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authorTeravus Ovares2008-05-15 06:35:01 +0000
committerTeravus Ovares2008-05-15 06:35:01 +0000
commit173d13b0a4e68e682fd5e585290a48f82ec9a475 (patch)
treea5bffacc2f1c60a26e6a5528603954cce11b6787 /bin/OpenSim.ini.example
parent* Committing Patch mantis 0001275: [PATCH] Add more perms-fu. From Melanie. ... (diff)
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* Added about half of the planned ODE physics options to OpenSim.ini.example.
* Some will do cool things, some will make your scene explode dramatically if you're not careful.
Diffstat (limited to 'bin/OpenSim.ini.example')
-rw-r--r--bin/OpenSim.ini.example50
1 files changed, 50 insertions, 0 deletions
diff --git a/bin/OpenSim.ini.example b/bin/OpenSim.ini.example
index 7c877f0..72462c3 100644
--- a/bin/OpenSim.ini.example
+++ b/bin/OpenSim.ini.example
@@ -158,6 +158,56 @@ whisper_distance = 10
158say_distance = 30 158say_distance = 30
159shout_distance = 100 159shout_distance = 100
160 160
161[ODEPhysicsSettings]
162
163;# World Settings
164
165;Gravity. Feel like falling up? change world_gravityz to 9.8 instead of -9.8. m/s
166world_gravityx = 0
167world_gravityy = 0
168world_gravityz = -9.8
169
170; World Step size. (warning these are dangerous. Changing these will probably cause your scene to explode dramatically)
171; reference: fps = (0.09375/ODE_STEPSIZE) * 1000;
172world_stepsize = 0.020
173world_internal_steps_without_collisions = 10
174
175;World Space settings. Affects memory consumption vs Collider CPU time for avatar and physical prim
176world_hashspace_size_low = -4
177world_hashSpace_size_high = 128
178
179;Dynamic space settings Affects memory consumption vs Collider CPU time for static prim
180meters_in_small_space = 29.9
181small_hashspace_size_low = -4
182small_hashspace_size_high = 66
183
184; # Contact properties. (the stuff that happens when things come in contact with each other)
185
186; surface layer around geometries other geometries can sink into before generating a contact
187world_contact_surface_layer = 0.001
188
189; Non Moving Terrain Contact (avatar isn't moving)
190nm_terraincontact_friction = 255.0
191nm_terraincontact_bounce = 0.1
192nm_terraincontact_erp = 0.1025
193
194; Moving Terrain Contact (avatar is moving)
195
196m_terraincontact_friction = 75.0
197m_terraincontact_bounce = 0.05
198m_terrainContact_erp = 0.05025
199
200; Moving Avatar to object Contact
201
202m_avatarobjectcontact_friction = 75.0
203m_avatarobjectcontact_bounce = 0.1
204
205; Object to Object Contact and Non-Moving Avatar to object
206
207objectcontact_friction = 250.0
208objectcontact_bounce = 0.2
209
210
161[RemoteAdmin] 211[RemoteAdmin]
162enabled = false 212enabled = false
163access_password = unknown 213access_password = unknown