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author | Tedd Hansen | 2008-02-01 23:36:36 +0000 |
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committer | Tedd Hansen | 2008-02-01 23:36:36 +0000 |
commit | d02a90823f2873f1b4de63062e3909d03a5a91fa (patch) | |
tree | cb0d8f79fd36bec98bbac39c1185ee40c75e7c6d /bin/OpenSim.ini.example | |
parent | SCRIPT SUPPORT IS STILL BROKEN. (diff) | |
download | opensim-SC_OLD-d02a90823f2873f1b4de63062e3909d03a5a91fa.zip opensim-SC_OLD-d02a90823f2873f1b4de63062e3909d03a5a91fa.tar.gz opensim-SC_OLD-d02a90823f2873f1b4de63062e3909d03a5a91fa.tar.bz2 opensim-SC_OLD-d02a90823f2873f1b4de63062e3909d03a5a91fa.tar.xz |
SCRIPTING STILL BROKEN
Added comments and regions, restructured code
Changed a lot of AppDomain junk from console from using Console.Write to Log.Verbose and set it to #if DEBUG
All modules should now refresh their configuration runtime
Made all logging in ScriptEngine.Common get script name from actual engine
Renamed LSLLongCmdHandler to AsyncLSLCommandManager
Added auto-recover with 5 sec throttle for new MaintenanceThread
Diffstat (limited to 'bin/OpenSim.ini.example')
-rw-r--r-- | bin/OpenSim.ini.example | 21 |
1 files changed, 19 insertions, 2 deletions
diff --git a/bin/OpenSim.ini.example b/bin/OpenSim.ini.example index 9d664bf..94bacd1 100644 --- a/bin/OpenSim.ini.example +++ b/bin/OpenSim.ini.example | |||
@@ -123,6 +123,13 @@ shout_distance = 100 | |||
123 | ; Same if you have 10 threads, then only 10 scripts can be run simultaneously. | 123 | ; Same if you have 10 threads, then only 10 scripts can be run simultaneously. |
124 | ; But because most scripts exit after their task, the threads are free to go on to the next script. | 124 | ; But because most scripts exit after their task, the threads are free to go on to the next script. |
125 | 125 | ||
126 | ; Refresh ScriptEngine config options (these settings) every xx seconds | ||
127 | ; 0 = Do not refresh | ||
128 | ; Set it to number of seconds between refresh, for example 30. | ||
129 | ; Will allow you to change ScriptEngine settings while server is running just by editing this file. | ||
130 | ; For example to increase or decrease number of threads. | ||
131 | RefreshConfig=0 | ||
132 | |||
126 | ; Number of threads to use for script event execution | 133 | ; Number of threads to use for script event execution |
127 | ; Threads are shared across all regions | 134 | ; Threads are shared across all regions |
128 | NumberOfScriptThreads=2 | 135 | NumberOfScriptThreads=2 |
@@ -136,6 +143,7 @@ ScriptThreadPriority=BelowNormal | |||
136 | ; Number of threads will be <NumberOfScriptThreads>*<NumberOfRegions> | 143 | ; Number of threads will be <NumberOfScriptThreads>*<NumberOfRegions> |
137 | ; false: All regions share <NumberOfScriptThreads> for all their scripts | 144 | ; false: All regions share <NumberOfScriptThreads> for all their scripts |
138 | ; Note! If you run multiple script engines based on "OpenSim.Region.ScriptEngine.Common" then all of them will share the same threads. | 145 | ; Note! If you run multiple script engines based on "OpenSim.Region.ScriptEngine.Common" then all of them will share the same threads. |
146 | ; *** This setting will not work until you restart OpenSim | ||
139 | PrivateRegionThreads=false | 147 | PrivateRegionThreads=false |
140 | 148 | ||
141 | ; How long MAX should a script event be allowed to run (per event execution)? | 149 | ; How long MAX should a script event be allowed to run (per event execution)? |
@@ -164,5 +172,14 @@ SleepTimeIfNoScriptExecutionMs=50 | |||
164 | ; Each AppDomain has some memory overhead. But leaving dead scripts in memory also has memory overhead. | 172 | ; Each AppDomain has some memory overhead. But leaving dead scripts in memory also has memory overhead. |
165 | ScriptsPerAppDomain=1 | 173 | ScriptsPerAppDomain=1 |
166 | 174 | ||
167 | ; ReRead ScriptEngine config options how often? | 175 | ; Script loading / unloading sleep |
168 | ReReadConfig=0 | 176 | ; How long load/unload thread should sleep if there is nothing to do |
177 | ; Higher value makes it respond slower when scripts are added/removed from prims | ||
178 | ; But once active it will process all in queue before sleeping again | ||
179 | ScriptLoadUnloadLoopms=30 | ||
180 | |||
181 | ; Async LL command sleep | ||
182 | ; If no async LL commands are waiting, how long should thread sleep before checking again | ||
183 | ; Async LL commands are LSL-commands that causes an event to be fired back with result | ||
184 | AsyncLLCommandLoopms=50 | ||
185 | |||