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authorTeravus Ovares2008-04-10 09:36:55 +0000
committerTeravus Ovares2008-04-10 09:36:55 +0000
commit06967e230f50fbeee24176f3df8cda8a067544e4 (patch)
treed824f1a8834700d12a77159159094a6524a856bb /bin/OpenSim.ini.example
parent* Adds twist support for Cubes, Cylinders, and Prisms in the Meshmerizer (diff)
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* Updates BetaGridLikeMoneyModule
* Several people have asked for a way to limit uploads, so I've decided to show people how to do this in the BetaGridLikeMoneyModule. * Configure it in OpenSim.ini using the [Economy] header. See the bottom of the OpenSim.ini.example for more information. * This also fleshes out the Economy API a bit more.
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diff --git a/bin/OpenSim.ini.example b/bin/OpenSim.ini.example
index 42f0d30..cbf5591 100644
--- a/bin/OpenSim.ini.example
+++ b/bin/OpenSim.ini.example
@@ -301,3 +301,53 @@ snapshot_cache_directory = "DataSnapshot"
301; This semicolon-separated string serves to notify specific data services 301; This semicolon-separated string serves to notify specific data services
302; about the existence of this sim. 302; about the existence of this sim.
303data_services="http://metaverseink.com/cgi-bin/register.py" 303data_services="http://metaverseink.com/cgi-bin/register.py"
304
305[Economy]
306; These economy values get used in the BetaGridLikeMoneyModule
307
308; 45000 is the highest value that the sim could possibly report because of protocol constraints
309ObjectCapacity = 45000
310
311; Money Unit fee to upload textures, animations etc
312PriceUpload = 0
313
314; Money Unit fee to create groups
315PriceGroupCreate = 0
316
317; This is the account Money goes to for fees. Remember, economy requires that money circulates somewhere... even if it's an upload fee
318EconomyBaseAccount = 00000000-0000-0000-0000-000000000000
319
320; This is the type of user that will pay fees.
321; Set this to 2 for users, estate managers and Estate Owners
322; Set this to 1 for Users and Estate Managers
323; Set this to 0 for Users only.
324; -1 disables
325UserLevelPaysFees = -1
326
327; Amount to give to user as a stipend
328UserStipend = 1000
329
330; When a user gets low on money units and logs off, then logs back on, issue a new stipend if they have less money units then this
331; amount. Be aware that the account money isn't stored anywhere so users will get a stipend if you restart the simulator
332IssueStipendWhenClientIsBelowAmount = 10
333
334; If this is true, the simulator will remember account balances until the simulator is shutdown or restarted.
335KeepMoneyAcrossLogins = true
336
337; We don't really know what the rest of these values do. These get sent to the client
338; These taken from Agni at a Public Telehub. Change at your own risk.
339ObjectCount = 0
340PriceEnergyUnit = 100
341PriceObjectClaim = 10
342PricePublicObjectDecay = 4
343PricePublicObjectDelete = 4
344PriceParcelClaim = 1
345PriceParcelClaimFactor = 1
346
347PriceRentLight = 5
348TeleportMinPrice = 2
349TeleportPriceExponent = 2
350EnergyEfficiency = 1
351PriceObjectRent = 1
352PriceObjectScaleFactor = 10
353PriceParcelRent = 1 \ No newline at end of file