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authorMelanie2011-10-11 22:22:34 +0100
committerMelanie2011-10-11 22:22:34 +0100
commitb9de3b7f5b3b99ac430584ee5c3891b5871533a4 (patch)
treed3d77a673689064324ef7b3c6686c2efb4d159f5 /bin/OpenSim.ini.example
parentMerge commit '6f69ab3bcb932589f102c16b718e7f8964d2c8eb' into bigmerge (diff)
parentRemove old bullet DotNET and X libraries in preparation for BulletS (diff)
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Merge commit 'f95033812402aaf31a9f2f66c946165d2d79669f' into bigmerge
Conflicts: OpenSim/Region/Physics/BulletDotNETPlugin/BulletDotNETCharacter.cs OpenSim/Region/Physics/BulletXPlugin/BulletXPlugin.cs prebuild.xml
Diffstat (limited to '')
-rw-r--r--bin/OpenSim.ini.example5
1 files changed, 1 insertions, 4 deletions
diff --git a/bin/OpenSim.ini.example b/bin/OpenSim.ini.example
index c36d2a4..0ef6880 100644
--- a/bin/OpenSim.ini.example
+++ b/bin/OpenSim.ini.example
@@ -149,14 +149,11 @@
149 149
150 ;; Choose one of the physics engines below 150 ;; Choose one of the physics engines below
151 ;; OpenDynamicsEngine is by some distance the most developed physics engine 151 ;; OpenDynamicsEngine is by some distance the most developed physics engine
152 ;; basicphysics effectively does not model physics at all, making all 152 ;; basicphysics effectively does not model physics at all, making all objects phantom
153 ;; objects phantom
154 ;; The Bullet plugins do not work properly right now. A better Bullet plugin is on the way.
155 ;; Default is OpenDynamicsEngine 153 ;; Default is OpenDynamicsEngine
156 ; physics = OpenDynamicsEngine 154 ; physics = OpenDynamicsEngine
157 ; physics = basicphysics 155 ; physics = basicphysics
158 ; physics = POS 156 ; physics = POS
159 ; physics = modified_BulletX
160 157
161 ;# {permissionmodules} {} {Permission modules to use (may specify multiple modules, separated by space} {} DefaultPermissionsModule 158 ;# {permissionmodules} {} {Permission modules to use (may specify multiple modules, separated by space} {} DefaultPermissionsModule
162 ;; Permission modules to use, separated by space. 159 ;; Permission modules to use, separated by space.