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author | Teravus Ovares | 2008-08-22 22:04:43 +0000 |
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committer | Teravus Ovares | 2008-08-22 22:04:43 +0000 |
commit | 50bf3618a32bf72bcbd88e56610cf955737ff388 (patch) | |
tree | f12cc710f25878c47cc23de7c426fc9cebffea4d /bin/OpenSim.ini.example | |
parent | * Allow an exception generated in ProcessOutPacket to travel up the stack (diff) | |
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* Homer's amazing terrain MapTileRenderer. Thanks Homer!
* By default, texture rendering is on. This may be affected by using secure assets since your region hasn't registered with the gridserver before it asks for texture assets. It might also be affected by a slow asset server, so consider this release experimental.
* Defined interface IMapTileTerrainRenderer.
* Extracted "old" shaded maptile terrain rendering into ShadedMapTileRenderer;
streamlined it a bit and added "highlight" rendering to its "shadow"
rendering.
* Added "new" terrain-texture based maptile terrain rendering
(TexturedMapTileRenderer); made TerrainUtil.InterpolatedNoise public
* Adapted MapImageModule to allow switching between those two by configuration
* Added configuration option to OpenSim.ini.example
Diffstat (limited to 'bin/OpenSim.ini.example')
-rw-r--r-- | bin/OpenSim.ini.example | 2 |
1 files changed, 2 insertions, 0 deletions
diff --git a/bin/OpenSim.ini.example b/bin/OpenSim.ini.example index 01633fa..eb1cc0b 100644 --- a/bin/OpenSim.ini.example +++ b/bin/OpenSim.ini.example | |||
@@ -25,6 +25,8 @@ region_info_source = "filesystem" | |||
25 | ; Draw objects on maptile. This step might take a long time if you've got a huge amount of | 25 | ; Draw objects on maptile. This step might take a long time if you've got a huge amount of |
26 | ; objects, so you can turn it off here if you'd like. | 26 | ; objects, so you can turn it off here if you'd like. |
27 | DrawPrimOnMapTile = true | 27 | DrawPrimOnMapTile = true |
28 | ; Use terrain texture for maptiles if true, use shaded green if false | ||
29 | TextureOnMapTile = false | ||
28 | 30 | ||
29 | ; Maximum total size, and maximum size where a prim can be physical | 31 | ; Maximum total size, and maximum size where a prim can be physical |
30 | NonPhysicalPrimMax = 256 | 32 | NonPhysicalPrimMax = 256 |