | KillTimedOutScripts = false |
789 | ; Sets the multiplier for the scripting delays | 804 | ; Sets the multiplier for the scripting delays |
790 | ScriptDelayFactor = 1.0 | 805 | ScriptDelayFactor = 1.0 |
791 | ; The factor the 10 m distances llimits are multiplied by | 806 | ; The factor the 10 m distances llimits are multiplied by |
792 | ScriptDistanceLimitFactor = 1.0 | 807 | ScriptDistanceLimitFactor = 1.0 |
793 | 808 | ||
794 | ; OS Functions enable/disable | 809 | ; OS Functions enable/disable |
795 | ; For each function, you can add one line, as shown | 810 | ; For each function, you can add one line, as shown |
796 | 811 | ||
797 | ; true is the default for all functions, and allows them if below threat level | 812 | ; true is the default for all functions, and allows them if below threat level |
798 | ; Allow_osSetRegionWaterHeight = true | 813 | ; Allow_osSetRegionWaterHeight = true |
799 | 814 | ||
800 | ; false disables the function completely | 815 | ; false disables the function completely |
801 | ; Allow_osSetRegionWaterHeight = false | 816 | ; Allow_osSetRegionWaterHeight = false |
802 | 817 | ||
803 | ; Comma separated list of UUIDS allows the function for that list of UUIDS | 818 | ; Comma separated list of UUIDS allows the function for that list of UUIDS |
804 | ; Allow_osSetRegionWaterHeight = 888760cb-a3cf-43ac-8ea4-8732fd3ee2bb | 819 | ; Allow_osSetRegionWaterHeight = 888760cb-a3cf-43ac-8ea4-8732fd3ee2bb |
820 | |||
805 | 821 | ||
806 | [GridInfo] | 822 | [GridInfo] |
823 | ; These settings are used to return information on a get_grid_info call. | ||
824 | ; Client launcher scripts and third-party clients make use of this to | ||
825 | ; autoconfigure the client and to provide a nice user experience. If you | ||
826 | ; want to facilitate that, you should configure the settings here according | ||
827 | ; to your grid or standalone setup. | ||
828 | ; | ||
829 | ; See http://opensimulator.org/wiki/GridInfo | ||
807 | 830 | ||
808 | ; These settings are used to return information on a get_grid_info call. | 831 | ; login uri: for grid this is the user server URI |
809 | ; Client launcher scripts and third-party clients make use of this to | 832 | login = http://127.0.0.1:9000/ |
810 | ; autoconfigure the client and to provide a nice user experience. If you | ||
811 | ; want to facilitate that, you should configure the settings here according | ||
812 | ; to your grid or standalone setup. | ||
813 | ; | ||
814 | ; See http://opensimulator.org/wiki/GridInfo | ||
815 | 833 | ||
816 | ; login uri: for grid this is the user server URI | 834 | ; long grid name: the long name of your grid |
817 | login = http://127.0.0.1:9000/ | 835 | gridname = "the lost continent of hippo" |
818 | 836 | ||
819 | ; long grid name: the long name of your grid | 837 | ; short grid name: the short name of your grid |
820 | gridname = "the lost continent of hippo" | 838 | gridnick = "hippogrid" |
821 | 839 | ||
822 | ; short grid name: the short name of your grid | ||
823 | gridnick = "hippogrid" | ||
824 | 840 | ||
841 | ; login page: optional: if it exists it will be used to tell the client to use | ||
842 | ; this as splash page | ||
843 | welcome = http://127.0.0.1/welcome | ||
825 | 844 | ||
826 | ; login page: optional: if it exists it will be used to tell the client to use | 845 | ; helper uri: optional: if it exists if will be used to tell the client to use |
827 | ; this as splash page | 846 | ; this for all economy related things |
828 | welcome = http://127.0.0.1/welcome | 847 | economy = http://127.0.0.1:9000/ |
829 | 848 | ||
830 | ; helper uri: optional: if it exists if will be used to tell the client to use | 849 | ; web page of grid: optional: page providing further information about your grid |
831 | ; this for all economy related things | 850 | about = http://127.0.0.1/about/ |
832 | economy = http://127.0.0.1:9000/ | ||
833 | 851 | ||
834 | ; web page of grid: optional: page providing further information about your grid | 852 | ; account creation: optional: page providing further information about obtaining |
835 | about = http://127.0.0.1/about/ | 853 | ; a user account on your grid |
854 | register = http://127.0.0.1/register | ||
836 | 855 | ||
837 | ; account creation: optional: page providing further information about obtaining | 856 | ; help: optional: page providing further assistance for users of your grid |
838 | ; a user account on your grid | 857 | help = http://127.0.0.1/help |
839 | register = http://127.0.0.1/register | ||
840 | 858 | ||
841 | ; help: optional: page providing further assistance for users of your grid | 859 | ; password help: optional: page providing password assistance for users of your grid |
842 | help = http://127.0.0.1/help | 860 | password = http://127.0.0.1/password |
843 | 861 | ||
844 | ; password help: optional: page providing password assistance for users of your grid | 862 | ;These are the settings for the Open Grid Protocol.. the Agent Domain, Region Domain, you know.. |
845 | password = http://127.0.0.1/password | 863 | [OpenGridProtocol] |
864 | ;On/true or Off/false | ||
865 | ogp_enabled=false | ||
846 | 866 | ||
847 | ;These are the settings for the Open Grid Protocol.. the Agent Domain, Region Domain, you know.. | 867 | ;Name Prefix/suffix when using OGP |
848 | [OpenGridProtocol] | 868 | ogp_firstname_prefix="" |
849 | ;On/true or Off/false | 869 | ogp_lastname_suffix="_EXTERNAL" |
850 | ogp_enabled=false | ||
851 | 870 | ||
852 | ;Name Prefix/suffix when using OGP | ||
853 | ogp_firstname_prefix="" | ||
854 | ogp_lastname_suffix="_EXTERNAL" | ||
855 | 871 | ||
856 | [Concierge] | 872 | [Concierge] |
857 | ; enable = true | 873 | ; enable = true |
858 | enabled = false | 874 | enabled = false |
859 | 875 | ||
860 | ; name of the concierge | 876 | ; name of the concierge |
861 | whoami = "jeeves" | 877 | whoami = "jeeves" |
862 | 878 | ||
863 | ; password for updating the welcome message templates via XmlRpc | 879 | ; password for updating the welcome message templates via XmlRpc |
864 | password = SECRET | 880 | password = SECRET |
865 | 881 | ||
866 | ; regex specifying for which regions concierge service is desired; if | 882 | ; regex specifying for which regions concierge service is desired; if |
867 | ; empty, then for all | 883 | ; empty, then for all |
868 | regions = "^MeetingSpace-" | 884 | regions = "^MeetingSpace-" |
869 | 885 | ||
870 | ; for each region that matches the regions regexp you can provide | 886 | ; for each region that matches the regions regexp you can provide |
871 | ; (optionally) a welcome template using format substitution: | 887 | ; (optionally) a welcome template using format substitution: |
872 | ; {0} is replaced with the name of the avatar entering the region | 888 | ; {0} is replaced with the name of the avatar entering the region |
873 | ; {1} is replaced with the name of the region | 889 | ; {1} is replaced with the name of the region |
874 | ; {2} is replaced with the name of the concierge (whoami variable above) | 890 | ; {2} is replaced with the name of the concierge (whoami variable above) |
875 | 891 | ||
876 | welcomes = /path/to/welcome/template/directory | 892 | welcomes = /path/to/welcome/template/directory |