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author | Teravus Ovares | 2008-05-15 06:35:01 +0000 |
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committer | Teravus Ovares | 2008-05-15 06:35:01 +0000 |
commit | 173d13b0a4e68e682fd5e585290a48f82ec9a475 (patch) | |
tree | a5bffacc2f1c60a26e6a5528603954cce11b6787 /bin/OpenSim.ini.example | |
parent | * Committing Patch mantis 0001275: [PATCH] Add more perms-fu. From Melanie. ... (diff) | |
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* Added about half of the planned ODE physics options to OpenSim.ini.example.
* Some will do cool things, some will make your scene explode dramatically if you're not careful.
Diffstat (limited to 'bin/OpenSim.ini.example')
-rw-r--r-- | bin/OpenSim.ini.example | 50 |
1 files changed, 50 insertions, 0 deletions
diff --git a/bin/OpenSim.ini.example b/bin/OpenSim.ini.example index 7c877f0..72462c3 100644 --- a/bin/OpenSim.ini.example +++ b/bin/OpenSim.ini.example | |||
@@ -158,6 +158,56 @@ whisper_distance = 10 | |||
158 | say_distance = 30 | 158 | say_distance = 30 |
159 | shout_distance = 100 | 159 | shout_distance = 100 |
160 | 160 | ||
161 | [ODEPhysicsSettings] | ||
162 | |||
163 | ;# World Settings | ||
164 | |||
165 | ;Gravity. Feel like falling up? change world_gravityz to 9.8 instead of -9.8. m/s | ||
166 | world_gravityx = 0 | ||
167 | world_gravityy = 0 | ||
168 | world_gravityz = -9.8 | ||
169 | |||
170 | ; World Step size. (warning these are dangerous. Changing these will probably cause your scene to explode dramatically) | ||
171 | ; reference: fps = (0.09375/ODE_STEPSIZE) * 1000; | ||
172 | world_stepsize = 0.020 | ||
173 | world_internal_steps_without_collisions = 10 | ||
174 | |||
175 | ;World Space settings. Affects memory consumption vs Collider CPU time for avatar and physical prim | ||
176 | world_hashspace_size_low = -4 | ||
177 | world_hashSpace_size_high = 128 | ||
178 | |||
179 | ;Dynamic space settings Affects memory consumption vs Collider CPU time for static prim | ||
180 | meters_in_small_space = 29.9 | ||
181 | small_hashspace_size_low = -4 | ||
182 | small_hashspace_size_high = 66 | ||
183 | |||
184 | ; # Contact properties. (the stuff that happens when things come in contact with each other) | ||
185 | |||
186 | ; surface layer around geometries other geometries can sink into before generating a contact | ||
187 | world_contact_surface_layer = 0.001 | ||
188 | |||
189 | ; Non Moving Terrain Contact (avatar isn't moving) | ||
190 | nm_terraincontact_friction = 255.0 | ||
191 | nm_terraincontact_bounce = 0.1 | ||
192 | nm_terraincontact_erp = 0.1025 | ||
193 | |||
194 | ; Moving Terrain Contact (avatar is moving) | ||
195 | |||
196 | m_terraincontact_friction = 75.0 | ||
197 | m_terraincontact_bounce = 0.05 | ||
198 | m_terrainContact_erp = 0.05025 | ||
199 | |||
200 | ; Moving Avatar to object Contact | ||
201 | |||
202 | m_avatarobjectcontact_friction = 75.0 | ||
203 | m_avatarobjectcontact_bounce = 0.1 | ||
204 | |||
205 | ; Object to Object Contact and Non-Moving Avatar to object | ||
206 | |||
207 | objectcontact_friction = 250.0 | ||
208 | objectcontact_bounce = 0.2 | ||
209 | |||
210 | |||
161 | [RemoteAdmin] | 211 | [RemoteAdmin] |
162 | enabled = false | 212 | enabled = false |
163 | access_password = unknown | 213 | access_password = unknown |